Player Matchup

Aphrodite
Aphrodite
J4Ck_Prod
Aphrodite
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 101L
1,388 Elo+
Solo
Hera
Hera
Thraotslit2
Hera
Level 109
God Stats
6W - 5L
1,561 SR
Queue Stats
540W - 539L
1,529 Elo+
Solo
Hades
Hades
alvaro01alvaro
Hades
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 55L
1,431 Elo+
Solo
Nu Wa
Nu Wa
tchala5
Nu Wa
Level 158
God Stats
2W - 1L
1,296 SR
Queue Stats
170W - 158L
1,549 Elo+
Party 2
Athena
Athena
yami69
Athena
Level 147
God Stats
2W - 0L
1,859 SR
Queue Stats
48W - 46L
1,511 Elo+
Party 2
Team Averages
Level 117
1,543 SR
1,482 Elo+

VS

Team Averages
Level 119
1,448 SR
1,467 Elo+
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Bazzfree
King Arthur
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 258L
1,412 Elo+
Party 1
Izanami
Izanami
TheLegend272222
Izanami
Level 116
God Stats
1W - 3L
1,239 SR
Queue Stats
257W - 287L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
J4Ck_Prod
Aphrodite
17
7 / 3 / 14
10,528
877
10,244
13,489
7,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
4 / 2 / 19
9,999
833
14,643
8,316
3,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 4 / 13
10,223
852
15,018
13,467
8,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nu Wa
tchala5
Nu Wa
17
7 / 2 / 16
10,480
873
17,904
8,477
3,600
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
yami69
Athena
15
5 / 3 / 13
10,133
844
8,668
14,479
19,708
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 8 / 6
9,362
780
8,468
15,553
9,383
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
 
Serqet
15
2 / 6 / 11
8,752
729
9,968
9,836
3,858
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
 
Horus
14
0 / 5 / 4
7,650
638
5,546
20,115
27,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
Bazzfree
King Arthur
15
1 / 4 / 11
8,640
720
5,237
19,411
30,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
6 / 6 / 3
9,446
787
11,501
13,017
5,337
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
48
29
Kills
13
14
Deaths
29
75
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
8
6
0.88
L
Serqet
 
Serqet
2
6
11
1.25
L
Horus
 
Horus
0
5
4
0.4
L
King Arthur
Bazzfree
King Arthur
1
4
11
1.63
W
Aphrodite
J4Ck_Prod
Aphrodite
7
3
14
4.67
L
6
6
3
1.25
W
4
2
19
6.75
W
6
4
13
3.13
W
Nu Wa
tchala5
Nu Wa
7
2
16
7.5
W
Athena
yami69
Athena
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,477
Damage
40,720
58,228
Taken
77,932
41,726
Mitigated
76,144
23,594
Healing
29,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,468
2,572
1,941
2,783
15,553
9,383
0
13,377
2,176
0
19,293
L
Serqet
 
Serqet
9,968
2,427
707
722
9,836
3,858
0
8,324
1,512
0
11,684
L
Horus
 
Horus
5,546
2,377
6,628
9,286
20,115
27,187
11
16,245
3,870
0
12,876
L
King Arthur
Bazzfree
King Arthur
5,237
1,284
1,263
3,290
19,411
30,379
0
16,307
3,104
0
13,158
W
Aphrodite
J4Ck_Prod
Aphrodite
10,244
1,103
6,447
6,462
13,489
7,210
975
0
12,024
20,575
0
L
11,501
7,219
796
2,319
13,017
5,337
0
12,224
793
0
37,215
W
14,643
4,271
1,239
978
8,316
3,195
1,675
0
8,041
30,545
0
W
15,018
1,982
1,976
3,814
13,467
8,013
1,134
0
12,715
32,826
0
W
Nu Wa
tchala5
Nu Wa
17,904
4,574
65
1,219
8,477
3,600
1,009
0
8,477
34,109
0
W
Athena
yami69
Athena
8,668
2,104
0
1,394
14,479
19,708
195
0
14,066
12,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,363
Gold Earned
43,850
129
Minions Killed
94
0
Camps Cleared
0
1,096,712
Distance Traveled
992,029
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,362
780
23
2
0
196,751
4
L
Serqet
8,752
729
9
1
0
193,712
5
L
Horus
7,650
638
7
1
0
205,061
0
L
King Arthur
8,640
720
16
1
0
230,523
0
W
Aphrodite
10,528
877
28
2
0
222,834
1
L
Izanami
9,446
787
39
3
0
165,982
0
W
Hera
9,999
833
32
3
0
228,318
2
W
Hades
10,223
852
38
3
0
207,482
2
W
Nu Wa
10,480
873
27
2
0
206,769
1
W
Athena
10,133
844
4
0
0
231,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role