Player Matchup

Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Gold III
BEIIKS
Loki
Gold III
Level 156
God Stats
18W - 12L
1,639 SR
Queue Stats
104W - 112L
1,251 MMR
Solo
Sol
Sol
Silver II
Chuppawoman
Sol
Silver II
Level 140
God Stats
109W - 107L
1,507 SR
Queue Stats
185W - 194L
1,074 MMR
Party 1
Danzaburou
Danzaburou
Silver I
ToBlowAFuze
Danzaburou
Silver I
Level 103
God Stats
11W - 10L
1,503 SR
Queue Stats
552W - 551L
1,169 MMR
Solo
Guan Yu
Guan Yu
Silver IV
dragrol
Guan Yu
Silver IV
Level 42
God Stats
3W - 2L
1,659 SR
Queue Stats
14W - 18L
1,220 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,562 SR
1,243 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,515 SR
1,214 MMR
Izanami
Izanami
Bronze III
CareFreeCasanova
Izanami
Bronze III
Level 105
God Stats
4W - 9L
1,434 SR
Queue Stats
37W - 63L
1,279 MMR
Solo
Khepri
Khepri
Silver I
DemonIII_GB11
Khepri
Silver I
Level 121
God Stats
2W - 2L
1,612 SR
Queue Stats
30W - 42L
1,170 MMR
Solo
The Morrigan
The Morrigan
Silver I
DutchOverkill
The Morrigan
Silver I
Level 126
God Stats
20W - 41L
1,473 SR
Queue Stats
967W - 994L
1,252 MMR
Solo
King Arthur
King Arthur
Silver I
IBluelightI
King Arthur
Silver I
Level 129
God Stats
3W - 3L
1,522 SR
Queue Stats
114W - 116L
1,202 MMR
Solo
Ne Zha
Ne Zha
Gold IV
La_Saga_Mindolos
Ne Zha
Gold IV
Level 141
God Stats
14W - 16L
1,532 SR
Queue Stats
249W - 242L
1,166 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
3 / 2 / 9
10,459
523
5,071
16,538
15,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Loki
BEIIKS
Loki
18
6 / 1 / 10
12,310
616
6,534
15,311
5,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
5 / 2 / 4
11,616
581
9,048
11,999
4,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
ToBlowAFuze
Danzaburou
20
12 / 1 / 8
13,821
691
22,691
15,976
6,531
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
dragrol
Guan Yu
17
1 / 2 / 10
11,797
590
8,579
16,990
17,905
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
TiamatAthenaGilgameshMorgan Le FayApollo

VS

Bans
ArachneChaacCu ChulainnZeusKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
8,171
409
6,671
13,202
4,092
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 5 / 5
8,238
412
5,604
13,827
13,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Morrigan
DutchOverkill
The Morrigan
14
1 / 6 / 2
8,688
434
10,775
9,091
4,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
IBluelightI
King Arthur
15
3 / 5 / 2
9,891
495
12,004
18,102
14,069
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 4 / 3
9,638
482
10,867
16,147
5,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
23
27
Kills
8
8
Deaths
27
41
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
2
9
3.75
W
Loki
BEIIKS
Loki
6
1
10
11
L
1
7
3
0.36
W
5
2
4
3.5
L
0
5
5
0.5
L
The Morrigan
DutchOverkill
The Morrigan
1
6
2
0.33
L
King Arthur
IBluelightI
King Arthur
3
5
2
0.8
L
3
4
3
1.13
W
Danzaburou
ToBlowAFuze
Danzaburou
12
1
8
16
W
Guan Yu
dragrol
Guan Yu
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,923
Damage
45,921
76,814
Taken
70,369
49,758
Mitigated
41,313
38,306
Healing
10,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,071
1,465
0
3,790
16,538
15,164
0
3,908
12,630
22,785
0
W
Loki
BEIIKS
Loki
6,534
1,351
0
5,648
15,311
5,929
2,202
1,367
13,944
0
70,359
L
6,671
3,729
0
1,307
13,202
4,092
1,007
1,847
11,355
0
58,019
W
9,048
3,131
0
7,626
11,999
4,229
6,188
2,235
9,764
74,696
0
L
5,604
163
0
1,997
13,827
13,349
0
3,261
10,566
24,832
0
L
The Morrigan
DutchOverkill
The Morrigan
10,775
2,422
0
631
9,091
4,032
27
1,614
7,468
48,618
7,121
L
King Arthur
IBluelightI
King Arthur
12,004
1,583
283
3,992
18,102
14,069
0
5,474
12,628
0
57,603
L
10,867
4,232
0
2,201
16,147
5,771
0
4,407
11,740
0
64,675
W
Danzaburou
ToBlowAFuze
Danzaburou
22,691
14,311
0
11,099
15,976
6,531
5,087
4,058
11,918
0
135,678
W
Guan Yu
dragrol
Guan Yu
8,579
1,509
1,834
8,309
16,990
17,905
1,113
2,634
14,356
9,348
49,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,003
Gold Earned
44,626
563
Minions Killed
453
0
Camps Cleared
0
1,839,012
Distance Traveled
1,697,043
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,459
523
33
2
0
346,527
8
W
Loki
12,310
616
111
6
0
422,949
6
L
Izanami
8,171
409
107
5
0
301,244
5
W
Sol
11,616
581
117
6
0
333,755
2
L
Khepri
8,238
412
25
1
0
373,856
2
L
The Morrigan
8,688
434
98
5
0
326,539
5
L
King Arthur
9,891
495
103
5
0
331,773
4
L
Ne Zha
9,638
482
120
6
0
363,631
4
W
Danzaburou
13,821
691
168
8
0
354,160
0
W
Guan Yu
11,797
590
134
7
0
381,621
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role