Player Matchup

Chiron
Chiron
Affliction Grid
Chiron
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 91L
1,486 Elo+
Party 3
Horus
Horus
Denial Grid
Horus
Level 129
God Stats
3W - 5L
1,451 SR
Queue Stats
131W - 162L
1,498 Elo+
Party 3
Thoth
Thoth
Desanc24
Thoth
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,534 Elo+
Party 3
Ne Zha
Ne Zha
Fatal Nades
Ne Zha
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 145L
1,543 Elo+
Solo
Hachiman
Hachiman
Tyruntª
Hachiman
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,746 Elo+
Solo
Team Averages
Level 106
1,490 SR
1,561 Elo+

VS

Team Averages
Level 113
1,511 SR
1,462 Elo+
Cthulhu
Cthulhu
BoPep
Cthulhu
Level 117
God Stats
16W - 6L
1,687 SR
Queue Stats
433W - 397L
1,458 Elo+
Party 2
Apollo
Apollo
CorehCat
Apollo
Level 122
God Stats
6W - 5L
1,670 SR
Queue Stats
400W - 375L
1,461 Elo+
Party 2
Achilles
Achilles
DesolateIsM3
Achilles
Level 128
God Stats
7W - 7L
1,453 SR
Queue Stats
326W - 325L
1,464 Elo+
Party 2
Baron Samedi
Baron Samedi
NikosMindTv
Baron Samedi
Level 117
God Stats
6W - 7L
1,256 SR
Queue Stats
324W - 307L
1,466 Elo+
Party 1
Sol
Sol
Swaenatra
Sol
Level 82
God Stats
3W - 2L
1,492 SR
Queue Stats
173W - 172L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 4
7,133
892
9,094
7,713
3,014
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 3 / 5
6,658
832
2,403
10,996
10,848
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
Desanc24
Thoth
11
1 / 5 / 6
6,397
800
8,058
6,848
2,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
10
0 / 6 / 8
5,986
748
9,199
10,222
3,955
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
Tyruntª
Hachiman
13
2 / 4 / 5
7,327
916
10,006
9,378
3,815
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BoPep
Cthulhu
13
0 / 1 / 19
7,349
919
5,769
12,333
12,700
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
CorehCat
Apollo
14
3 / 2 / 15
7,880
985
9,425
9,224
4,286
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Achilles
DesolateIsM3
Achilles
13
5 / 1 / 12
7,990
999
6,535
11,976
16,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
NikosMindTv
Baron Samedi
13
5 / 4 / 10
8,032
1,004
10,909
8,977
5,004
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
8 / 2 / 9
8,387
1,048
9,167
7,075
3,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
86
9
Kills
21
21
Deaths
10
28
Assists
65
Player
Kills
Deaths
Assists
KDA
L
4
3
4
2
W
Cthulhu
BoPep
Cthulhu
0
1
19
9.5
W
Apollo
CorehCat
Apollo
3
2
15
5.25
L
2
3
5
1.5
L
Thoth
Desanc24
Thoth
1
5
6
0.8
W
Achilles
DesolateIsM3
Achilles
5
1
12
11
L
Ne Zha
0
6
8
0.67
W
Baron Samedi
NikosMindTv
Baron Samedi
5
4
10
2.5
W
8
2
9
6.25
L
Hachiman
Tyruntª
Hachiman
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,760
Damage
41,805
45,157
Taken
49,585
23,952
Mitigated
41,506
17,217
Healing
19,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,094
3,256
1,227
2,482
7,713
3,014
106
4,469
3,244
0
17,520
W
Cthulhu
BoPep
Cthulhu
5,769
217
1,800
1,162
12,333
12,700
125
2,583
9,750
13,924
0
W
Apollo
CorehCat
Apollo
9,425
3,523
1,119
1,686
9,224
4,286
1,873
1,355
7,869
0
23,105
L
2,403
1,283
5,031
4,365
10,996
10,848
90
5,493
5,503
0
2,878
L
Thoth
Desanc24
Thoth
8,058
526
0
0
6,848
2,320
46
5,235
1,613
14,407
0
W
Achilles
DesolateIsM3
Achilles
6,535
1,843
1,926
2,498
11,976
16,504
90
1,891
10,085
0
13,519
L
Ne Zha
9,199
2,373
357
1,735
10,222
3,955
0
5,528
4,694
0
12,221
W
Baron Samedi
NikosMindTv
Baron Samedi
10,909
615
4,789
1,855
8,977
5,004
1,153
1,832
7,145
19,002
0
W
9,167
3,149
620
1,979
7,075
3,012
1,740
397
6,678
17,075
0
L
Hachiman
Tyruntª
Hachiman
10,006
3,159
1,131
889
9,378
3,815
0
5,120
4,258
0
21,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,501
Gold Earned
39,638
68
Minions Killed
76
0
Camps Cleared
0
724,855
Distance Traveled
723,055
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,133
892
14
2
0
137,399
0
W
Cthulhu
7,349
919
12
2
0
167,159
4
W
Apollo
7,880
985
25
3
0
162,687
1
L
Horus
6,658
832
4
1
0
167,886
2
L
Thoth
6,397
800
12
2
0
138,228
0
W
Achilles
7,990
999
4
1
0
155,509
4
L
Ne Zha
5,986
748
5
1
0
133,516
0
W
Baron Samedi
8,032
1,004
22
3
0
125,836
3
W
Sol
8,387
1,048
13
2
0
111,864
3
L
Hachiman
7,327
916
33
4
0
147,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role