Player Matchup

Ymir
Ymir
Anima0407
Ymir
Level 23
God Stats
1W - 1L
1,728 SR
Queue Stats
66W - 53L
1,408 Elo+
Solo
He Bo
He Bo
NoyerAlv
He Bo
Level 27
God Stats
1W - 3L
1,662 SR
Queue Stats
33W - 27L
1,292 Elo+
Solo
Thor
Thor
Omniel1666
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,297 Elo+
Party 1
Chaac
Chaac
Renzokuken-Lord
Chaac
Level 69
God Stats
13W - 18L
1,298 SR
Queue Stats
39W - 39L
1,250 Elo+
Party 1
Anhur
Anhur
deadpool97961
Anhur
Level 8
God Stats
0W - 1L
1,301 SR
Queue Stats
16W - 23L
1,262 Elo+
Party 1
Team Averages
Level 28
1,498 SR
1,302 Elo+

VS

Team Averages
Level 24
1,482 SR
1,339 Elo+
Olorun
Olorun
Edgno
Olorun
Level 25
God Stats
5W - 1L
1,452 SR
Queue Stats
55W - 65L
1,296 Elo+
Solo
Jing Wei
Jing Wei
LyssaAran
Jing Wei
Level 29
God Stats
30W - 23L
1,557 SR
Queue Stats
79W - 89L
1,420 Elo+
Party 2
Bellona
Bellona
SSJ4_Kazikai
Bellona
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 9L
1,357 Elo+
Party 2
Zhong Kui
Zhong Kui
mcbeehive
Zhong Kui
Level 29
God Stats
20W - 16L
1,400 SR
Queue Stats
125W - 140L
1,345 Elo+
Solo
Pele
Pele
papiuno1
Pele
Level 28
God Stats
6W - 0L
1,500 SR
Queue Stats
25W - 28L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
4 / 8 / 3
8,493
447
8,212
21,199
23,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
NoyerAlv
He Bo
13
3 / 9 / 2
8,474
446
13,707
14,481
4,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 8 / 3
7,198
379
4,985
10,472
2,946
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 3 / 0
10,154
534
10,035
20,626
14,536
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
1 / 6 / 0
8,118
427
2,918
9,429
3,103
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Edgno
Olorun
16
9 / 4 / 3
10,939
576
11,363
16,648
6,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jing Wei
LyssaAran
Jing Wei
16
3 / 3 / 4
9,779
515
4,360
10,423
3,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
SSJ4_Kazikai
Bellona
16
7 / 1 / 6
11,801
621
13,072
19,569
18,094
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
mcbeehive
Zhong Kui
16
6 / 3 / 5
10,681
562
12,549
12,474
8,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
17
9 / 2 / 1
11,128
586
11,180
11,024
5,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
13
Kills
34
34
Deaths
13
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ymir
4
8
3
0.69
W
Olorun
Edgno
Olorun
9
4
3
2.63
W
Jing Wei
LyssaAran
Jing Wei
3
3
4
1.67
L
He Bo
NoyerAlv
He Bo
3
9
2
0.44
L
0
8
3
0.19
L
5
3
0
1.67
W
Bellona
SSJ4_Kazikai
Bellona
7
1
6
10
L
1
6
0
0.17
W
Zhong Kui
mcbeehive
Zhong Kui
6
3
5
2.83
W
Pele
9
2
1
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,857
Damage
52,524
76,207
Taken
70,138
48,099
Mitigated
41,866
12,713
Healing
21,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
8,212
1,626
214
4,597
21,199
23,090
90
7,242
13,957
37,886
0
W
Olorun
Edgno
Olorun
11,363
6,502
209
5,638
16,648
6,789
4,756
9,469
6,671
52,242
3,911
W
Jing Wei
LyssaAran
Jing Wei
4,360
2,797
0
5,225
10,423
3,321
1,910
3,730
6,527
0
49,928
L
He Bo
NoyerAlv
He Bo
13,707
660
0
1,141
14,481
4,424
0
4,871
9,610
42,753
0
L
4,985
1,850
0
0
10,472
2,946
0
2,744
7,728
198
30,707
L
10,035
1,426
0
6,511
20,626
14,536
516
6,900
13,700
0
51,409
W
Bellona
SSJ4_Kazikai
Bellona
13,072
5,227
0
1,196
19,569
18,094
146
4,299
15,052
0
67,559
L
2,918
1,630
0
250
9,429
3,103
688
872
8,557
0
39,246
W
Zhong Kui
mcbeehive
Zhong Kui
12,549
826
0
6,044
12,474
8,257
4,723
2,680
9,756
53,920
0
W
Pele
11,180
3,842
0
3,548
11,024
5,405
0
1,009
10,015
0
79,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,437
Gold Earned
54,328
337
Minions Killed
524
0
Camps Cleared
0
1,588,305
Distance Traveled
1,794,318
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,493
447
53
3
0
310,623
4
W
Olorun
10,939
576
102
5
0
320,421
1
W
Jing Wei
9,779
515
88
5
0
323,935
0
L
He Bo
8,474
446
58
3
0
312,518
0
L
Thor
7,198
379
64
3
0
259,675
1
L
Chaac
10,154
534
87
5
0
369,165
5
W
Bellona
11,801
621
93
5
0
416,031
7
L
Anhur
8,118
427
75
4
0
336,324
1
W
Zhong Kui
10,681
562
122
6
0
356,287
1
W
Pele
11,128
586
119
6
0
377,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role