Player Matchup

Gilgamesh
Gilgamesh
CxArslaN
Gilgamesh
Level 25
God Stats
5W - 6L
1,525 SR
Queue Stats
62W - 65L
1,395 Elo+
Solo
Cthulhu
Cthulhu
Insuo
Cthulhu
Level 23
God Stats
8W - 5L
1,565 SR
Queue Stats
44W - 33L
1,413 Elo+
Solo
Neith
Neith
Soruku
Neith
Level 29
God Stats
14W - 15L
1,430 SR
Queue Stats
27W - 27L
1,425 Elo+
Solo
Ra
Ra
babouchelean
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Solo
Fenrir
Fenrir
danyalj
Fenrir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,265 Elo+
Solo
Team Averages
Level 17
1,504 SR
1,400 Elo+

VS

Team Averages
Level 7
1,587 SR
1,251 Elo+
Yemoja
Yemoja
Canchez123
Yemoja
Level 6
God Stats
2W - 1L
1,803 SR
Queue Stats
6W - 6L
1,217 Elo+
Party 1
Danzaburou
Danzaburou
SAMURAIBB
Danzaburou
Level 13
God Stats
2W - 19L
1,634 SR
Queue Stats
139W - 210L
1,263 Elo+
Solo
Hachiman
Hachiman
VectorDraven
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,137 Elo+
Party 1
Chaac
Chaac
ZxcDepresedKid
Chaac
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,137 Elo+
Party 1
Thor
Thor
k1nder22
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CxArslaN
Gilgamesh
13
0 / 5 / 3
6,862
457
3,545
10,470
4,080
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Cthulhu
Insuo
Cthulhu
12
4 / 3 / 8
7,769
518
9,483
10,219
9,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Soruku
Neith
11
4 / 3 / 6
7,028
469
7,225
7,858
2,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
8 / 5 / 6
8,504
567
13,733
10,758
3,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
danyalj
Fenrir
12
5 / 4 / 2
7,863
524
2,613
10,148
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Canchez123
Yemoja
11
2 / 2 / 5
7,049
470
5,011
7,876
4,465
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
SAMURAIBB
Danzaburou
13
5 / 3 / 4
8,033
536
5,746
7,281
2,581
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
VectorDraven
Hachiman
11
3 / 4 / 2
7,025
468
5,041
10,573
2,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
9 / 4 / 5
7,875
525
10,069
14,579
9,180
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
10
0 / 8 / 2
6,413
428
2,600
9,579
2,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
37
21
Kills
19
20
Deaths
21
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Canchez123
Yemoja
2
2
5
2.25
W
Gilgamesh
CxArslaN
Gilgamesh
0
5
3
0.3
W
Cthulhu
Insuo
Cthulhu
4
3
8
2.67
L
Danzaburou
SAMURAIBB
Danzaburou
5
3
4
2.33
W
Neith
Soruku
Neith
4
3
6
2.33
L
Hachiman
VectorDraven
Hachiman
3
4
2
1
L
9
4
5
2.88
W
8
5
6
2.2
W
Fenrir
danyalj
Fenrir
5
4
2
1.5
L
Thor
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,599
Damage
28,467
49,453
Taken
49,888
23,051
Mitigated
21,368
13,650
Healing
8,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Canchez123
Yemoja
5,011
837
1,472
104
7,876
4,465
85
4,743
3,079
22,770
0
W
Gilgamesh
CxArslaN
Gilgamesh
3,545
974
0
2,379
10,470
4,080
548
0
10,470
0
28,055
W
Cthulhu
Insuo
Cthulhu
9,483
1,011
157
2,044
10,219
9,098
186
2,208
8,011
28,609
0
L
Danzaburou
SAMURAIBB
Danzaburou
5,746
1,774
0
1,820
7,281
2,581
2,000
325
6,946
0
33,589
W
Neith
Soruku
Neith
7,225
2,617
48
2,536
7,858
2,716
750
1,663
6,195
0
27,853
L
Hachiman
VectorDraven
Hachiman
5,041
2,778
0
1,936
10,573
2,583
354
5,041
5,389
0
24,253
L
10,069
2,395
0
2,669
14,579
9,180
238
8,630
5,641
0
23,439
W
13,733
2,035
614
3,245
10,758
3,929
546
930
9,828
42,496
0
W
Fenrir
danyalj
Fenrir
2,613
1,179
0
2,627
10,148
3,228
1,168
210
9,938
0
35,716
L
Thor
2,600
908
0
370
9,579
2,559
320
3,810
5,617
0
21,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,026
Gold Earned
36,395
277
Minions Killed
224
0
Camps Cleared
0
1,311,326
Distance Traveled
1,343,690
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,049
470
27
2
0
261,046
1
W
Gilgamesh
6,862
457
53
4
0
240,056
0
W
Cthulhu
7,769
518
44
3
0
298,686
5
L
Danzaburou
8,033
536
66
4
0
249,965
5
W
Neith
7,028
469
53
4
0
257,158
2
L
Hachiman
7,025
468
49
3
0
252,965
0
L
Chaac
7,875
525
36
2
0
285,225
3
W
Ra
8,504
567
69
5
0
253,617
0
W
Fenrir
7,863
524
58
4
0
261,809
0
L
Thor
6,413
428
46
3
0
294,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role