Player Matchup

Bellona
Bellona
Cer8erus1337
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Danmatio
Danzaburou
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Set
Set
Kintzel
Set
Level 18
God Stats
1W - 3L
1,388 SR
Queue Stats
84W - 80L
1,402 Elo+
Solo
Sol
Sol
LaRevi
Sol
Level 20
God Stats
0W - 3L
1,328 SR
Queue Stats
11W - 14L
1,446 Elo+
Solo
Aphrodite
Aphrodite
Zilfucius
Aphrodite
Level 29
God Stats
9W - 11L
1,736 SR
Queue Stats
67W - 62L
1,504 Elo+
Solo
Team Averages
Level 15
1,490 SR
1,471 Elo+

VS

Team Averages
Level 18
1,380 SR
1,413 Elo+
Morgan Le Fay
Morgan Le Fay
AlexHuntX
Morgan Le Fay
Level 18
God Stats
23W - 22L
1,415 SR
Queue Stats
531W - 577L
1,431 Elo+
Solo
Izanami
Izanami
Deley2
Izanami
Level 28
God Stats
22W - 18L
1,483 SR
Queue Stats
25W - 27L
1,375 Elo+
Solo
Nemesis
Nemesis
Dragontry
Nemesis
Level 6
God Stats
4W - 12L
1,137 SR
Queue Stats
21W - 28L
1,254 Elo+
Solo
Cthulhu
Cthulhu
SnoLamp
Cthulhu
Level 25
God Stats
3W - 2L
1,364 SR
Queue Stats
31W - 25L
1,516 Elo+
Solo
Heimdallr
Heimdallr
amelotar
Heimdallr
Level 14
God Stats
4W - 2L
1,500 SR
Queue Stats
20W - 25L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cer8erus1337
Bellona
13
1 / 4 / 0
7,613
423
9,382
12,996
10,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Danmatio
Danzaburou
8
0 / 6 / 1
6,212
345
1,550
7,768
2,172
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Set
10
2 / 6 / 0
7,269
404
6,341
14,635
4,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
LaRevi
Sol
15
2 / 2 / 3
9,047
503
10,690
9,588
3,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
Zilfucius
Aphrodite
15
0 / 1 / 0
9,324
518
4,356
7,994
3,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AlexHuntX
Morgan Le Fay
14
4 / 2 / 4
8,872
493
8,511
11,635
3,623
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Deley2
Izanami
15
2 / 0 / 1
9,424
524
4,794
8,564
3,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Dragontry
Nemesis
13
5 / 1 / 4
8,409
467
6,531
8,952
3,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
SnoLamp
Cthulhu
14
5 / 0 / 5
9,285
516
7,709
9,581
8,583
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Heimdallr
amelotar
Heimdallr
15
3 / 2 / 2
9,418
523
9,043
13,771
9,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
5
Kills
19
19
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AlexHuntX
Morgan Le Fay
4
2
4
3
L
Bellona
Cer8erus1337
Bellona
1
4
0
0.25
L
Danzaburou
Danmatio
Danzaburou
0
6
1
0.08
W
Izanami
Deley2
Izanami
2
0
1
2.5
W
Nemesis
Dragontry
Nemesis
5
1
4
7
L
Set
2
6
0
0.33
L
Sol
LaRevi
Sol
2
2
3
1.75
W
Cthulhu
SnoLamp
Cthulhu
5
0
5
7.5
L
Aphrodite
Zilfucius
Aphrodite
0
1
0
0
W
Heimdallr
amelotar
Heimdallr
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,319
Damage
36,588
52,981
Taken
52,503
23,391
Mitigated
27,963
13,924
Healing
12,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AlexHuntX
Morgan Le Fay
8,511
473
92
1,986
11,635
3,623
723
5,500
6,135
46,765
0
L
Bellona
Cer8erus1337
Bellona
9,382
2,173
0
3,486
12,996
10,160
1,084
846
12,147
0
34,218
L
Danzaburou
Danmatio
Danzaburou
1,550
789
0
476
7,768
2,172
0
4,447
3,321
0
11,893
W
Izanami
Deley2
Izanami
4,794
2,851
0
2,704
8,564
3,065
717
3,303
5,261
0
62,837
W
Nemesis
Dragontry
Nemesis
6,531
2,535
0
1,765
8,952
3,128
0
1,925
7,027
0
32,024
L
Set
6,341
3,641
0
2,387
14,635
4,570
129
3,237
11,398
0
34,386
L
Sol
LaRevi
Sol
10,690
3,939
0
2,927
9,588
3,055
1,499
4,898
4,690
58,608
0
W
Cthulhu
SnoLamp
Cthulhu
7,709
537
131
500
9,581
8,583
0
2,788
6,793
41,673
0
L
Aphrodite
Zilfucius
Aphrodite
4,356
911
338
4,310
7,994
3,434
712
2,792
5,202
56,332
0
W
Heimdallr
amelotar
Heimdallr
9,043
3,766
0
4,874
13,771
9,564
2,884
2,058
11,713
0
55,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,465
Gold Earned
45,408
326
Minions Killed
440
0
Camps Cleared
0
1,623,453
Distance Traveled
1,659,062
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,872
493
78
4
0
329,791
0
L
Bellona
7,613
423
49
3
0
409,405
1
L
Danzaburou
6,212
345
25
1
0
235,861
0
W
Izanami
9,424
524
120
7
0
324,399
0
W
Nemesis
8,409
467
51
3
0
390,330
0
L
Set
7,269
404
36
2
0
335,840
4
L
Sol
9,047
503
100
6
0
303,047
2
W
Cthulhu
9,285
516
79
4
0
331,187
4
L
Aphrodite
9,324
518
116
6
0
339,300
0
W
Heimdallr
9,418
523
112
6
0
283,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role