Player Matchup

Cthulhu
Cthulhu
OmegaHaxorus
Cthulhu
Level 13
God Stats
0W - 1L
1,233 SR
Queue Stats
2W - 2L
1,600 Elo+
Party 1
Neith
Neith
SLEEPYSNOOP
Neith
Level 5
God Stats
27W - 32L
1,616 SR
Queue Stats
41W - 55L
1,574 Elo+
Solo
Thoth
Thoth
Sqweagy
Thoth
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,643 Elo+
Party 1
Team Averages
Level 54
1,450 SR
1,606 Elo+

VS

Team Averages
Level 64
1,566 SR
1,620 Elo+
Chiron
Chiron
Imperalus
Chiron
Level 88
God Stats
2W - 0L
1,713 SR
Queue Stats
31W - 17L
1,687 Elo+
Party 2
Thoth
Thoth
SkyQuack
Thoth
Level 80
God Stats
3W - 3L
1,345 SR
Queue Stats
278W - 190L
1,621 Elo+
Party 2
Hercules
Hercules
nevori
Hercules
Level 25
God Stats
34W - 29L
1,639 SR
Queue Stats
58W - 56L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
OmegaHaxorus
Cthulhu
12
1 / 8 / 4
9,319
548
7,569
16,575
12,425
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 3 / 3
9,332
549
8,709
11,571
3,647
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
Sqweagy
Thoth
14
4 / 6 / 1
10,517
619
8,513
11,057
3,105
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Imperalus
Chiron
15
5 / 3 / 6
11,153
656
9,831
11,845
4,260
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
SkyQuack
Thoth
17
9 / 0 / 7
12,506
736
15,855
9,665
3,088
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
nevori
Hercules
15
3 / 3 / 12
10,979
646
6,884
12,861
14,509
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
6
Kills
17
17
Deaths
6
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chiron
Imperalus
Chiron
5
3
6
2.67
L
Cthulhu
OmegaHaxorus
Cthulhu
1
8
4
0.38
L
1
3
3
0.83
W
Thoth
SkyQuack
Thoth
9
0
7
12.5
L
Thoth
Sqweagy
Thoth
4
6
1
0.75
W
Hercules
nevori
Hercules
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,791
Damage
32,570
39,203
Taken
34,371
19,177
Mitigated
21,857
3,452
Healing
10,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Imperalus
Chiron
9,831
3,493
735
4,036
11,845
4,260
1,965
5,808
5,880
0
41,052
L
Cthulhu
OmegaHaxorus
Cthulhu
7,569
1,094
0
0
16,575
12,425
0
4,237
11,938
14,413
0
L
8,709
3,269
0
1,441
11,571
3,647
563
4,372
6,835
0
34,506
W
Thoth
SkyQuack
Thoth
15,855
217
0
3,085
9,665
3,088
790
4,728
4,865
65,070
0
L
Thoth
Sqweagy
Thoth
8,513
170
0
2,011
11,057
3,105
474
6,133
4,575
50,276
0
W
Hercules
nevori
Hercules
6,884
2,293
0
2,283
12,861
14,509
30
5,187
7,544
0
18,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,168
Gold Earned
34,638
162
Minions Killed
191
0
Camps Cleared
0
791,458
Distance Traveled
949,493
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,153
656
59
3
0
319,736
3
L
Cthulhu
9,319
548
19
1
0
265,988
0
L
Neith
9,332
549
49
3
0
251,119
0
W
Thoth
12,506
736
113
7
0
322,933
3
L
Thoth
10,517
619
94
6
0
274,351
0
W
Hercules
10,979
646
19
1
0
306,824
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role