Player Matchup

Fenrir
Fenrir
GLEIDISON-BH
Fenrir
Level 6
God Stats
3W - 4L
1,146 SR
Queue Stats
8W - 12L
1,298 Elo+
Solo
Izanami
Izanami
Jhonkira9904
Izanami
Level 6
God Stats
8W - 11L
1,476 SR
Queue Stats
30W - 49L
1,373 Elo+
Party 3
Raijin
Raijin
MrPrudentino
Raijin
Level 25
God Stats
0W - 2L
1,274 SR
Queue Stats
95W - 112L
1,443 Elo+
Party 3
Cthulhu
Cthulhu
Ragna viki
Cthulhu
Level 6
God Stats
2W - 3L
1,347 SR
Queue Stats
11W - 16L
1,247 Elo+
Solo
Kuzenbo
Kuzenbo
xXK1NGDWXx
Kuzenbo
Level 23
God Stats
7W - 6L
1,587 SR
Queue Stats
43W - 52L
1,476 Elo+
Party 3
Team Averages
Level 13
1,366 SR
1,367 Elo+

VS

Team Averages
Level 18
1,478 SR
1,343 Elo+
Nu Wa
Nu Wa
Brenda_AMarq
Nu Wa
Level 38
God Stats
43W - 43L
1,550 SR
Queue Stats
95W - 147L
1,452 Elo+
Party 1
Medusa
Medusa
CaioOA813
Medusa
Level 18
God Stats
20W - 36L
1,440 SR
Queue Stats
35W - 54L
1,395 Elo+
Party 1
Hun Batz
Hun Batz
ItsDaiki
Hun Batz
Level 6
God Stats
1W - 2L
1,297 SR
Queue Stats
5W - 10L
1,311 Elo+
Party 2
Ares
Ares
itszeykk
Ares
Level 8
God Stats
3W - 3L
1,433 SR
Queue Stats
7W - 15L
1,291 Elo+
Party 2
Serqet
Serqet
talitamassella
Serqet
Level 19
God Stats
2W - 4L
1,668 SR
Queue Stats
36W - 84L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
4 / 21 / 8
14,178
945
20,260
35,278
16,920
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Jhonkira9904
Izanami
20
4 / 5 / 9
14,865
991
15,770
22,337
13,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Raijin
20
8 / 4 / 7
15,481
1,032
30,145
16,521
5,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Ragna viki
Cthulhu
18
0 / 2 / 0
11,279
752
787
5,744
2,028
Kuzenbo
xXK1NGDWXx
Kuzenbo
20
0 / 6 / 14
13,772
918
13,014
32,653
47,736
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

0

VS

Team 2 Tickets

191

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 0 / 20
17,487
1,166
40,930
15,682
7,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
CaioOA813
Medusa
20
7 / 1 / 20
15,873
1,058
16,144
16,123
9,756
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
ItsDaiki
Hun Batz
20
7 / 5 / 12
15,227
1,015
19,448
16,330
8,945
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ares
20
7 / 5 / 17
14,359
957
15,455
27,557
24,021
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
4 / 5 / 10
13,182
879
10,385
14,066
6,517
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
117
16
Kills
38
38
Deaths
16
38
Assists
79
Player
Kills
Deaths
Assists
KDA
W
13
0
20
23
W
Medusa
CaioOA813
Medusa
7
1
20
17
L
Fenrir
4
21
8
0.38
W
Hun Batz
ItsDaiki
Hun Batz
7
5
12
2.6
L
Izanami
Jhonkira9904
Izanami
4
5
9
1.7
L
Raijin
8
4
7
2.88
L
Cthulhu
Ragna viki
Cthulhu
0
2
0
0
W
Ares
7
5
17
3.1
W
4
5
10
1.8
L
Kuzenbo
xXK1NGDWXx
Kuzenbo
0
6
14
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,976
Damage
102,362
112,533
Taken
89,758
86,089
Mitigated
56,975
7,382
Healing
5,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
40,930
11,292
334
3,578
15,682
7,736
0
7,968
7,714
82,297
0
W
Medusa
CaioOA813
Medusa
16,144
9,017
0
602
16,123
9,756
0
10,276
5,847
0
51,419
L
Fenrir
20,260
5,948
0
1,797
35,278
16,920
0
14,978
19,613
0
52,982
W
Hun Batz
ItsDaiki
Hun Batz
19,448
8,063
0
959
16,330
8,945
0
8,452
7,878
0
44,988
L
Izanami
Jhonkira9904
Izanami
15,770
11,031
0
595
22,337
13,987
0
11,651
10,172
0
43,074
L
Raijin
30,145
5,255
132
1,089
16,521
5,418
0
7,603
7,951
66,800
0
L
Cthulhu
Ragna viki
Cthulhu
787
139
0
0
5,744
2,028
0
3,831
1,763
5,331
0
W
Ares
15,455
3,487
0
0
27,557
24,021
0
11,291
16,266
22,063
0
W
10,385
3,757
0
0
14,066
6,517
0
5,959
8,107
0
11,454
L
Kuzenbo
xXK1NGDWXx
Kuzenbo
13,014
4,594
909
2,860
32,653
47,736
0
18,322
13,523
28,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,575
Gold Earned
76,128
213
Minions Killed
259
3
Camps Cleared
9
1,166,416
Distance Traveled
1,231,062
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
17,487
1,166
109
7
1
233,895
0
W
Medusa
15,873
1,058
79
5
1
266,316
0
L
Fenrir
14,178
945
53
4
0
279,569
0
W
Hun Batz
15,227
1,015
44
3
7
217,626
0
L
Izanami
14,865
991
40
3
0
260,252
0
L
Raijin
15,481
1,032
85
6
1
265,036
0
L
Cthulhu
11,279
752
1
0
0
63,240
0
W
Ares
14,359
957
13
1
0
296,038
0
W
Serqet
13,182
879
14
1
0
217,187
3
L
Kuzenbo
13,772
918
34
2
2
298,319
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role