Player Matchup

He Bo
He Bo
 
He Bo
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
BlondeBoy
Chaac
Level 128
God Stats
4W - 6L
1,558 SR
Queue Stats
314W - 234L
1,671 Elo+
Party 2
Cthulhu
Cthulhu
Jessmaster117
Cthulhu
Level 87
God Stats
31W - 26L
1,637 SR
Queue Stats
229W - 186L
1,614 Elo+
Party 2
Team Averages
Level 118
1,565 SR
1,595 Elo+

VS

Team Averages
Level 84
1,635 SR
1,633 Elo+
Cthulhu
Cthulhu
Baylifeqt
Cthulhu
Level 43
God Stats
12W - 5L
1,361 SR
Queue Stats
21W - 14L
1,576 Elo+
Party 1
Cupid
Cupid
Devon
Cupid
Level 85
God Stats
13W - 4L
1,743 SR
Queue Stats
107W - 59L
1,671 Elo+
Party 1
Scylla
Scylla
Kaceytron
Scylla
Level 125
God Stats
3W - 0L
1,802 SR
Queue Stats
155W - 107L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
4 / 5 / 5
12,096
605
16,181
15,003
6,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
BlondeBoy
Chaac
15
5 / 9 / 5
12,107
605
18,793
24,824
17,351
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
15
3 / 4 / 6
11,800
590
14,809
24,273
35,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Baylifeqt
Cthulhu
18
5 / 0 / 11
12,913
646
14,703
21,361
35,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cupid
Devon
Cupid
19
10 / 5 / 8
14,326
716
25,216
23,011
12,020
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
Kaceytron
Scylla
16
3 / 7 / 12
12,442
622
12,702
16,781
7,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
49
12
Kills
18
18
Deaths
12
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
5
5
1.3
W
Cthulhu
Baylifeqt
Cthulhu
5
0
11
10.5
L
Chaac
BlondeBoy
Chaac
5
9
5
0.83
W
Cupid
Devon
Cupid
10
5
8
2.8
L
Cthulhu
3
4
6
1.5
W
Scylla
Kaceytron
Scylla
3
7
12
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,783
Damage
52,621
64,100
Taken
61,153
59,345
Mitigated
54,634
10,133
Healing
17,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
16,181
214
179
3,150
15,003
6,498
502
6,370
8,124
39,935
0
W
Cthulhu
Baylifeqt
Cthulhu
14,703
1,433
198
5,411
21,361
35,102
90
10,770
10,591
42,409
0
L
Chaac
BlondeBoy
Chaac
18,793
4,591
0
5,464
24,824
17,351
702
9,819
14,134
0
53,354
W
Cupid
Devon
Cupid
25,216
15,195
1,472
10,068
23,011
12,020
2,232
11,530
11,481
0
79,496
L
Cthulhu
14,809
535
832
508
24,273
35,496
66
9,099
14,437
39,359
0
W
Scylla
Kaceytron
Scylla
12,702
987
0
250
16,781
7,512
981
8,690
8,091
43,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,003
Gold Earned
39,681
184
Minions Killed
205
0
Camps Cleared
0
1,031,878
Distance Traveled
1,094,708
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
12,096
605
61
3
0
319,479
1
W
Cthulhu
12,913
646
53
3
0
366,459
0
L
Chaac
12,107
605
73
4
0
347,555
0
W
Cupid
14,326
716
90
5
0
361,499
5
L
Cthulhu
11,800
590
50
3
0
364,844
0
W
Scylla
12,442
622
62
3
0
366,750
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role