Player Matchup

Izanami
Izanami
DionysusLO
Izanami
Level 89
God Stats
33W - 29L
1,509 SR
Queue Stats
780W - 750L
1,427 Elo+
Solo
Gilgamesh
Gilgamesh
N0L1M1T23
Gilgamesh
Level 128
God Stats
9W - 8L
1,550 SR
Queue Stats
374W - 366L
1,407 Elo+
Solo
Chaac
Chaac
ShootaDaKid
Chaac
Level 87
God Stats
12W - 5L
1,680 SR
Queue Stats
296W - 288L
1,411 Elo+
Solo
Artemis
Artemis
TetchyPegasus53
Artemis
Level 103
God Stats
0W - 1L
1,463 SR
Queue Stats
25W - 23L
1,379 Elo+
Solo
Fenrir
Fenrir
sonichadospiral
Fenrir
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 148L
1,521 Elo+
Solo
Team Averages
Level 100
1,540 SR
1,429 Elo+

VS

Team Averages
Level 117
1,482 SR
1,458 Elo+
Janus
Janus
 
Janus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
BIGGIEMACTASTIC
Vamana
Level 138
God Stats
1W - 1L
1,264 SR
Queue Stats
110W - 119L
1,416 Elo+
Party 2
Izanami
Izanami
MethodOnlineUk
Izanami
Level 57
God Stats
2W - 2L
1,420 SR
Queue Stats
27W - 36L
1,353 Elo+
Party 2
Aphrodite
Aphrodite
Mstrshake85
Aphrodite
Level 120
God Stats
8W - 1L
1,725 SR
Queue Stats
764W - 730L
1,496 Elo+
Solo
Fafnir
Fafnir
butterycrisps
Fafnir
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
203W - 176L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DionysusLO
Izanami
20
14 / 5 / 7
12,528
1,044
31,370
14,998
6,651
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
N0L1M1T23
Gilgamesh
18
3 / 4 / 17
11,569
964
13,206
26,752
19,496
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
3 / 6 / 10
9,618
802
12,342
19,059
18,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 9 / 7
7,948
662
13,294
13,989
5,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
3 / 7 / 9
10,276
856
5,910
13,645
12,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
6 / 5 / 19
10,962
914
19,238
14,935
7,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
8 / 6 / 18
11,465
955
16,406
26,954
53,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
8 / 5 / 9
10,268
856
17,114
13,346
7,254
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
Mstrshake85
Aphrodite
18
7 / 3 / 19
11,589
966
10,918
13,594
16,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 5 / 20
9,643
804
11,632
28,389
47,653
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
116
23
Kills
31
31
Deaths
24
50
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
5
19
3.1
W
8
6
18
2.83
L
Izanami
DionysusLO
Izanami
14
5
7
3.5
W
8
5
9
2.5
W
Aphrodite
Mstrshake85
Aphrodite
7
3
19
5.5
L
Gilgamesh
N0L1M1T23
Gilgamesh
3
4
17
2.88
L
3
6
10
1.33
L
0
9
7
0.39
W
2
5
20
2.4
L
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,122
Damage
75,308
88,443
Taken
97,218
63,221
Mitigated
132,634
31,093
Healing
35,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
19,238
650
239
1,923
14,935
7,288
950
181
14,668
35,333
0
W
16,406
6,206
750
5,843
26,954
53,456
848
560
24,915
1,208
30,142
L
Izanami
DionysusLO
Izanami
31,370
18,275
1,390
3,089
14,998
6,651
629
9,949
5,049
0
52,915
W
17,114
14,058
1,865
2,164
13,346
7,254
1,979
174
13,083
0
29,962
W
Aphrodite
Mstrshake85
Aphrodite
10,918
2,163
8,365
6,097
13,594
16,983
912
201
13,393
24,270
0
L
Gilgamesh
N0L1M1T23
Gilgamesh
13,206
1,997
1,451
9,377
26,752
19,496
252
10,515
16,237
2,399
23,829
L
12,342
2,009
954
6,928
19,059
18,569
401
7,438
11,621
0
24,393
L
13,294
4,836
767
2,431
13,989
5,989
108
7,639
6,350
0
17,881
W
11,632
4,362
643
7,133
28,389
47,653
379
205
27,829
17,857
0
L
5,910
1,897
2,070
2,636
13,645
12,516
0
6,807
6,838
0
8,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,939
Gold Earned
53,927
114
Minions Killed
121
0
Camps Cleared
0
1,044,688
Distance Traveled
1,109,168
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,962
914
41
3
0
236,528
0
W
Vamana
11,465
955
20
2
0
251,512
0
L
Izanami
12,528
1,044
57
5
0
198,314
1
W
Izanami
10,268
856
18
2
0
200,005
0
W
Aphrodite
11,589
966
32
3
0
225,850
1
L
Gilgamesh
11,569
964
28
2
0
230,826
0
L
Chaac
9,618
802
13
1
0
207,999
0
L
Artemis
7,948
662
9
1
0
173,976
0
W
Fafnir
9,643
804
10
1
0
195,273
0
L
Fenrir
10,276
856
7
1
0
233,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role