Player Matchup

Neith
Neith
Cessencia x
Neith
Level 69
God Stats
29W - 26L
1,439 SR
Queue Stats
532W - 607L
1,357 Elo+
Party 1
Zhong Kui
Zhong Kui
Infernea
Zhong Kui
Level 67
God Stats
25W - 27L
1,546 SR
Queue Stats
815W - 874L
1,408 Elo+
Party 1
Kuzenbo
Kuzenbo
IronSharknado23
Kuzenbo
Level 28
God Stats
5W - 3L
1,709 SR
Queue Stats
257W - 262L
1,449 Elo+
Party 2
Hercules
Hercules
Ryan7802
Hercules
Level 28
God Stats
0W - 2L
1,319 SR
Queue Stats
49W - 53L
1,451 Elo+
Party 1
Ao Kuang
Ao Kuang
rasim412
Ao Kuang
Level 48
God Stats
2W - 5L
1,464 SR
Queue Stats
348W - 354L
1,450 Elo+
Party 2
Team Averages
Level 48
1,495 SR
1,423 Elo+

VS

Team Averages
Level 66
1,500 SR
1,394 Elo+
Nemesis
Nemesis
DemonsEnergy
Nemesis
Level 113
God Stats
2W - 3L
1,130 SR
Queue Stats
168W - 168L
1,445 Elo+
Party 3
Sun Wukong
Sun Wukong
Momo Sheleg
Sun Wukong
Level 40
God Stats
2W - 2L
1,729 SR
Queue Stats
61W - 55L
1,354 Elo+
Solo
Jing Wei
Jing Wei
Reinsolide
Jing Wei
Level 45
God Stats
38W - 48L
1,427 SR
Queue Stats
158W - 181L
1,343 Elo+
Solo
Janus
Janus
ZizuFN
Janus
Level 106
God Stats
5W - 4L
1,579 SR
Queue Stats
93W - 88L
1,477 Elo+
Party 3
Ares
Ares
yBaksy
Ares
Level 24
God Stats
6W - 6L
1,636 SR
Queue Stats
38W - 42L
1,350 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 6
10,879
453
9,191
10,840
4,143
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Infernea
Zhong Kui
18
3 / 7 / 7
11,667
486
18,106
21,844
14,589
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 3 / 5
10,014
417
7,516
18,378
15,368
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Ryan7802
Hercules
16
6 / 3 / 8
10,503
438
14,520
21,526
22,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
rasim412
Ao Kuang
18
10 / 4 / 1
11,901
496
14,373
17,209
7,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DemonsEnergy
Nemesis
20
10 / 4 / 7
13,641
568
20,006
21,570
10,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Momo Sheleg
Sun Wukong
19
2 / 4 / 6
11,901
496
15,105
22,139
17,585
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
Reinsolide
Jing Wei
19
0 / 5 / 1
11,791
491
4,078
16,558
6,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
ZizuFN
Janus
20
7 / 5 / 7
13,211
550
20,231
19,317
9,577
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
yBaksy
Ares
16
1 / 4 / 5
10,784
449
6,192
17,039
14,350
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
46
22
Kills
20
20
Deaths
22
27
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
3
6
1.33
W
Nemesis
DemonsEnergy
Nemesis
10
4
7
3.38
L
Zhong Kui
Infernea
Zhong Kui
3
7
7
0.93
L
2
3
5
1.5
W
Sun Wukong
Momo Sheleg
Sun Wukong
2
4
6
1.25
W
Jing Wei
Reinsolide
Jing Wei
0
5
1
0.1
L
Hercules
Ryan7802
Hercules
6
3
8
3.33
W
Janus
ZizuFN
Janus
7
5
7
2.1
L
Ao Kuang
rasim412
Ao Kuang
10
4
1
2.63
W
Ares
yBaksy
Ares
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,706
Damage
65,612
89,797
Taken
96,623
63,710
Mitigated
58,786
28,881
Healing
23,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,191
4,243
0
4,121
10,840
4,143
708
860
9,980
0
64,433
W
Nemesis
DemonsEnergy
Nemesis
20,006
14,100
0
4,420
21,570
10,909
440
8,079
13,252
0
107,530
L
Zhong Kui
Infernea
Zhong Kui
18,106
1,049
267
8,216
21,844
14,589
950
9,383
12,461
78,284
0
L
7,516
2,796
625
5,085
18,378
15,368
318
1,719
16,659
39,140
0
W
Sun Wukong
Momo Sheleg
Sun Wukong
15,105
2,324
18
8,372
22,139
17,585
250
11,193
10,744
0
78,657
W
Jing Wei
Reinsolide
Jing Wei
4,078
3,461
0
3,243
16,558
6,365
1,652
4,195
12,156
0
96,709
L
Hercules
Ryan7802
Hercules
14,520
2,428
0
8,176
21,526
22,453
0
12,251
9,072
0
28,774
W
Janus
ZizuFN
Janus
20,231
2,771
241
6,586
19,317
9,577
2,114
13,444
5,823
101,579
0
L
Ao Kuang
rasim412
Ao Kuang
14,373
4,281
0
2,391
17,209
7,157
0
2,007
15,202
84,903
0
W
Ares
yBaksy
Ares
6,192
249
0
950
17,039
14,350
468
3,505
12,849
31,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,964
Gold Earned
61,328
461
Minions Killed
618
0
Camps Cleared
0
2,104,610
Distance Traveled
2,222,911
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,879
453
118
5
0
420,172
1
W
Nemesis
13,641
568
142
6
0
479,543
4
L
Zhong Kui
11,667
486
121
5
0
379,268
3
L
Kuzenbo
10,014
417
65
3
0
416,441
3
W
Sun Wukong
11,901
496
115
5
0
413,500
1
W
Jing Wei
11,791
491
150
6
0
418,134
3
L
Hercules
10,503
438
33
1
0
425,083
4
W
Janus
13,211
550
173
7
0
450,197
2
L
Ao Kuang
11,901
496
124
5
0
463,646
11
W
Ares
10,784
449
38
2
0
461,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role