Player Matchup

Neith
Neith
ColderArrow749
Neith
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,365 Elo+
Solo
Baba Yaga
Baba Yaga
Doritomunchr306
Baba Yaga
Level 71
God Stats
7W - 11L
1,508 SR
Queue Stats
99W - 95L
1,455 Elo+
Party 1
King Arthur
King Arthur
GoldenSummers
King Arthur
Level 103
God Stats
34W - 34L
1,529 SR
Queue Stats
428W - 430L
1,489 Elo+
Solo
Fenrir
Fenrir
HellaWorthy
Fenrir
Level 91
God Stats
4W - 5L
1,403 SR
Queue Stats
285W - 252L
1,550 Elo+
Party 1
Kuzenbo
Kuzenbo
KischeA
Kuzenbo
Level 115
God Stats
6W - 2L
1,711 SR
Queue Stats
421W - 379L
1,533 Elo+
Party 1
Team Averages
Level 95
1,530 SR
1,478 Elo+

VS

Team Averages
Level 118
1,525 SR
1,511 Elo+
Vulcan
Vulcan
Qrowbadluck28
Vulcan
Level 91
God Stats
16W - 14L
1,532 SR
Queue Stats
277W - 305L
1,487 Elo+
Party 2
Danzaburou
Danzaburou
Taigoron
Danzaburou
Level 129
God Stats
1W - 2L
1,635 SR
Queue Stats
540W - 510L
1,468 Elo+
Party 2
Cerberus
Cerberus
TemplesPanic
Cerberus
Level 141
God Stats
5W - 0L
1,652 SR
Queue Stats
113W - 93L
1,526 Elo+
Solo
Ne Zha
Ne Zha
ninjadigital
Ne Zha
Level 120
God Stats
1W - 0L
1,285 SR
Queue Stats
31W - 20L
1,559 Elo+
Solo
Horus
Horus
zoul15
Horus
Level 108
God Stats
13W - 7L
1,523 SR
Queue Stats
360W - 329L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 3
12,155
434
18,289
18,883
7,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baba Yaga
Doritomunchr306
Baba Yaga
16
2 / 8 / 1
11,047
395
14,108
20,023
7,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
GoldenSummers
King Arthur
15
2 / 7 / 2
10,804
386
16,022
32,766
20,379
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
17
1 / 10 / 4
10,611
379
7,760
28,162
10,601
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
KischeA
Kuzenbo
15
0 / 4 / 4
10,984
392
10,993
36,931
47,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 17
12,548
448
33,704
14,605
7,062
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Taigoron
Danzaburou
20
8 / 2 / 10
14,118
504
25,093
24,009
11,595
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
TemplesPanic
Cerberus
19
3 / 1 / 10
12,827
458
13,459
22,730
31,303
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
20
12 / 3 / 11
13,955
498
23,840
20,765
10,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
zoul15
Horus
17
4 / 2 / 22
12,658
452
13,083
31,456
45,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
102
8
Kills
32
32
Deaths
9
14
Assists
70
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
L
Baba Yaga
Doritomunchr306
Baba Yaga
2
8
1
0.31
L
King Arthur
GoldenSummers
King Arthur
2
7
2
0.43
L
Fenrir
1
10
4
0.3
L
Kuzenbo
KischeA
Kuzenbo
0
4
4
0.5
W
5
1
17
13.5
W
Danzaburou
Taigoron
Danzaburou
8
2
10
6.5
W
Cerberus
TemplesPanic
Cerberus
3
1
10
8
W
Ne Zha
12
3
11
5.83
W
Horus
zoul15
Horus
4
2
22
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,172
Damage
109,179
136,765
Taken
113,565
93,289
Mitigated
105,502
38,622
Healing
48,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,289
4,562
0
4,927
18,883
7,669
997
6,952
11,759
0
92,939
L
Baba Yaga
Doritomunchr306
Baba Yaga
14,108
459
183
4,914
20,023
7,506
72
7,131
12,826
71,562
0
L
King Arthur
GoldenSummers
King Arthur
16,022
1,095
0
9,801
32,766
20,379
0
12,586
20,047
22
68,825
L
Fenrir
7,760
1,292
0
7,000
28,162
10,601
0
8,247
19,809
0
68,792
L
Kuzenbo
KischeA
Kuzenbo
10,993
2,910
0
11,797
36,931
47,134
66
11,538
25,161
42,194
0
W
33,704
11,897
0
4,671
14,605
7,062
2,052
5,316
9,059
82,803
0
W
Danzaburou
Taigoron
Danzaburou
25,093
14,023
0
10,798
24,009
11,595
3,858
5,007
18,883
0
134,972
W
Cerberus
TemplesPanic
Cerberus
13,459
765
0
9,592
22,730
31,303
698
3,500
19,128
87,761
0
W
Ne Zha
23,840
6,042
0
3,317
20,765
10,409
3,550
4,944
15,638
0
108,337
W
Horus
zoul15
Horus
13,083
5,088
7,044
13,520
31,456
45,133
602
5,499
25,734
0
28,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,601
Gold Earned
66,106
563
Minions Killed
623
0
Camps Cleared
0
2,419,680
Distance Traveled
2,626,587
30
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,155
434
175
6
0
477,979
7
L
Baba Yaga
11,047
395
113
4
0
517,658
8
L
King Arthur
10,804
386
113
4
0
410,483
3
L
Fenrir
10,611
379
99
4
0
516,948
7
L
Kuzenbo
10,984
392
63
2
0
496,612
5
W
Vulcan
12,548
448
111
4
0
591,808
5
W
Danzaburou
14,118
504
173
6
0
511,267
11
W
Cerberus
12,827
458
180
6
0
463,016
4
W
Ne Zha
13,955
498
133
5
0
527,151
7
W
Horus
12,658
452
26
1
0
533,345
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role