Player Matchup

Neith
Neith
Gold III
Chris10curry
Neith
Gold III
Level 122
God Stats
103W - 126L
1,425 SR
Queue Stats
641W - 664L
1,509 MMR
Solo
Cabrakan
Cabrakan
Gold IV
Krazycab710
Cabrakan
Gold IV
Level 67
God Stats
10W - 15L
1,353 SR
Queue Stats
65W - 63L
1,508 MMR
Solo
Bakasura
Bakasura
Gold IV
YeahImNutty
Bakasura
Gold IV
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 46L
1,540 MMR
Solo
Vulcan
Vulcan
Platinum IV
ariusarchlock414
Vulcan
Platinum IV
Level 107
God Stats
12W - 3L
1,716 SR
Queue Stats
96W - 84L
1,582 MMR
Solo
Bastet
Bastet
Gold I
killspring177
Bastet
Gold I
Level 118
God Stats
25W - 7L
1,495 SR
Queue Stats
269W - 258L
1,506 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 105
1,498 SR
1,529 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 100
1,506 SR
1,530 MMR
Medusa
Medusa
Gold II
BlackHeartSuave_
Medusa
Gold II
Level 148
God Stats
52W - 51L
1,537 SR
Queue Stats
646W - 638L
1,324 MMR
Party 1
Yemoja
Yemoja
Bronze III
My_Boy__CounTry
Yemoja
Bronze III
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Chaac
Chaac
Gold III
OPMovesOnly
Chaac
Gold III
Level 143
God Stats
1W - 2L
1,615 SR
Queue Stats
63W - 74L
1,515 MMR
Solo
Sol
Sol
Platinum III
Sin5ere21
Sol
Platinum III
Level 130
God Stats
7W - 9L
1,642 SR
Queue Stats
201W - 206L
1,809 MMR
Party 1
Thanatos
Thanatos
Bronze III
ttvthisdudesuxks
Thanatos
Bronze III
Level 31
God Stats
0W - 2L
1,236 SR
Queue Stats
5W - 12L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 4
6,577
470
6,362
6,147
2,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
Krazycab710
Cabrakan
12
3 / 0 / 2
7,087
506
2,284
8,072
8,090
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
YeahImNutty
Bakasura
15
4 / 1 / 1
8,267
591
4,151
10,160
4,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 1 / 4
8,456
604
6,529
4,484
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
3 / 0 / 1
8,585
613
9,599
8,294
4,689
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
Morgan Le FayTiamatTsukuyomiAthenaCu Chulainn

VS

Bans
GilgameshKing ArthurSobekYmirHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,451
461
6,019
8,859
2,349
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
1 / 1 / 1
5,859
419
1,436
5,410
3,098
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 0
6,812
487
2,377
10,539
9,737
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
0 / 3 / 0
7,263
519
3,628
10,173
3,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 4 / 0
6,697
478
1,344
10,752
4,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
12
Kills
2
2
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
0
0
4
2
W
Cabrakan
Krazycab710
Cabrakan
3
0
2
4
L
1
1
1
1.5
L
0
2
0
0
L
0
3
0
0
W
Bakasura
YeahImNutty
Bakasura
4
1
1
4.5
W
2
1
4
4
W
3
0
1
3.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,925
Damage
14,804
37,157
Taken
45,733
20,625
Mitigated
23,165
13,249
Healing
21,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,019
2,342
0
2,074
8,859
2,349
0
2,081
6,703
0
40,503
W
6,362
2,624
0
2,627
6,147
2,034
393
820
5,300
0
37,712
W
Cabrakan
Krazycab710
Cabrakan
2,284
427
174
2,042
8,072
8,090
87
1,295
6,738
28,836
0
L
1,436
462
2,424
969
5,410
3,098
0
1,536
3,773
10,818
0
L
2,377
322
0
4,636
10,539
9,737
0
0
10,539
0
32,949
L
3,628
327
0
4,665
10,173
3,084
868
4,001
5,954
55,382
0
W
Bakasura
YeahImNutty
Bakasura
4,151
2,800
0
4,817
10,160
4,343
0
806
9,318
0
64,964
W
6,529
2,033
0
432
4,484
1,469
332
1,857
2,443
61,603
0
W
9,599
2,710
0
3,157
8,294
4,689
0
0
8,294
0
44,636
L
1,344
541
0
6,782
10,752
4,897
510
856
9,656
0
38,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,972
Gold Earned
33,082
447
Minions Killed
391
0
Camps Cleared
0
1,474,608
Distance Traveled
1,206,094
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,451
461
72
5
0
248,828
4
W
Neith
6,577
470
67
5
0
263,776
1
W
Cabrakan
7,087
506
54
4
0
265,349
5
L
Yemoja
5,859
419
26
2
0
209,670
0
L
Chaac
6,812
487
83
6
0
249,472
0
L
Sol
7,263
519
123
9
0
241,201
4
W
Bakasura
8,267
591
118
8
0
340,185
1
W
Vulcan
8,456
604
117
8
0
294,565
5
W
Bastet
8,585
613
91
7
0
310,733
8
L
Thanatos
6,697
478
87
6
0
256,923
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role