Player Matchup

Cthulhu
Cthulhu
Evokers Edge
Cthulhu
Level 28
God Stats
232W - 203L
1,520 SR
Queue Stats
237W - 211L
1,489 Elo+
Solo
Fenrir
Fenrir
Landon1261
Fenrir
Level 19
God Stats
3W - 3L
1,719 SR
Queue Stats
22W - 29L
1,362 Elo+
Party 2
Odin
Odin
YOI7LT
Odin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,221 Elo+
Solo
Nemesis
Nemesis
ronniemc_11
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 38L
1,402 Elo+
Solo
Danzaburou
Danzaburou
travis100
Danzaburou
Level 19
God Stats
2W - 3L
1,477 SR
Queue Stats
38W - 46L
1,403 Elo+
Party 2
Team Averages
Level 17
1,543 SR
1,375 Elo+

VS

Team Averages
Level 27
1,365 SR
1,458 Elo+
Nu Wa
Nu Wa
Jıkan
Nu Wa
Level 29
God Stats
68W - 64L
989 SR
Queue Stats
572W - 650L
1,460 Elo+
Solo
Ah Puch
Ah Puch
Monster1797
Ah Puch
Level 21
God Stats
9W - 7L
1,662 SR
Queue Stats
16W - 17L
1,475 Elo+
Solo
Jormungandr
Jormungandr
Sheriff Deez
Jormungandr
Level 26
God Stats
9W - 13L
1,106 SR
Queue Stats
61W - 81L
1,361 Elo+
Solo
Neith
Neith
Stevi G810
Neith
Level 18
God Stats
64W - 60L
1,570 SR
Queue Stats
80W - 78L
1,517 Elo+
Party 1
Danzaburou
Danzaburou
conner253
Danzaburou
Level 43
God Stats
4W - 3L
1,500 SR
Queue Stats
78W - 69L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Evokers Edge
Cthulhu
20
3 / 7 / 6
14,952
997
24,740
40,263
60,320
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Landon1261
Fenrir
16
0 / 2 / 0
10,805
720
1,085
3,341
866
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
YOI7LT
Odin
16
0 / 2 / 0
10,810
721
97
3,612
1,062
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Nemesis
ronniemc_11
Nemesis
20
6 / 9 / 2
14,703
980
22,983
33,416
14,560
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
travis100
Danzaburou
20
1 / 9 / 2
13,347
890
4,552
23,687
9,841
Team 1 Tickets

0

VS

Team 2 Tickets

164

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Jıkan
Nu Wa
20
7 / 1 / 8
13,638
909
14,017
3,888
1,498
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Monster1797
Ah Puch
20
10 / 1 / 12
14,927
995
23,393
10,340
3,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
Sheriff Deez
Jormungandr
20
4 / 3 / 18
14,330
955
15,662
14,882
19,838
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Neith
20
4 / 3 / 16
14,611
974
24,528
15,082
6,504
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Danzaburou
conner253
Danzaburou
20
4 / 2 / 14
14,159
944
19,381
12,451
5,394
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
97
10
Kills
29
29
Deaths
10
10
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Evokers Edge
Cthulhu
3
7
6
0.86
W
Nu Wa
Jıkan
Nu Wa
7
1
8
11
L
Fenrir
Landon1261
Fenrir
0
2
0
0
W
Ah Puch
Monster1797
Ah Puch
10
1
12
16
W
Jormungandr
Sheriff Deez
Jormungandr
4
3
18
4.33
W
Neith
4
3
16
4
L
Odin
YOI7LT
Odin
0
2
0
0
W
Danzaburou
conner253
Danzaburou
4
2
14
5.5
L
Nemesis
ronniemc_11
Nemesis
6
9
2
0.78
L
Danzaburou
travis100
Danzaburou
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,457
Damage
96,981
104,319
Taken
56,643
86,649
Mitigated
36,765
4,991
Healing
12,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Evokers Edge
Cthulhu
24,740
448
1,340
385
40,263
60,320
0
17,308
22,955
69,983
0
W
Nu Wa
Jıkan
Nu Wa
14,017
2,505
0
237
3,888
1,498
0
2,759
1,129
27,719
0
L
Fenrir
Landon1261
Fenrir
1,085
165
0
0
3,341
866
0
2,196
1,145
0
1,818
W
Ah Puch
Monster1797
Ah Puch
23,393
1,606
324
2,929
10,340
3,531
0
3,521
6,819
50,354
0
W
Jormungandr
Sheriff Deez
Jormungandr
15,662
4,652
255
713
14,882
19,838
0
4,329
10,553
34,985
0
W
Neith
24,528
13,068
0
3,772
15,082
6,504
0
7,575
7,507
0
48,869
L
Odin
YOI7LT
Odin
97
0
0
0
3,612
1,062
0
2,920
692
0
2,539
W
Danzaburou
conner253
Danzaburou
19,381
8,418
200
3,900
12,451
5,394
0
6,556
5,895
0
46,814
L
Nemesis
ronniemc_11
Nemesis
22,983
10,675
0
2,147
33,416
14,560
0
17,006
16,410
0
47,169
L
Danzaburou
travis100
Danzaburou
4,552
812
0
1,119
23,687
9,841
0
13,642
10,045
0
39,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,617
Gold Earned
71,665
265
Minions Killed
292
3
Camps Cleared
5
940,275
Distance Traveled
1,252,433
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,952
997
91
6
0
312,284
0
W
Nu Wa
13,638
909
37
2
3
234,198
0
L
Fenrir
10,805
720
1
0
0
25,861
0
W
Ah Puch
14,927
995
75
5
1
243,358
1
W
Jormungandr
14,330
955
40
3
0
252,163
0
W
Neith
14,611
974
76
5
1
249,416
0
L
Odin
10,810
721
2
0
0
31,980
0
W
Danzaburou
14,159
944
64
4
0
273,298
0
L
Nemesis
14,703
980
77
5
3
343,117
1
L
Danzaburou
13,347
890
94
6
0
227,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role