Player Matchup

Artio
Artio
POLARWOBB
Artio
Level 98
God Stats
8W - 2L
1,855 SR
Queue Stats
68W - 25L
1,677 Elo+
Party 1
Tyr
Tyr
TraxxxiS
Tyr
Level 93
God Stats
3W - 1L
1,500 SR
Queue Stats
107W - 61L
1,603 Elo+
Party 1
Sol
Sol
Xabine
Sol
Level 13
God Stats
4W - 1L
1,742 SR
Queue Stats
48W - 16L
1,735 Elo+
Party 1
Team Averages
Level 68
1,699 SR
1,672 Elo+

VS

Team Averages
Level 50
1,534 SR
1,332 Elo+
Bastet
Bastet
AXLHETFIELD13
Bastet
Level 119
God Stats
0W - 2L
1,517 SR
Queue Stats
14W - 10L
1,500 Elo+
Solo
Ra
Ra
Elmaik099189
Ra
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 35L
1,147 Elo+
Solo
Cthulhu
Cthulhu
JULIUZ-1792
Cthulhu
Level 18
God Stats
11W - 15L
1,585 SR
Queue Stats
197W - 249L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
POLARWOBB
Artio
12
3 / 3 / 15
8,819
802
7,450
11,789
10,069
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
8 / 1 / 9
9,328
848
9,593
12,792
7,944
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sol
Xabine
Sol
14
13 / 1 / 9
10,371
943
19,533
11,926
4,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 9 / 1
8,048
732
10,696
12,581
6,547
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 10 / 3
7,632
694
5,304
11,072
3,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
JULIUZ-1792
Cthulhu
9
1 / 5 / 1
6,622
602
6,873
17,670
15,869
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
24
Kills
5
5
Deaths
24
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
9
1
0.39
L
1
10
3
0.25
L
Cthulhu
JULIUZ-1792
Cthulhu
1
5
1
0.3
W
Artio
POLARWOBB
Artio
3
3
15
3.5
W
8
1
9
12.5
W
Sol
Xabine
Sol
13
1
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,576
Damage
22,873
36,507
Taken
41,323
22,506
Mitigated
26,387
14,289
Healing
2,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,696
1,968
222
948
12,581
6,547
0
5,905
6,676
0
17,888
L
5,304
432
462
775
11,072
3,971
0
7,585
3,487
26,169
0
L
Cthulhu
JULIUZ-1792
Cthulhu
6,873
721
0
0
17,670
15,869
0
12,351
5,319
15,135
0
W
Artio
POLARWOBB
Artio
7,450
1,135
1,551
3,741
11,789
10,069
120
4,870
6,919
24,169
0
W
9,593
1,860
0
1,901
12,792
7,944
119
3,501
9,291
2,440
15,050
W
Sol
Xabine
Sol
19,533
9,734
0
7,096
11,926
4,493
1,921
3,806
8,120
51,355
5,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,518
Gold Earned
22,302
139
Minions Killed
74
0
Camps Cleared
0
608,994
Distance Traveled
543,859
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,048
732
14
1
0
195,530
2
L
Ra
7,632
694
44
4
0
155,518
1
L
Cthulhu
6,622
602
16
1
0
192,811
3
W
Artio
8,819
802
30
3
0
197,366
0
W
Tyr
9,328
848
17
2
0
216,181
0
W
Sol
10,371
943
92
8
0
195,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role