Player Matchup

Ares
Ares
NobLord13
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
Paolo_albo
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
Victor C4756
Rama
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Guan Yu
Guan Yu
XxTim_ToxicxX
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
wolf-Doberski
Gilgamesh
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 2
1,500 SR
1,500 Elo+

VS

Team Averages
Level 30
1,549 SR
1,320 Elo+
Sol
Sol
 
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Not-_-Cr11cl
King Arthur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,182 Elo+
Party 1
Cabrakan
Cabrakan
STEVEN00779
Cabrakan
Level 109
God Stats
21W - 23L
1,553 SR
Queue Stats
406W - 404L
1,499 Elo+
Party 1
Scylla
Scylla
braianboca2016
Scylla
Level 7
God Stats
1W - 1L
1,693 SR
Queue Stats
1W - 7L
917 Elo+
Solo
Artemis
Artemis
chrileone
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
1 / 3 / 1
7,115
395
854
4,788
2,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

4
0 / 4 / 0
5,191
288
1,166
4,436
1,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 14 / 3
6,550
364
920
15,382
4,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
11
1 / 12 / 0
7,085
394
3,194
17,199
11,777
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gilgamesh
wolf-Doberski
Gilgamesh
8
0 / 3 / 0
6,326
351
1,153
7,809
2,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
9 / 0 / 3
10,480
582
5,244
12,778
5,675
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Not-_-Cr11cl
King Arthur
8
1 / 4 / 5
7,069
393
1,026
6,532
3,084
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
STEVEN00779
Cabrakan
15
16 / 2 / 7
10,557
587
16,404
12,286
7,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

6
0 / 2 / 0
6,216
345
28
2,489
422
Artemis
chrileone
Artemis
14
10 / 1 / 9
9,564
531
11,000
6,373
2,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
60
2
Kills
36
36
Deaths
9
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
0
3
10.5
L
Ares
1
3
1
0.5
W
King Arthur
Not-_-Cr11cl
King Arthur
1
4
5
0.88
L
0
4
0
0
W
Cabrakan
STEVEN00779
Cabrakan
16
2
7
9.75
L
0
14
3
0.11
L
Guan Yu
1
12
0
0.08
W
0
2
0
0
W
Artemis
chrileone
Artemis
10
1
9
14.5
L
Gilgamesh
wolf-Doberski
Gilgamesh
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,287
Damage
33,702
49,614
Taken
40,458
22,535
Mitigated
19,066
4,464
Healing
10,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,244
2,478
102
6,410
12,778
5,675
5,632
255
12,523
64,821
0
L
Ares
854
31
0
750
4,788
2,067
0
1,448
3,340
5,863
0
W
King Arthur
Not-_-Cr11cl
King Arthur
1,026
360
0
500
6,532
3,084
214
143
6,389
0
9,342
L
1,166
575
0
0
4,436
1,356
117
3,462
974
0
4,974
W
Cabrakan
STEVEN00779
Cabrakan
16,404
2,100
0
2,304
12,286
7,440
317
493
11,163
52,432
0
L
920
726
0
149
15,382
4,839
138
7,695
7,687
0
8,395
L
Guan Yu
3,194
950
158
1,474
17,199
11,777
87
6,361
10,838
0
26,971
W
28
28
0
0
2,489
422
0
0
2,489
2,063
0
W
Artemis
chrileone
Artemis
11,000
7,846
0
1,186
6,373
2,445
3,336
218
6,155
0
45,538
L
Gilgamesh
wolf-Doberski
Gilgamesh
1,153
217
0
1,933
7,809
2,496
0
2,710
5,099
0
22,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,267
Gold Earned
43,886
128
Minions Killed
282
0
Camps Cleared
0
987,853
Distance Traveled
1,275,430
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,480
582
119
7
0
305,646
3
L
Ares
7,115
395
12
1
0
125,736
1
W
King Arthur
7,069
393
14
1
0
186,359
0
L
Thor
5,191
288
9
1
0
114,903
1
W
Cabrakan
10,557
587
86
5
0
294,755
0
L
Rama
6,550
364
6
0
0
241,553
1
L
Guan Yu
7,085
394
45
3
0
308,457
0
W
Scylla
6,216
345
6
0
0
214,008
0
W
Artemis
9,564
531
57
3
0
274,662
1
L
Gilgamesh
6,326
351
56
3
0
197,204
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role