Player Matchup

Hercules
Hercules
BrutezZ
Hercules
Level 115
God Stats
9W - 1L
1,691 SR
Queue Stats
126W - 27L
1,952 Elo+
Party 1
Ullr
Ullr
CÁBROKEN
Ullr
Level 26
God Stats
4W - 1L
1,794 SR
Queue Stats
138W - 21L
1,802 Elo+
Party 1
Jing Wei
Jing Wei
NexTEpisoDeDre
Jing Wei
Level 28
God Stats
1W - 2L
1,520 SR
Queue Stats
9W - 17L
1,322 Elo+
Solo
Merlin
Merlin
Rubyl
Merlin
Level 158
God Stats
2W - 0L
1,702 SR
Queue Stats
357W - 125L
1,933 Elo+
Party 1
Team Averages
Level 82
1,677 SR
1,752 Elo+

VS

Team Averages
Level 121
1,518 SR
1,441 Elo+
Janus
Janus
Caootico7
Janus
Level 128
God Stats
0W - 1L
1,617 SR
Queue Stats
1W - 1L
1,780 Elo+
Party 2
Zhong Kui
Zhong Kui
XI-M-A-L-IX
Zhong Kui
Level 57
God Stats
0W - 2L
1,479 SR
Queue Stats
0W - 6L
1,090 Elo+
Solo
Danzaburou
Danzaburou
Yatokami_0
Danzaburou
Level 149
God Stats
1W - 2L
1,380 SR
Queue Stats
19W - 31L
1,368 Elo+
Solo
Hercules
Hercules
Ziani9
Hercules
Level 149
God Stats
0W - 1L
1,598 SR
Queue Stats
3W - 4L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BrutezZ
Hercules
18
13 / 2 / 7
12,434
888
10,424
14,020
18,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ullr
19
10 / 1 / 11
12,598
900
24,719
15,582
8,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
15
1 / 6 / 10
10,350
739
3,796
11,212
4,309
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Rubyl
Merlin
16
4 / 2 / 8
10,653
761
11,854
8,063
4,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Caootico7
Janus
15
1 / 7 / 1
9,070
648
8,299
11,999
2,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
XI-M-A-L-IX
Zhong Kui
14
1 / 10 / 1
9,058
647
6,096
15,813
5,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Yatokami_0
Danzaburou
15
4 / 5 / 0
9,267
662
7,448
8,927
2,772
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Ziani9
Hercules
16
4 / 6 / 3
10,631
759
8,786
24,820
21,093
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
15
28
Kills
10
11
Deaths
28
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
BrutezZ
Hercules
13
2
7
8.25
L
Janus
Caootico7
Janus
1
7
1
0.21
W
Ullr
10
1
11
15.5
W
Jing Wei
1
6
10
1
W
Merlin
Rubyl
Merlin
4
2
8
4
L
Zhong Kui
XI-M-A-L-IX
Zhong Kui
1
10
1
0.15
L
Danzaburou
Yatokami_0
Danzaburou
4
5
0
0.8
L
Hercules
Ziani9
Hercules
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,793
Damage
30,629
48,877
Taken
61,559
35,274
Mitigated
31,513
15,742
Healing
12,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BrutezZ
Hercules
10,424
2,139
0
5,825
14,020
18,388
852
3,948
10,072
0
22,075
L
Janus
Caootico7
Janus
8,299
352
0
366
11,999
2,484
32
2,818
8,308
35,590
0
W
Ullr
24,719
9,703
0
5,635
15,582
8,543
3,683
5,240
10,342
0
60,571
W
Jing Wei
3,796
3,452
42
1,420
11,212
4,309
3,600
2,523
8,689
0
29,384
W
Merlin
Rubyl
Merlin
11,854
546
0
2,820
8,063
4,034
59
3,541
4,522
29,257
0
L
Zhong Kui
XI-M-A-L-IX
Zhong Kui
6,096
114
0
1,600
15,813
5,164
0
3,737
11,190
17,026
0
L
Danzaburou
Yatokami_0
Danzaburou
7,448
2,886
0
1,173
8,927
2,772
0
2,128
6,324
0
21,513
L
Hercules
Ziani9
Hercules
8,786
2,631
178
9,213
24,820
21,093
0
2,601
20,667
0
35,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,035
Gold Earned
38,026
205
Minions Killed
197
12
Camps Cleared
8
1,031,403
Distance Traveled
841,829
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,434
888
29
2
1
281,393
2
L
Janus
9,070
648
69
5
4
219,378
1
W
Ullr
12,598
900
86
6
6
312,666
1
W
Jing Wei
10,350
739
51
4
3
223,324
1
W
Merlin
10,653
761
39
3
2
214,020
2
L
Zhong Kui
9,058
647
27
2
2
194,348
0
L
Danzaburou
9,267
662
39
3
1
157,512
1
L
Hercules
10,631
759
62
4
1
270,591
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role