Player Matchup

Anubis
Anubis
AkaJMPP
Anubis
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
43W - 62L
1,254 Elo+
Solo
Kali
Kali
JayBirdV8
Kali
Level 26
God Stats
6W - 13L
1,240 SR
Queue Stats
206W - 206L
1,362 Elo+
Solo
Bacchus
Bacchus
Jethan JT
Bacchus
Level 29
God Stats
44W - 39L
1,548 SR
Queue Stats
170W - 224L
1,368 Elo+
Solo
Heimdallr
Heimdallr
Rodyl
Heimdallr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,393 Elo+
Party 1
Artemis
Artemis
zsombi2003000
Artemis
Level 21
God Stats
8W - 4L
1,496 SR
Queue Stats
17W - 12L
1,405 Elo+
Party 1
Team Averages
Level 26
1,457 SR
1,357 Elo+

VS

Team Averages
Level 9
1,522 SR
1,355 Elo+
Cthulhu
Cthulhu
FLAMEDPLAGUE
Cthulhu
Level 12
God Stats
27W - 24L
1,510 SR
Queue Stats
41W - 38L
1,276 Elo+
Solo
Hachiman
Hachiman
ReversTr
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,169 Elo+
Party 2
Ra
Ra
Spaldrin
Ra
Level 7
God Stats
2W - 1L
1,844 SR
Queue Stats
3W - 5L
1,439 Elo+
Party 2
Thor
Thor
XCroXy
Thor
Level 16
God Stats
0W - 1L
1,256 SR
Queue Stats
17W - 29L
1,276 Elo+
Solo
Yemoja
Yemoja
umutsuzz
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AkaJMPP
Anubis
20
9 / 1 / 0
12,827
583
10,662
9,440
5,774
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kali
17
4 / 3 / 7
11,283
513
10,904
19,385
7,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Jethan JT
Bacchus
16
5 / 5 / 13
10,910
496
13,645
16,438
11,489
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Rodyl
Heimdallr
16
1 / 4 / 1
10,539
479
7,716
13,478
6,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
19
12 / 1 / 6
13,002
591
21,709
18,770
7,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FLAMEDPLAGUE
Cthulhu
18
6 / 3 / 2
11,070
503
19,254
25,086
15,316
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
ReversTr
Hachiman
14
3 / 8 / 2
9,575
435
9,362
17,237
5,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
4 / 9 / 2
10,413
473
12,997
15,171
5,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
XCroXy
Thor
10
1 / 4 / 1
7,551
343
2,264
9,962
2,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
umutsuzz
Yemoja
13
0 / 7 / 9
8,619
392
5,355
16,445
12,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
30
31
Kills
14
14
Deaths
31
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anubis
AkaJMPP
Anubis
9
1
0
9
L
Cthulhu
FLAMEDPLAGUE
Cthulhu
6
3
2
2.33
W
Kali
4
3
7
2.5
W
Bacchus
Jethan JT
Bacchus
5
5
13
2.3
L
Hachiman
ReversTr
Hachiman
3
8
2
0.5
W
Heimdallr
Rodyl
Heimdallr
1
4
1
0.38
L
4
9
2
0.56
L
Thor
XCroXy
Thor
1
4
1
0.38
L
Yemoja
umutsuzz
Yemoja
0
7
9
0.64
W
Artemis
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,636
Damage
49,232
77,511
Taken
83,901
39,207
Mitigated
40,877
31,009
Healing
23,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AkaJMPP
Anubis
10,662
587
0
4,609
9,440
5,774
2,360
5,523
3,787
86,013
0
L
Cthulhu
FLAMEDPLAGUE
Cthulhu
19,254
2,877
856
10,406
25,086
15,316
1,088
4,285
20,801
76,845
0
W
Kali
10,904
5,151
0
6,728
19,385
7,512
0
8,661
10,466
0
74,541
W
Bacchus
Jethan JT
Bacchus
13,645
977
172
4,830
16,438
11,489
151
7,563
8,667
31,707
0
L
Hachiman
ReversTr
Hachiman
9,362
6,780
0
4,221
17,237
5,234
487
6,060
11,177
0
34,018
W
Heimdallr
Rodyl
Heimdallr
7,716
3,356
281
3,349
13,478
6,753
914
8,825
4,587
0
58,962
L
12,997
2,579
1,189
1,837
15,171
5,145
516
4,000
11,171
62,892
0
L
Thor
XCroXy
Thor
2,264
761
0
2,251
9,962
2,308
0
2,313
7,649
0
27,530
L
Yemoja
umutsuzz
Yemoja
5,355
1,463
1,948
319
16,445
12,874
0
7,649
8,796
15,231
0
W
Artemis
21,709
12,202
0
11,040
18,770
7,679
647
6,450
12,134
0
104,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,561
Gold Earned
47,228
542
Minions Killed
422
0
Camps Cleared
0
2,026,699
Distance Traveled
1,743,758
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,827
583
156
7
0
371,054
0
L
Cthulhu
11,070
503
136
6
0
446,238
3
W
Kali
11,283
513
111
5
0
453,326
0
W
Bacchus
10,910
496
39
2
0
378,115
4
L
Hachiman
9,575
435
74
3
0
360,222
2
W
Heimdallr
10,539
479
103
5
0
424,250
5
L
Ra
10,413
473
145
7
0
361,945
0
L
Thor
7,551
343
51
2
0
250,237
0
L
Yemoja
8,619
392
16
1
0
325,116
5
W
Artemis
13,002
591
133
6
0
399,954
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role