Player Matchup

Skadi
Skadi
 
Skadi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
AXE123456789
Janus
Level 104
God Stats
2W - 2L
1,432 SR
Queue Stats
78W - 76L
1,472 Elo+
Party 1
Tiamat
Tiamat
KarambitKiller
Tiamat
Level 48
God Stats
0W - 1L
1,270 SR
Queue Stats
3W - 3L
1,474 Elo+
Party 1
Terra
Terra
Taco20
Terra
Level 158
God Stats
0W - 4L
1,057 SR
Queue Stats
246W - 255L
1,565 Elo+
Party 3
Set
Set
ghost12sniper60
Set
Level 98
God Stats
0W - 3L
1,305 SR
Queue Stats
213W - 207L
1,415 Elo+
Party 1
Team Averages
Level 112
1,313 SR
1,485 Elo+

VS

Team Averages
Level 138
1,548 SR
1,397 Elo+
Izanami
Izanami
HELTERSKELTOR
Izanami
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,213 Elo+
Party 2
Cerberus
Cerberus
KiNGMiDAS1992
Cerberus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 26L
1,366 Elo+
Party 2
Hera
Hera
ShoShonWTK5092
Hera
Level 158
God Stats
10W - 5L
1,739 SR
Queue Stats
450W - 476L
1,433 Elo+
Solo
Hel
Hel
camilin
Hel
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 75L
1,481 Elo+
Solo
Thor
Thor
cliveshadowknite
Thor
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 138L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
2 / 3 / 3
9,172
706
12,017
10,432
4,194
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
2 / 4 / 3
10,049
773
15,912
10,148
3,788
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 6 / 3
7,622
586
10,369
10,327
5,826
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Terra
Taco20
Terra
13
0 / 4 / 3
7,774
598
3,030
16,028
13,244
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
4 / 7 / 3
9,495
730
13,842
12,166
4,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
1 / 0 / 17
9,829
756
8,114
10,983
5,395
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
KiNGMiDAS1992
Cerberus
18
7 / 2 / 15
11,010
847
13,392
16,338
19,673
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 1 / 13
10,353
796
11,061
9,102
4,151
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hel
15
3 / 3 / 12
9,430
725
6,330
11,804
5,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 2 / 13
10,441
803
12,898
16,505
8,422
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
94
8
Kills
24
24
Deaths
8
15
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
3
3
1.17
L
2
4
3
0.88
W
Izanami
1
0
17
9.5
L
0
6
3
0.25
W
Cerberus
KiNGMiDAS1992
Cerberus
7
2
15
7.25
W
6
1
13
12.5
L
Terra
Taco20
Terra
0
4
3
0.38
W
Hel
3
3
12
3
W
7
2
13
6.75
L
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,170
Damage
51,795
59,101
Taken
64,732
31,726
Mitigated
42,998
20,170
Healing
38,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
12,017
5,410
219
1,951
10,432
4,194
1,171
5,583
4,849
0
26,847
L
15,912
407
1,169
2,126
10,148
3,788
308
6,015
4,133
43,227
0
W
Izanami
8,114
4,236
1,320
2,341
10,983
5,395
2,415
6,123
4,860
0
31,975
L
10,369
452
0
635
10,327
5,826
0
5,830
4,497
16,141
0
W
Cerberus
KiNGMiDAS1992
Cerberus
13,392
653
168
4,142
16,338
19,673
458
5,735
10,603
28,064
0
W
11,061
2,455
2,556
518
9,102
4,151
524
4,764
4,338
24,830
0
L
Terra
Taco20
Terra
3,030
240
7,378
4,761
16,028
13,244
74
6,921
9,107
7,147
0
W
Hel
6,330
307
15,645
6,198
11,804
5,357
526
5,591
6,213
8,858
0
W
12,898
2,147
2,208
2,905
16,505
8,422
770
7,098
9,407
0
22,152
L
13,842
3,981
696
1,235
12,166
4,674
276
6,434
5,732
0
22,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,112
Gold Earned
51,063
111
Minions Killed
168
0
Camps Cleared
0
1,102,908
Distance Traveled
1,310,303
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,172
706
34
3
0
187,338
0
L
Janus
10,049
773
53
4
0
235,259
0
W
Izanami
9,829
756
58
4
0
278,460
0
L
Tiamat
7,622
586
5
0
0
238,497
0
W
Cerberus
11,010
847
55
4
0
245,461
0
W
Hera
10,353
796
22
2
0
268,473
0
L
Terra
7,774
598
6
0
0
215,193
6
W
Hel
9,430
725
9
1
0
270,069
2
W
Thor
10,441
803
24
2
0
247,840
0
L
Set
9,495
730
13
1
0
226,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role