Player Matchup

Raijin
Raijin
BOOGEYMÅN
Raijin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 79L
1,403 Elo+
Solo
Thor
Thor
JakeyPancakey
Thor
Level 107
God Stats
3W - 2L
1,550 SR
Queue Stats
176W - 174L
1,489 Elo+
Party 1
Xing Tian
Xing Tian
SalaciaSkye
Xing Tian
Level 30
God Stats
2W - 4L
1,398 SR
Queue Stats
166W - 204L
1,497 Elo+
Party 1
He Bo
He Bo
SenpaixQueen
He Bo
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 36L
1,527 Elo+
Solo
Kali
Kali
StrayAssassin x
Kali
Level 154
God Stats
1W - 1L
1,698 SR
Queue Stats
289W - 311L
1,496 Elo+
Solo
Team Averages
Level 85
1,529 SR
1,482 Elo+

VS

Team Averages
Level 30
1,461 SR
1,522 Elo+
Zeus
Zeus
 
Zeus
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
MonkeyLady2095
Odin
Level 25
God Stats
1W - 2L
1,303 SR
Queue Stats
178W - 237L
1,430 Elo+
Solo
Rama
Rama
Odanna666
Rama
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,456 Elo+
Solo
Bacchus
Bacchus
TFL DRAGON 852
Bacchus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,723 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BOOGEYMÅN
Raijin
16
7 / 5 / 7
9,377
938
11,550
9,986
5,242
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 5 / 10
8,459
846
6,406
9,944
4,327
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
SalaciaSkye
Xing Tian
13
0 / 3 / 14
7,593
759
3,426
10,217
9,879
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

17
6 / 5 / 4
9,616
962
11,178
7,544
2,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 8 / 10
8,159
816
5,621
11,031
5,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
14 / 4 / 11
10,642
1,064
15,643
9,129
4,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
 
Ares
14
0 / 5 / 15
8,122
812
6,646
14,825
15,622
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 4 / 16
8,937
894
6,546
9,290
4,965
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
15
5 / 2 / 11
9,325
933
6,129
6,821
3,128
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 2 / 16
9,501
950
8,168
9,782
12,878
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
95
17
Kills
26
26
Deaths
17
45
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
14
4
11
4.88
W
Ares
 
Ares
0
5
15
1.5
L
Raijin
BOOGEYMÅN
Raijin
7
5
7
2.1
L
2
5
10
1.4
W
2
4
16
2.5
W
Rama
5
2
11
5.25
L
Xing Tian
SalaciaSkye
Xing Tian
0
3
14
2.33
L
6
5
4
1.6
L
2
8
10
0.88
W
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,181
Damage
43,132
48,722
Taken
49,847
27,414
Mitigated
40,761
9,200
Healing
11,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
15,643
2,529
797
586
9,129
4,168
978
5,461
3,668
27,978
0
W
Ares
 
Ares
6,646
152
2,322
1,291
14,825
15,622
0
8,158
6,667
12,670
0
L
Raijin
BOOGEYMÅN
Raijin
11,550
1,132
0
476
9,986
5,242
456
6,136
3,850
21,562
0
L
6,406
612
1,369
1,209
9,944
4,327
143
7,405
2,539
0
16,662
W
6,546
88
565
698
9,290
4,965
440
5,427
3,863
0
11,496
W
Rama
6,129
5,578
980
1,496
6,821
3,128
1,405
3,793
3,028
0
16,552
L
Xing Tian
SalaciaSkye
Xing Tian
3,426
111
165
501
10,217
9,879
189
6,267
3,950
4,871
0
L
11,178
418
1,503
1,207
7,544
2,684
363
4,723
2,821
20,629
0
L
5,621
2,373
1,395
1,375
11,031
5,282
404
5,926
5,105
0
10,690
W
8,168
331
876
1,549
9,782
12,878
262
3,315
6,467
16,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,204
Gold Earned
46,527
79
Minions Killed
97
0
Camps Cleared
0
952,942
Distance Traveled
924,131
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,642
1,064
31
3
0
148,711
2
W
Ares
8,122
812
9
1
0
189,011
1
L
Raijin
9,377
938
23
2
0
166,706
0
L
Thor
8,459
846
23
2
0
187,476
0
W
Odin
8,937
894
18
2
0
194,162
0
W
Rama
9,325
933
25
3
0
172,294
2
L
Xing Tian
7,593
759
4
0
0
213,928
0
L
He Bo
9,616
962
18
2
0
203,274
4
L
Kali
8,159
816
11
1
0
181,558
3
W
Bacchus
9,501
950
14
1
0
219,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role