Player Matchup

Anhur
Anhur
BioMxss
Anhur
Level 88
God Stats
4W - 3L
1,697 SR
Queue Stats
117W - 122L
1,387 Elo+
Party 2
Thanatos
Thanatos
Diamond8Sparton
Thanatos
Level 35
God Stats
16W - 14L
1,501 SR
Queue Stats
157W - 153L
1,512 Elo+
Solo
Sun Wukong
Sun Wukong
KaapstadBoy
Sun Wukong
Level 16
God Stats
5W - 5L
1,500 SR
Queue Stats
17W - 22L
1,323 Elo+
Party 2
Sylvanus
Sylvanus
Lookinboy
Sylvanus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,122 Elo+
Solo
Janus
Janus
xxXer0xx
Janus
Level 36
God Stats
0W - 4L
1,404 SR
Queue Stats
90W - 101L
1,419 Elo+
Solo
Team Averages
Level 41
1,520 SR
1,352 Elo+

VS

Team Averages
Level 62
1,472 SR
1,440 Elo+
Set
Set
Addictioη
Set
Level 48
God Stats
3W - 1L
1,633 SR
Queue Stats
162W - 126L
1,577 Elo+
Party 1
Achilles
Achilles
Diiiias
Achilles
Level 34
God Stats
9W - 8L
1,438 SR
Queue Stats
210W - 210L
1,467 Elo+
Solo
Olorun
Olorun
MaadeInHeaven
Olorun
Level 152
God Stats
2W - 3L
1,500 SR
Queue Stats
40W - 34L
1,587 Elo+
Party 1
Neith
Neith
TheKhorne
Neith
Level 47
God Stats
48W - 69L
1,400 SR
Queue Stats
159W - 269L
1,290 Elo+
Party 3
Cthulhu
Cthulhu
wardus
Cthulhu
Level 28
God Stats
60W - 78L
1,389 SR
Queue Stats
109W - 160L
1,279 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BioMxss
Anhur
9
2 / 3 / 2
5,691
474
5,620
7,338
2,052
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
10
2 / 5 / 4
6,087
507
7,601
9,828
3,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
KaapstadBoy
Sun Wukong
11
2 / 4 / 0
6,559
547
3,173
10,880
7,932
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
Lookinboy
Sylvanus
8
0 / 2 / 1
4,713
393
2,042
5,862
3,348
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Janus
xxXer0xx
Janus
8
2 / 4 / 2
5,794
483
2,620
4,215
1,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 3
7,567
631
7,506
7,432
2,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Achilles
Diiiias
Achilles
13
2 / 2 / 3
7,435
620
4,877
8,367
5,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
7 / 2 / 2
8,438
703
7,212
8,719
2,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
TheKhorne
Neith
9
0 / 2 / 3
5,338
445
3,162
4,311
1,005
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
wardus
Cthulhu
10
3 / 1 / 1
5,807
484
4,563
9,628
4,339
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
8
Kills
18
18
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
L
Anhur
BioMxss
Anhur
2
3
2
1
L
Thanatos
2
5
4
0.8
W
Achilles
Diiiias
Achilles
2
2
3
1.75
L
Sun Wukong
KaapstadBoy
Sun Wukong
2
4
0
0.5
L
Sylvanus
Lookinboy
Sylvanus
0
2
1
0.25
W
7
2
2
4
W
Neith
TheKhorne
Neith
0
2
3
0.75
W
Cthulhu
wardus
Cthulhu
3
1
1
3.5
L
Janus
xxXer0xx
Janus
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,056
Damage
27,320
38,123
Taken
38,457
18,311
Mitigated
16,842
14,428
Healing
13,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,506
4,264
0
2,147
7,432
2,984
535
890
6,542
0
44,118
L
Anhur
BioMxss
Anhur
5,620
2,631
0
2,841
7,338
2,052
0
2,948
4,390
0
29,373
L
Thanatos
7,601
2,050
0
7,322
9,828
3,829
0
3,671
6,157
0
37,817
W
Achilles
Diiiias
Achilles
4,877
1,337
0
2,694
8,367
5,979
159
0
8,367
0
42,086
L
Sun Wukong
KaapstadBoy
Sun Wukong
3,173
912
0
2,712
10,880
7,932
0
0
10,174
0
37,822
L
Sylvanus
Lookinboy
Sylvanus
2,042
765
494
749
5,862
3,348
0
3,536
2,326
7,998
0
W
7,212
3,810
68
3,203
8,719
2,535
878
1,508
7,211
43,079
0
W
Neith
TheKhorne
Neith
3,162
1,372
0
1,747
4,311
1,005
382
497
3,814
0
23,481
W
Cthulhu
wardus
Cthulhu
4,563
312
0
3,658
9,628
4,339
402
1,767
7,861
22,424
0
L
Janus
xxXer0xx
Janus
2,620
825
0
310
4,215
1,150
0
1,620
2,595
17,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,844
Gold Earned
34,585
258
Minions Killed
336
0
Camps Cleared
0
982,739
Distance Traveled
1,107,494
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,567
631
67
6
0
262,336
1
L
Anhur
5,691
474
65
5
0
216,460
3
L
Thanatos
6,087
507
60
5
0
216,129
3
W
Achilles
7,435
620
94
8
0
237,430
0
L
Sun Wukong
6,559
547
82
7
0
208,454
0
L
Sylvanus
4,713
393
17
1
0
205,903
1
W
Olorun
8,438
703
86
7
0
202,129
4
W
Neith
5,338
445
49
4
0
204,116
1
W
Cthulhu
5,807
484
40
3
0
201,483
1
L
Janus
5,794
483
34
3
0
135,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role