Player Matchup

Merlin
Merlin
 
Merlin
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
BrokenPatch
Bakasura
Level 29
God Stats
2W - 2L
1,449 SR
Queue Stats
190W - 203L
1,523 Elo+
Solo
Ganesha
Ganesha
PasaSerko
Ganesha
Level 128
God Stats
15W - 8L
1,712 SR
Queue Stats
57W - 50L
1,617 Elo+
Party 2
Artemis
Artemis
SylverStone
Artemis
Level 5
God Stats
2W - 0L
1,707 SR
Queue Stats
4W - 2L
1,777 Elo+
Solo
Team Averages
Level 36
1,574 SR
1,584 Elo+

VS

Team Averages
Level 14
1,520 SR
1,549 Elo+
Cthulhu
Cthulhu
Dankmemes1242
Cthulhu
Level 11
God Stats
0W - 3L
1,290 SR
Queue Stats
11W - 14L
1,415 Elo+
Party 1
Susano
Susano
DelleDK
Susano
Level 6
God Stats
1W - 1L
1,718 SR
Queue Stats
7W - 9L
1,822 Elo+
Party 1
Bacchus
Bacchus
HunnBatz
Bacchus
Level 18
God Stats
18W - 17L
1,552 SR
Queue Stats
152W - 199L
1,546 Elo+
Solo
Agni
Agni
Keriat420
Agni
Level 27
God Stats
27W - 16L
1,729 SR
Queue Stats
70W - 43L
1,736 Elo+
Solo
Medusa
Medusa
PABL0DIAZ
Medusa
Level 10
God Stats
0W - 1L
1,309 SR
Queue Stats
3W - 9L
1,228 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 1 / 3
8,760
584
2,782
4,557
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cupid
 
Cupid
12
3 / 4 / 7
7,371
491
5,737
7,084
2,102
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
BrokenPatch
Bakasura
15
12 / 2 / 0
9,703
647
6,314
9,067
4,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
PasaSerko
Ganesha
13
0 / 3 / 13
8,304
554
6,434
11,966
8,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
SylverStone
Artemis
17
3 / 2 / 2
9,819
655
5,253
10,167
3,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
1 / 3 / 6
7,096
473
6,712
8,584
6,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Susano
DelleDK
Susano
11
4 / 5 / 1
6,685
446
3,152
8,077
2,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
HunnBatz
Bacchus
13
2 / 3 / 0
7,730
515
3,908
8,080
11,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Agni
14
3 / 2 / 0
8,239
549
4,523
6,133
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
PABL0DIAZ
Medusa
9
2 / 6 / 4
6,204
414
5,001
8,307
2,334
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
19
Kills
12
12
Deaths
19
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
3
2.5
W
Cupid
 
Cupid
3
4
7
1.63
W
Bakasura
BrokenPatch
Bakasura
12
2
0
6
L
Cthulhu
1
3
6
1.33
L
Susano
DelleDK
Susano
4
5
1
0.9
L
Bacchus
HunnBatz
Bacchus
2
3
0
0.67
L
Agni
3
2
0
1.5
L
Medusa
PABL0DIAZ
Medusa
2
6
4
0.67
W
Ganesha
PasaSerko
Ganesha
0
3
13
2.17
W
Artemis
SylverStone
Artemis
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,520
Damage
23,296
42,841
Taken
39,181
19,711
Mitigated
23,752
16,966
Healing
6,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,782
92
0
1,881
4,557
1,599
358
2,022
2,535
60,171
0
W
Cupid
 
Cupid
5,737
3,499
348
2,203
7,084
2,102
0
3,106
3,978
0
23,819
W
Bakasura
BrokenPatch
Bakasura
6,314
3,861
0
4,606
9,067
4,305
1,217
3,662
5,405
0
43,473
L
Cthulhu
6,712
1,010
75
1,520
8,584
6,181
270
2,044
6,039
22,742
0
L
Susano
DelleDK
Susano
3,152
616
0
748
8,077
2,139
423
2,368
5,422
0
26,717
L
Bacchus
HunnBatz
Bacchus
3,908
1,341
0
1,777
8,080
11,319
0
0
8,080
36,877
7,372
L
Agni
4,523
183
0
1,272
6,133
1,779
32
2,003
3,985
53,582
0
L
Medusa
PABL0DIAZ
Medusa
5,001
3,068
0
1,560
8,307
2,334
261
3,235
4,767
0
18,667
W
Ganesha
PasaSerko
Ganesha
6,434
738
0
2,252
11,966
8,083
164
2,874
9,092
31,460
0
W
Artemis
SylverStone
Artemis
5,253
2,897
0
5,676
10,167
3,622
2,060
3,207
6,960
0
72,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,957
Gold Earned
35,954
445
Minions Killed
321
0
Camps Cleared
0
1,418,070
Distance Traveled
1,283,990
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,760
584
122
8
0
293,957
6
W
Cupid
7,371
491
79
5
0
266,736
5
W
Bakasura
9,703
647
99
7
0
351,766
4
L
Cthulhu
7,096
473
36
2
0
265,114
5
L
Susano
6,685
446
40
3
0
283,458
0
L
Bacchus
7,730
515
81
5
0
236,276
3
L
Agni
8,239
549
122
8
0
289,444
4
L
Medusa
6,204
414
42
3
0
209,698
4
W
Ganesha
8,304
554
5
0
0
275,469
1
W
Artemis
9,819
655
140
9
0
230,142
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role