Player Matchup

Cthulhu
Cthulhu
BurdWrld999
Cthulhu
Level 34
God Stats
4W - 3L
1,516 SR
Queue Stats
8W - 7L
1,546 Elo+
Party 1
Discordia
Discordia
Dmarri
Discordia
Level 53
God Stats
1W - 3L
1,630 SR
Queue Stats
6W - 6L
1,593 Elo+
Party 1
Heimdallr
Heimdallr
NAPALM SAVAGE77
Heimdallr
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 47
1,549 SR
1,547 Elo+

VS

Team Averages
Level 53
1,615 SR
1,666 Elo+
Sobek
Sobek
Crudęs
Sobek
Level 108
God Stats
3W - 1L
1,658 SR
Queue Stats
31W - 10L
1,840 Elo+
Party 2
Bellona
Bellona
Jigglypuch
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Janus
Janus
achillesJC321
Janus
Level 47
God Stats
5W - 5L
1,689 SR
Queue Stats
117W - 59L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BurdWrld999
Cthulhu
10
1 / 4 / 2
7,062
642
4,161
10,374
9,491
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Dmarri
Discordia
10
2 / 8 / 1
7,494
681
8,367
11,509
4,656
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
NAPALM SAVAGE77
Heimdallr
9
0 / 11 / 2
6,502
591
4,980
11,847
5,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Crudęs
Sobek
13
9 / 1 / 12
9,315
847
6,647
13,971
15,332
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
Jigglypuch
Bellona
13
6 / 1 / 14
9,361
851
8,161
12,535
10,279
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
8 / 2 / 13
9,297
845
14,916
7,368
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
62
3
Kills
23
23
Deaths
4
5
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BurdWrld999
Cthulhu
1
4
2
0.5
W
Sobek
Crudęs
Sobek
9
1
12
15
L
Discordia
Dmarri
Discordia
2
8
1
0.31
W
Bellona
Jigglypuch
Bellona
6
1
14
13
L
Heimdallr
NAPALM SAVAGE77
Heimdallr
0
11
2
0.09
W
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,508
Damage
29,724
33,730
Taken
33,874
19,297
Mitigated
28,048
2,277
Healing
12,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BurdWrld999
Cthulhu
4,161
330
389
108
10,374
9,491
0
5,259
4,730
13,641
0
W
Sobek
Crudęs
Sobek
6,647
540
0
4,728
13,971
15,332
248
5,811
8,160
17,844
0
L
Discordia
Dmarri
Discordia
8,367
1,088
307
1,473
11,509
4,656
270
8,753
2,700
18,335
0
W
Bellona
Jigglypuch
Bellona
8,161
2,484
683
4,484
12,535
10,279
462
4,665
7,870
0
28,448
L
Heimdallr
NAPALM SAVAGE77
Heimdallr
4,980
2,245
0
0
11,847
5,150
0
7,551
4,296
0
16,869
W
14,916
540
552
2,039
7,368
2,437
425
2,052
5,316
43,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,058
Gold Earned
27,973
67
Minions Killed
128
0
Camps Cleared
0
520,833
Distance Traveled
663,882
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,062
642
12
1
0
206,421
0
W
Sobek
9,315
847
19
2
0
255,107
1
L
Discordia
7,494
681
31
3
0
154,865
0
W
Bellona
9,361
851
44
4
0
198,059
3
L
Heimdallr
6,502
591
24
2
0
159,547
3
W
Janus
9,297
845
65
6
0
210,716
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role