Player Matchup

Ganesha
Ganesha
DonCupra
Ganesha
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
360W - 360L
1,520 Elo+
Party 1
Hou Yi
Hou Yi
Flatterflünz
Hou Yi
Level 75
God Stats
1W - 3L
1,500 SR
Queue Stats
162W - 160L
1,533 Elo+
Party 1
Jing Wei
Jing Wei
Gradus187
Jing Wei
Level 79
God Stats
0W - 1L
1,254 SR
Queue Stats
20W - 24L
1,432 Elo+
Solo
Olorun
Olorun
MiriRiam
Olorun
Level 129
God Stats
0W - 2L
1,316 SR
Queue Stats
117W - 120L
1,432 Elo+
Solo
Ravana
Ravana
Sirmuu
Ravana
Level 101
God Stats
1W - 2L
1,670 SR
Queue Stats
203W - 192L
1,530 Elo+
Solo
Team Averages
Level 88
1,448 SR
1,489 Elo+

VS

Team Averages
Level 86
1,588 SR
1,504 Elo+
Pele
Pele
 
Pele
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Eskim0123
Morgan Le Fay
Level 78
God Stats
8W - 1L
1,551 SR
Queue Stats
130W - 123L
1,558 Elo+
Party 2
Bacchus
Bacchus
Hunor420
Bacchus
Level 66
God Stats
26W - 24L
1,442 SR
Queue Stats
465W - 681L
1,350 Elo+
Solo
Cupid
Cupid
fasterwq
Cupid
Level 85
God Stats
4W - 1L
1,667 SR
Queue Stats
493W - 477L
1,546 Elo+
Solo
Fenrir
Fenrir
ozzyozzy
Fenrir
Level 77
God Stats
4W - 1L
1,780 SR
Queue Stats
118W - 103L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DonCupra
Ganesha
8
0 / 3 / 5
4,797
480
3,104
6,361
3,812
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
5 / 2 / 1
5,856
586
6,167
5,272
1,425
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Gradus187
Jing Wei
10
0 / 1 / 1
5,672
567
1,745
4,715
1,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
MiriRiam
Olorun
8
1 / 6 / 0
5,011
501
2,205
6,850
1,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
Sirmuu
Ravana
9
2 / 2 / 1
5,806
581
2,317
5,042
1,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
3 / 2 / 3
6,004
600
3,567
7,178
1,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
Eskim0123
Morgan Le Fay
11
2 / 1 / 0
6,108
611
3,921
3,681
1,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Hunor420
Bacchus
8
1 / 2 / 5
5,439
544
2,378
6,369
3,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cupid
fasterwq
Cupid
10
3 / 3 / 2
5,922
592
4,217
5,682
1,307
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
ozzyozzy
Fenrir
12
5 / 0 / 0
6,775
678
5,534
5,339
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
8
Kills
14
14
Deaths
8
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
2
3
2.25
L
Ganesha
DonCupra
Ganesha
0
3
5
0.83
W
Morgan Le Fay
Eskim0123
Morgan Le Fay
2
1
0
2
L
5
2
1
2.75
L
Jing Wei
Gradus187
Jing Wei
0
1
1
0.5
W
Bacchus
Hunor420
Bacchus
1
2
5
1.75
L
Olorun
MiriRiam
Olorun
1
6
0
0.17
L
Ravana
Sirmuu
Ravana
2
2
1
1.25
W
Cupid
fasterwq
Cupid
3
3
2
1.33
W
Fenrir
ozzyozzy
Fenrir
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,538
Damage
19,617
28,240
Taken
28,249
10,334
Mitigated
10,849
7,201
Healing
9,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,567
686
0
3,548
7,178
1,845
0
578
6,600
0
33,277
L
Ganesha
DonCupra
Ganesha
3,104
611
74
1,370
6,361
3,812
0
1,943
4,418
9,621
0
W
Morgan Le Fay
Eskim0123
Morgan Le Fay
3,921
184
0
575
3,681
1,058
442
202
3,479
36,436
0
L
6,167
2,880
0
1,618
5,272
1,425
0
762
4,510
0
31,538
L
Jing Wei
Gradus187
Jing Wei
1,745
345
116
1,987
4,715
1,529
0
2,994
1,721
0
27,048
W
Bacchus
Hunor420
Bacchus
2,378
283
0
1,394
6,369
3,305
116
1,616
4,753
7,073
0
L
Olorun
MiriRiam
Olorun
2,205
930
0
1,268
6,850
1,830
0
0
6,850
18,138
0
L
Ravana
Sirmuu
Ravana
2,317
274
0
768
5,042
1,738
0
600
4,442
0
32,625
W
Cupid
fasterwq
Cupid
4,217
2,663
96
1,647
5,682
1,307
173
977
4,705
0
33,722
W
Fenrir
ozzyozzy
Fenrir
5,534
1,170
0
2,487
5,339
3,334
604
2,152
3,187
0
31,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,142
Gold Earned
30,248
243
Minions Killed
301
0
Camps Cleared
0
896,391
Distance Traveled
967,141
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,004
600
71
7
0
210,971
0
L
Ganesha
4,797
480
6
1
0
177,193
2
W
Morgan Le Fay
6,108
611
81
8
0
193,335
3
L
Hou Yi
5,856
586
66
7
0
189,233
2
L
Jing Wei
5,672
567
66
7
0
192,315
3
W
Bacchus
5,439
544
12
1
0
189,321
0
L
Olorun
5,011
501
41
4
0
160,113
4
L
Ravana
5,806
581
64
6
0
177,537
2
W
Cupid
5,922
592
70
7
0
180,724
4
W
Fenrir
6,775
678
67
7
0
192,790
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role