Player Matchup

Izanami
Izanami
BaddGalRiri
Izanami
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 98L
1,610 Elo+
Party 3
Sylvanus
Sylvanus
Courierman
Sylvanus
Level 19
God Stats
12W - 7L
1,521 SR
Queue Stats
36W - 22L
1,680 Elo+
Party 3
Arachne
Arachne
KingOfKings0p
Arachne
Level 108
God Stats
2W - 2L
1,283 SR
Queue Stats
54W - 51L
1,583 Elo+
Party 3
Erlang Shen
Erlang Shen
TdiddlySomsy
Erlang Shen
Level 46
God Stats
4W - 0L
1,538 SR
Queue Stats
77W - 48L
1,644 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
kennosaurusrex
Morgan Le Fay
Level 104
God Stats
6W - 1L
1,842 SR
Queue Stats
229W - 155L
1,651 Elo+
Party 3
Team Averages
Level 68
1,537 SR
1,634 Elo+

VS

Team Averages
Level 65
1,639 SR
1,486 Elo+
Bellona
Bellona
DocterDallas
Bellona
Level 101
God Stats
8W - 2L
1,931 SR
Queue Stats
99W - 106L
1,356 Elo+
Party 1
Ganesha
Ganesha
FerretFarmer
Ganesha
Level 46
God Stats
1W - 3L
1,568 SR
Queue Stats
44W - 37L
1,651 Elo+
Party 2
Hachiman
Hachiman
Lazymedic26
Hachiman
Level 25
God Stats
2W - 2L
1,563 SR
Queue Stats
53W - 77L
1,329 Elo+
Party 1
Freya
Freya
Srcoelho07
Freya
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 4L
1,418 Elo+
Solo
Tiamat
Tiamat
Yandis
Tiamat
Level 107
God Stats
2W - 3L
1,635 SR
Queue Stats
46W - 28L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BaddGalRiri
Izanami
11
4 / 0 / 0
6,743
674
4,089
6,350
1,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Courierman
Sylvanus
10
1 / 1 / 9
6,006
601
4,526
6,002
3,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
11
5 / 1 / 2
6,744
674
2,718
6,805
2,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Erlang Shen
TdiddlySomsy
Erlang Shen
11
3 / 1 / 1
6,245
625
5,795
5,939
2,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
kennosaurusrex
Morgan Le Fay
12
6 / 1 / 2
7,002
700
7,739
6,605
2,359
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DocterDallas
Bellona
8
0 / 4 / 2
4,998
500
4,179
7,887
3,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
FerretFarmer
Ganesha
7
0 / 4 / 2
4,497
450
2,209
9,623
3,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Lazymedic26
Hachiman
10
0 / 3 / 1
5,302
530
1,933
3,867
642
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
10
2 / 4 / 0
5,475
548
3,846
7,324
2,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Yandis
Tiamat
10
1 / 4 / 1
5,720
572
5,529
5,705
2,498
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
19
Kills
3
4
Deaths
19
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
BaddGalRiri
Izanami
4
0
0
4
W
Sylvanus
Courierman
Sylvanus
1
1
9
5.5
L
Bellona
DocterDallas
Bellona
0
4
2
0.25
L
Ganesha
FerretFarmer
Ganesha
0
4
2
0.25
W
Arachne
5
1
2
6
L
Hachiman
Lazymedic26
Hachiman
0
3
1
0.17
L
Freya
2
4
0
0.5
W
Erlang Shen
TdiddlySomsy
Erlang Shen
3
1
1
3.5
L
Tiamat
Yandis
Tiamat
1
4
1
0.38
W
Morgan Le Fay
kennosaurusrex
Morgan Le Fay
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,867
Damage
17,696
31,701
Taken
34,406
13,083
Mitigated
12,476
14,123
Healing
6,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BaddGalRiri
Izanami
4,089
3,195
0
2,684
6,350
1,776
865
1,832
4,518
0
45,064
W
Sylvanus
Courierman
Sylvanus
4,526
1,771
1,294
1,623
6,002
3,628
316
1,715
4,220
18,059
4,154
L
Bellona
DocterDallas
Bellona
4,179
739
0
1,437
7,887
3,830
0
3,356
4,531
0
24,327
L
Ganesha
FerretFarmer
Ganesha
2,209
37
0
1,160
9,623
3,011
0
2,941
6,682
10,157
0
W
Arachne
2,718
1,532
0
3,939
6,805
2,655
20
1,349
5,456
0
36,093
L
Hachiman
Lazymedic26
Hachiman
1,933
1,075
0
1,115
3,867
642
564
956
2,911
0
27,097
L
Freya
3,846
1,390
0
2,232
7,324
2,495
0
1,413
5,911
19,823
2,916
W
Erlang Shen
TdiddlySomsy
Erlang Shen
5,795
3,020
0
3,039
5,939
2,665
0
2,679
3,260
0
29,764
L
Tiamat
Yandis
Tiamat
5,529
527
0
1,030
5,705
2,498
0
3,101
2,604
30,355
0
W
Morgan Le Fay
kennosaurusrex
Morgan Le Fay
7,739
1,015
0
1,544
6,605
2,359
0
3,665
2,875
45,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,740
Gold Earned
25,992
323
Minions Killed
248
0
Camps Cleared
0
1,017,277
Distance Traveled
918,995
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,743
674
77
8
0
178,303
4
W
Sylvanus
6,006
601
46
5
0
191,772
3
L
Bellona
4,998
500
48
5
0
225,176
1
L
Ganesha
4,497
450
5
1
0
187,705
2
W
Arachne
6,744
674
68
7
0
232,930
1
L
Hachiman
5,302
530
76
8
0
176,353
2
L
Freya
5,475
548
42
4
0
145,677
3
W
Erlang Shen
6,245
625
49
5
0
207,884
4
L
Tiamat
5,720
572
77
8
0
184,084
4
W
Morgan Le Fay
7,002
700
83
8
0
206,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role