Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
AnimalOfAnarchy
Ymir
Level 81
God Stats
7W - 7L
1,690 SR
Queue Stats
52W - 37L
1,625 Elo+
Party 2
Skadi
Skadi
HANKdaTANKg
Skadi
Level 72
God Stats
58W - 45L
1,571 SR
Queue Stats
88W - 63L
1,549 Elo+
Party 4
Set
Set
MGK_xx
Set
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 178L
1,518 Elo+
Solo
Nu Wa
Nu Wa
phuberry
Nu Wa
Level 87
God Stats
59W - 35L
1,589 SR
Queue Stats
239W - 210L
1,510 Elo+
Party 4
Team Averages
Level 79
1,570 SR
1,541 Elo+

VS

Team Averages
Level 76
1,482 SR
1,579 Elo+
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
ChulusShmeat
Erlang Shen
Level 25
God Stats
1W - 1L
1,336 SR
Queue Stats
23W - 12L
1,673 Elo+
Party 1
Heimdallr
Heimdallr
EldenVg
Heimdallr
Level 17
God Stats
5W - 7L
1,498 SR
Queue Stats
197W - 162L
1,638 Elo+
Party 3
Tiamat
Tiamat
Punished_Kain
Tiamat
Level 118
God Stats
28W - 26L
1,518 SR
Queue Stats
502W - 428L
1,578 Elo+
Party 3
Ullr
Ullr
THEPROTOTYPE3000
Ullr
Level 91
God Stats
11W - 14L
1,556 SR
Queue Stats
578W - 534L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
7
1 / 1 / 0
3,932
655
2,315
3,063
1,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

4
0 / 3 / 0
3,083
514
1,167
4,706
1,219
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 2 / 1
3,261
544
2,132
2,787
488
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Set
MGK_xx
Set
2
0 / 1 / 0
2,850
475
345
1,176
432
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
phuberry
Nu Wa
6
0 / 2 / 1
3,512
585
1,437
2,154
550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
1 / 0 / 5
3,598
600
1,280
3,295
1,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Erlang Shen
ChulusShmeat
Erlang Shen
7
3 / 0 / 4
4,386
731
2,296
3,519
1,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
EldenVg
Heimdallr
7
2 / 0 / 3
4,086
681
3,053
2,127
572
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

7
2 / 1 / 0
3,999
667
741
2,205
1,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 0 / 3
4,411
735
1,747
2,742
762
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
9
9
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
1
0
1
W
Fenrir
 
Fenrir
1
0
5
3.5
L
0
3
0
0
W
Erlang Shen
ChulusShmeat
Erlang Shen
3
0
4
5
W
Heimdallr
EldenVg
Heimdallr
2
0
3
3.5
L
0
2
1
0.25
L
Set
MGK_xx
Set
0
1
0
0
W
2
1
0
2
W
1
0
3
2.5
L
Nu Wa
phuberry
Nu Wa
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,396
Damage
9,117
13,886
Taken
13,888
4,374
Mitigated
5,020
3,421
Healing
5,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
2,315
622
0
1,358
3,063
1,685
0
0
3,063
12,547
3,655
W
Fenrir
 
Fenrir
1,280
483
0
1,496
3,295
1,017
0
641
2,646
0
5,566
L
1,167
457
73
525
4,706
1,219
0
0
4,706
5,235
0
W
Erlang Shen
ChulusShmeat
Erlang Shen
2,296
1,077
0
1,285
3,519
1,391
0
1,328
2,124
0
17,595
W
Heimdallr
EldenVg
Heimdallr
3,053
2,085
0
808
2,127
572
0
675
1,444
0
17,373
L
2,132
1,136
0
740
2,787
488
0
0
2,787
0
12,483
L
Set
MGK_xx
Set
345
53
0
475
1,176
432
0
0
1,176
0
3,208
W
741
112
0
796
2,205
1,278
0
777
1,307
14,604
0
W
1,747
909
0
1,207
2,742
762
239
962
1,772
0
17,117
L
Nu Wa
phuberry
Nu Wa
1,437
46
0
250
2,154
550
9
741
1,413
12,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,638
Gold Earned
20,480
103
Minions Killed
157
0
Camps Cleared
0
466,412
Distance Traveled
550,129
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
3,932
655
35
6
0
106,430
0
W
Fenrir
3,598
600
5
1
0
108,296
0
L
Ymir
3,083
514
6
1
0
109,736
1
W
Erlang Shen
4,386
731
39
7
0
125,824
0
W
Heimdallr
4,086
681
41
7
0
96,130
0
L
Skadi
3,261
544
26
4
0
113,419
2
L
Set
2,850
475
11
2
0
29,939
1
W
Tiamat
3,999
667
38
6
0
124,668
1
W
Ullr
4,411
735
34
6
0
95,211
2
L
Nu Wa
3,512
585
25
4
0
106,888
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role