Player Matchup

Bakasura
Bakasura
Fungalevning69
Bakasura
Level 29
God Stats
16W - 21L
1,209 SR
Queue Stats
210W - 232L
1,382 Elo+
Solo
Baron Samedi
Baron Samedi
Hammerbone9594
Baron Samedi
Level 21
God Stats
3W - 0L
2,001 SR
Queue Stats
135W - 56L
1,852 Elo+
Party 2
Terra
Terra
bopitmaster
Terra
Level 129
God Stats
9W - 1L
1,344 SR
Queue Stats
273W - 166L
1,797 Elo+
Party 2
Team Averages
Level 60
1,518 SR
1,677 Elo+

VS

Team Averages
Level 49
1,580 SR
1,501 Elo+
Ares
Ares
SHOCKS1769
Ares
Level 17
God Stats
3W - 4L
1,688 SR
Queue Stats
3W - 4L
1,483 Elo+
Party 1
Ne Zha
Ne Zha
YungXNeph
Ne Zha
Level 111
God Stats
14W - 13L
1,676 SR
Queue Stats
275W - 165L
1,637 Elo+
Party 1
Zeus
Zeus
jahhh93
Zeus
Level 20
God Stats
3W - 5L
1,377 SR
Queue Stats
83W - 81L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
1 / 8 / 7
10,231
639
3,384
16,406
11,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
Hammerbone9594
Baron Samedi
16
8 / 1 / 3
11,495
718
27,519
13,833
9,338
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
2 / 2 / 8
11,435
715
9,061
21,202
30,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 10
9,578
599
4,799
15,885
11,420
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
YungXNeph
Ne Zha
14
2 / 2 / 7
10,159
635
11,852
15,517
6,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
jahhh93
Zeus
14
8 / 7 / 3
10,931
683
21,379
17,094
5,003
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
31
11
Kills
11
11
Deaths
11
18
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bakasura
1
8
7
0.56
W
Baron Samedi
Hammerbone9594
Baron Samedi
8
1
3
9.5
L
1
2
10
3
L
Ne Zha
YungXNeph
Ne Zha
2
2
7
2.75
W
2
2
8
3
L
Zeus
jahhh93
Zeus
8
7
3
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,964
Damage
38,030
51,441
Taken
48,496
51,638
Mitigated
22,503
22,879
Healing
8,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
3,384
2,206
0
3,521
16,406
11,536
1,860
9,687
6,719
0
18,565
W
Baron Samedi
Hammerbone9594
Baron Samedi
27,519
1,618
3,498
6,625
13,833
9,338
607
6,339
7,494
66,883
0
L
4,799
88
365
1,400
15,885
11,420
574
11,380
4,505
11,238
0
L
Ne Zha
YungXNeph
Ne Zha
11,852
4,233
0
3,531
15,517
6,080
0
11,252
4,265
0
41,958
W
9,061
1,030
1,555
7,680
21,202
30,764
346
10,152
11,050
20,456
0
L
Zeus
jahhh93
Zeus
21,379
3,105
0
3,184
17,094
5,003
671
13,948
3,050
59,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,161
Gold Earned
30,668
149
Minions Killed
129
0
Camps Cleared
0
902,660
Distance Traveled
818,648
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,231
639
57
4
0
293,267
2
W
Baron Samedi
11,495
718
72
5
0
298,493
1
L
Ares
9,578
599
19
1
0
306,871
0
L
Ne Zha
10,159
635
34
2
0
273,607
4
W
Terra
11,435
715
20
1
0
310,900
0
L
Zeus
10,931
683
76
5
0
238,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role