Player Matchup

Hachiman
Hachiman
Kloudz87
Hachiman
Level 121
God Stats
0W - 1L
1,110 SR
Queue Stats
254W - 239L
1,446 Elo+
Solo
Kali
Kali
MAU3437
Kali
Level 124
God Stats
2W - 2L
1,404 SR
Queue Stats
983W - 1,135L
1,431 Elo+
Solo
Sylvanus
Sylvanus
MisterBojangels
Sylvanus
Level 112
God Stats
0W - 2L
1,759 SR
Queue Stats
220W - 200L
1,508 Elo+
Solo
Merlin
Merlin
OFoxGiven
Merlin
Level 155
God Stats
24W - 30L
1,562 SR
Queue Stats
871W - 907L
1,463 Elo+
Solo
Ymir
Ymir
jake gonzalez35
Ymir
Level 98
God Stats
5W - 6L
1,574 SR
Queue Stats
432W - 412L
1,479 Elo+
Solo
Team Averages
Level 122
1,482 SR
1,465 Elo+

VS

Team Averages
Level 88
1,526 SR
1,414 Elo+
Cthulhu
Cthulhu
FreezingScreen
Cthulhu
Level 46
God Stats
64W - 40L
1,495 SR
Queue Stats
160W - 223L
1,386 Elo+
Party 1
Fenrir
Fenrir
Ivanniru13
Fenrir
Level 115
God Stats
20W - 18L
1,514 SR
Queue Stats
45W - 33L
1,463 Elo+
Solo
Chaac
Chaac
KhaabDestroyz
Chaac
Level 109
God Stats
19W - 14L
1,530 SR
Queue Stats
426W - 447L
1,401 Elo+
Party 1
Heimdallr
Heimdallr
Poncho327
Heimdallr
Level 65
God Stats
19W - 28L
1,357 SR
Queue Stats
368W - 376L
1,416 Elo+
Solo
Aphrodite
Aphrodite
RedSoloGam3r
Aphrodite
Level 104
God Stats
4W - 8L
1,734 SR
Queue Stats
122W - 164L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Kloudz87
Hachiman
12
0 / 4 / 4
7,038
440
8,605
11,383
3,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kali
MAU3437
Kali
12
1 / 6 / 1
7,066
442
8,997
10,398
4,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
11
2 / 4 / 3
7,082
443
6,550
12,109
8,719
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
OFoxGiven
Merlin
13
2 / 4 / 1
7,752
485
7,300
10,038
3,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 5 / 0
7,721
483
6,921
12,596
9,212
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 3
8,329
521
11,681
21,129
11,719
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Ivanniru13
Fenrir
15
7 / 0 / 4
9,453
591
8,491
11,295
5,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
8 / 0 / 2
10,932
683
8,466
15,133
8,597
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Poncho327
Heimdallr
13
1 / 2 / 4
7,561
473
7,110
13,625
4,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
RedSoloGam3r
Aphrodite
15
2 / 0 / 5
8,765
548
6,113
7,438
2,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
5
Kills
23
23
Deaths
5
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
3
3
2.17
W
Fenrir
Ivanniru13
Fenrir
7
0
4
9
W
8
0
2
9
L
Hachiman
Kloudz87
Hachiman
0
4
4
0.5
L
Kali
MAU3437
Kali
1
6
1
0.25
L
Sylvanus
2
4
3
0.88
L
Merlin
OFoxGiven
Merlin
2
4
1
0.63
W
Heimdallr
Poncho327
Heimdallr
1
2
4
1.5
W
Aphrodite
RedSoloGam3r
Aphrodite
2
0
5
4.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,373
Damage
41,861
56,524
Taken
68,620
29,085
Mitigated
33,691
12,070
Healing
37,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,681
1,145
920
9,039
21,129
11,719
719
4,987
16,142
41,963
0
W
Fenrir
Ivanniru13
Fenrir
8,491
2,955
0
4,329
11,295
5,710
0
2,955
8,340
0
65,063
W
8,466
1,418
0
10,270
15,133
8,597
940
5,206
9,927
0
78,852
L
Hachiman
Kloudz87
Hachiman
8,605
5,327
0
1,281
11,383
3,779
0
4,236
7,147
0
40,116
L
Kali
MAU3437
Kali
8,997
4,648
0
1,892
10,398
4,332
0
2,546
7,770
0
44,657
L
Sylvanus
6,550
2,328
1,683
2,943
12,109
8,719
0
5,043
7,066
22,860
0
L
Merlin
OFoxGiven
Merlin
7,300
991
108
2,543
10,038
3,043
0
1,131
8,753
46,919
0
W
Heimdallr
Poncho327
Heimdallr
7,110
2,576
0
5,517
13,625
4,805
2,139
3,939
9,686
0
45,956
W
Aphrodite
RedSoloGam3r
Aphrodite
6,113
749
1,744
5,771
7,438
2,860
0
4,042
3,396
39,791
0
L
6,921
1,069
0
1,620
12,596
9,212
152
4,332
7,777
49,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,659
Gold Earned
45,040
355
Minions Killed
500
0
Camps Cleared
0
1,384,333
Distance Traveled
1,633,162
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,329
521
73
5
0
326,193
3
W
Fenrir
9,453
591
105
7
0
376,696
4
W
Chaac
10,932
683
149
9
0
342,939
5
L
Hachiman
7,038
440
74
5
0
250,998
4
L
Kali
7,066
442
67
4
0
343,624
0
L
Sylvanus
7,082
443
27
2
0
233,995
0
L
Merlin
7,752
485
94
6
0
292,390
3
W
Heimdallr
7,561
473
71
4
0
284,379
4
W
Aphrodite
8,765
548
102
6
0
302,955
6
L
Ymir
7,721
483
93
6
0
263,326
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role