Player Matchup

Ganesha
Ganesha
PAPASCHWEPPEZ
Ganesha
Level 29
God Stats
13W - 22L
1,114 SR
Queue Stats
40W - 82L
1,246 Elo+
Party 2
Merlin
Merlin
Shnok
Merlin
Level 39
God Stats
6W - 6L
1,547 SR
Queue Stats
166W - 222L
1,385 Elo+
Party 2
Da Ji
Da Ji
gonzismael
Da Ji
Level 58
God Stats
0W - 1L
1,366 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Freya
Freya
rustyrsa
Freya
Level 26
God Stats
51W - 47L
1,477 SR
Queue Stats
143W - 172L
1,428 Elo+
Party 2
Cthulhu
Cthulhu
xlAlexislx
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 34
1,401 SR
1,412 Elo+

VS

Team Averages
Level 63
1,507 SR
1,482 Elo+
Ymir
Ymir
Anochhhhhhhh
Ymir
Level 27
God Stats
5W - 3L
1,450 SR
Queue Stats
13W - 8L
1,541 Elo+
Party 4
Jing Wei
Jing Wei
Soneykan
Jing Wei
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 120L
1,456 Elo+
Party 1
Amaterasu
Amaterasu
VivatCaesar
Amaterasu
Level 48
God Stats
32W - 22L
1,587 SR
Queue Stats
118W - 139L
1,460 Elo+
Party 1
Tiamat
Tiamat
deerskn
Tiamat
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 4
Nemesis
Nemesis
hirerion
Nemesis
Level 49
God Stats
23W - 22L
1,498 SR
Queue Stats
69W - 80L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
12
0 / 4 / 4
7,364
409
4,736
14,345
9,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
Shnok
Merlin
14
2 / 7 / 4
8,698
483
11,028
11,607
5,073
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
14
3 / 5 / 1
9,360
520
4,741
15,928
5,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
rustyrsa
Freya
12
3 / 4 / 2
7,881
438
9,057
12,614
3,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
xlAlexislx
Cthulhu
12
1 / 4 / 4
7,463
415
7,608
14,314
11,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 11
8,907
495
7,548
16,974
10,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
Soneykan
Jing Wei
13
1 / 2 / 10
8,424
468
7,558
10,784
3,424
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
VivatCaesar
Amaterasu
16
5 / 0 / 0
9,284
516
11,112
15,259
14,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
deerskn
Tiamat
12
3 / 4 / 6
8,306
461
7,861
10,900
6,563
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
hirerion
Nemesis
18
12 / 2 / 5
10,741
597
14,589
11,713
5,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
56
9
Kills
24
24
Deaths
9
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
3
1
11
8.5
L
Ganesha
0
4
4
0.5
L
Merlin
Shnok
Merlin
2
7
4
0.57
W
Jing Wei
Soneykan
Jing Wei
1
2
10
3
W
Amaterasu
VivatCaesar
Amaterasu
5
0
0
5
W
Tiamat
deerskn
Tiamat
3
4
6
1.5
L
Da Ji
3
5
1
0.7
W
Nemesis
hirerion
Nemesis
12
2
5
7.25
L
Freya
rustyrsa
Freya
3
4
2
1
L
Cthulhu
xlAlexislx
Cthulhu
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,170
Damage
48,668
68,808
Taken
65,630
35,211
Mitigated
39,576
14,188
Healing
21,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,548
1,976
142
6,429
16,974
10,516
0
9,820
7,154
23,694
0
L
Ganesha
4,736
683
0
986
14,345
9,691
0
4,171
10,049
24,635
0
L
Merlin
Shnok
Merlin
11,028
1,218
0
1,796
11,607
5,073
1,070
3,842
7,677
52,777
0
W
Jing Wei
Soneykan
Jing Wei
7,558
4,918
0
5,078
10,784
3,424
1,330
5,716
5,068
0
48,866
W
Amaterasu
VivatCaesar
Amaterasu
11,112
5,105
0
7,330
15,259
14,030
0
7,517
7,742
0
53,018
W
Tiamat
deerskn
Tiamat
7,861
945
0
1,009
10,900
6,563
650
5,827
5,073
37,230
0
L
Da Ji
4,741
511
0
5,319
15,928
5,810
0
1,473
14,092
0
50,454
W
Nemesis
hirerion
Nemesis
14,589
9,232
0
1,483
11,713
5,043
848
3,549
8,164
0
83,396
L
Freya
rustyrsa
Freya
9,057
3,550
0
2,701
12,614
3,363
516
2,961
9,495
44,597
0
L
Cthulhu
xlAlexislx
Cthulhu
7,608
1,325
124
3,262
14,314
11,274
0
2,717
10,790
24,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,766
Gold Earned
45,662
322
Minions Killed
424
0
Camps Cleared
0
1,538,504
Distance Traveled
1,696,182
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,907
495
27
2
0
290,360
5
L
Ganesha
7,364
409
16
1
0
309,127
2
L
Merlin
8,698
483
84
5
0
284,986
0
W
Jing Wei
8,424
468
79
4
0
343,653
2
W
Amaterasu
9,284
516
104
6
0
382,847
1
W
Tiamat
8,306
461
75
4
0
334,109
6
L
Da Ji
9,360
520
96
5
0
321,903
0
W
Nemesis
10,741
597
139
8
0
345,213
1
L
Freya
7,881
438
83
5
0
324,860
1
L
Cthulhu
7,463
415
43
2
0
297,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role