Player Matchup

Olorun
Olorun
DenElliot
Olorun
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
271W - 241L
1,585 Elo+
Party 2
Danzaburou
Danzaburou
Michieligno22
Danzaburou
Level 108
God Stats
14W - 13L
1,481 SR
Queue Stats
319W - 289L
1,500 Elo+
Party 2
Fenrir
Fenrir
Overgrog33
Fenrir
Level 109
God Stats
12W - 13L
1,547 SR
Queue Stats
244W - 253L
1,466 Elo+
Solo
Sylvanus
Sylvanus
Spottabledrip19
Sylvanus
Level 105
God Stats
7W - 3L
1,805 SR
Queue Stats
250W - 222L
1,569 Elo+
Solo
Tsukuyomi
Tsukuyomi
Zotteke134
Tsukuyomi
Level 124
God Stats
5W - 2L
1,848 SR
Queue Stats
304W - 259L
1,549 Elo+
Party 2
Team Averages
Level 115
1,636 SR
1,534 Elo+

VS

Team Averages
Level 135
1,556 SR
1,597 Elo+
Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Lambadelta
Hades
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,723 Elo+
Party 1
Thor
Thor
NovaUltima
Thor
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 135L
1,609 Elo+
Party 1
Gilgamesh
Gilgamesh
Shinso
Gilgamesh
Level 126
God Stats
2W - 1L
1,821 SR
Queue Stats
10W - 14L
1,586 Elo+
Party 1
Nu Wa
Nu Wa
ensrck
Nu Wa
Level 148
God Stats
16W - 22L
1,459 SR
Queue Stats
101W - 109L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DenElliot
Olorun
15
4 / 1 / 5
9,711
607
10,049
10,377
4,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Michieligno22
Danzaburou
16
1 / 1 / 1
10,005
625
4,737
8,014
2,532
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Overgrog33
Fenrir
16
4 / 3 / 2
10,095
631
9,377
15,861
8,521
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
12
1 / 2 / 7
7,691
481
3,969
12,451
11,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
Zotteke134
Tsukuyomi
16
4 / 1 / 5
9,723
608
6,429
9,937
4,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 1 / 1
9,180
574
7,665
8,688
3,634
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hades
15
2 / 4 / 2
8,991
562
9,012
14,018
9,476
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 3 / 1
7,450
466
2,121
11,497
3,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Shinso
Gilgamesh
11
2 / 2 / 2
7,453
466
4,063
12,319
8,480
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
ensrck
Nu Wa
13
1 / 4 / 0
8,024
502
7,990
8,779
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
14
Kills
8
8
Deaths
14
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
1
1
3.5
W
Olorun
DenElliot
Olorun
4
1
5
6.5
L
Hades
2
4
2
0.75
W
Danzaburou
Michieligno22
Danzaburou
1
1
1
1.5
L
0
3
1
0.17
W
Fenrir
Overgrog33
Fenrir
4
3
2
1.67
L
Gilgamesh
Shinso
Gilgamesh
2
2
2
1.5
W
Sylvanus
1
2
7
2.25
W
Tsukuyomi
Zotteke134
Tsukuyomi
4
1
5
6.5
L
Nu Wa
ensrck
Nu Wa
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,561
Damage
30,851
56,640
Taken
55,301
31,222
Mitigated
27,997
25,777
Healing
18,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,665
2,608
0
5,948
8,688
3,634
1,270
1,398
7,290
74,388
0
W
Olorun
DenElliot
Olorun
10,049
5,897
910
5,704
10,377
4,839
343
3,495
6,612
72,857
10,369
L
Hades
9,012
2,176
115
5,880
14,018
9,476
726
626
13,392
48,073
0
W
Danzaburou
Michieligno22
Danzaburou
4,737
2,160
0
2,921
8,014
2,532
1,055
4,478
3,436
0
68,335
L
2,121
244
0
4,272
11,497
3,670
0
2,557
8,940
0
46,731
W
Fenrir
Overgrog33
Fenrir
9,377
5,337
0
8,194
15,861
8,521
517
8,460
7,313
0
52,897
L
Gilgamesh
Shinso
Gilgamesh
4,063
671
0
1,364
12,319
8,480
0
4,644
7,675
0
19,201
W
Sylvanus
3,969
1,242
2,018
3,678
12,451
11,114
68
5,569
6,674
18,593
7,665
W
Tsukuyomi
Zotteke134
Tsukuyomi
6,429
1,152
0
2,352
9,937
4,216
0
1,883
7,876
0
73,594
L
Nu Wa
ensrck
Nu Wa
7,990
2,014
0
1,029
8,779
2,737
0
3,695
5,084
53,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,225
Gold Earned
41,098
531
Minions Killed
486
0
Camps Cleared
0
1,526,035
Distance Traveled
1,501,548
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,180
574
152
10
0
301,262
2
W
Olorun
9,711
607
144
9
0
285,318
5
L
Hades
8,991
562
106
7
0
256,262
2
W
Danzaburou
10,005
625
128
8
0
309,459
3
L
Thor
7,450
466
91
6
0
325,459
7
W
Fenrir
10,095
631
99
6
0
271,109
4
L
Gilgamesh
7,453
466
33
2
0
337,322
6
W
Sylvanus
7,691
481
43
3
0
293,486
7
W
Tsukuyomi
9,723
608
117
7
0
366,663
7
L
Nu Wa
8,024
502
104
7
0
281,243
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role