Player Matchup

Neith
Neith
Swoop BASSxDROP
Neith
Level 128
God Stats
118W - 68L
1,647 SR
Queue Stats
597W - 387L
1,649 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Swoop707
Morgan Le Fay
Level 126
God Stats
23W - 9L
1,637 SR
Queue Stats
380W - 275L
1,588 Elo+
Party 2
Cthulhu
Cthulhu
ytihsprime
Cthulhu
Level 129
God Stats
24W - 14L
1,516 SR
Queue Stats
435W - 358L
1,562 Elo+
Party 2
Team Averages
Level 128
1,600 SR
1,600 Elo+

VS

Team Averages
Level 104
1,549 SR
1,491 Elo+
Osiris
Osiris
GlenHavok
Osiris
Level 158
God Stats
2W - 2L
1,485 SR
Queue Stats
45W - 55L
1,476 Elo+
Party 1
Zhong Kui
Zhong Kui
Goldenmidget15
Zhong Kui
Level 64
God Stats
3W - 1L
1,662 SR
Queue Stats
330W - 483L
1,347 Elo+
Solo
Anubis
Anubis
jungle_or_troll_
Anubis
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 18L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 2
10,424
579
12,681
16,146
6,024
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Swoop707
Morgan Le Fay
15
1 / 3 / 6
11,028
613
15,215
15,772
5,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ytihsprime
Cthulhu
15
3 / 5 / 4
11,172
621
10,640
21,518
22,627
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
GlenHavok
Osiris
17
8 / 1 / 4
12,435
691
18,895
21,030
26,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
Goldenmidget15
Zhong Kui
12
1 / 3 / 2
10,427
579
7,696
16,752
10,172
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
4 / 3 / 9
12,532
696
21,213
19,623
11,258
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
7
Kills
13
13
Deaths
7
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Osiris
GlenHavok
Osiris
8
1
4
10
W
Zhong Kui
Goldenmidget15
Zhong Kui
1
3
2
0.67
L
3
5
2
0.8
L
Morgan Le Fay
Swoop707
Morgan Le Fay
1
3
6
1.33
W
4
3
9
2.83
L
Cthulhu
ytihsprime
Cthulhu
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,536
Damage
47,804
53,436
Taken
57,405
34,050
Mitigated
48,357
8,309
Healing
28,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
GlenHavok
Osiris
18,895
3,380
838
7,670
21,030
26,927
364
8,539
12,491
8,971
45,145
W
Zhong Kui
Goldenmidget15
Zhong Kui
7,696
250
695
8,299
16,752
10,172
1,688
7,800
8,952
27,393
0
L
12,681
3,363
0
2,999
16,146
6,024
328
7,843
7,739
0
50,139
L
Morgan Le Fay
Swoop707
Morgan Le Fay
15,215
572
299
3,155
15,772
5,399
81
10,823
4,564
37,864
0
W
21,213
1,207
0
11,083
19,623
11,258
338
9,516
10,107
71,907
0
L
Cthulhu
ytihsprime
Cthulhu
10,640
780
558
1,298
21,518
22,627
22
12,208
8,160
26,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,624
Gold Earned
35,394
160
Minions Killed
196
0
Camps Cleared
0
977,309
Distance Traveled
910,907
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,435
691
44
2
0
363,920
2
W
Zhong Kui
10,427
579
51
3
0
255,315
2
L
Neith
10,424
579
70
4
0
287,909
0
L
Morgan Le Fay
11,028
613
54
3
0
342,063
6
W
Anubis
12,532
696
101
6
0
291,672
0
L
Cthulhu
11,172
621
36
2
0
347,337
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role