Player Matchup

Bellona
Bellona
 
Bellona
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
IlluminatiOlimac
Tiamat
Level 117
God Stats
20W - 14L
1,579 SR
Queue Stats
728W - 635L
1,520 Elo+
Party 1
Hou Yi
Hou Yi
Optimus_Arca257
Hou Yi
Level 58
God Stats
2W - 0L
1,697 SR
Queue Stats
261W - 192L
1,483 Elo+
Party 1
Aphrodite
Aphrodite
ro-ling-paperz
Aphrodite
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 29L
1,493 Elo+
Party 1
Team Averages
Level 81
1,555 SR
1,499 Elo+

VS

Team Averages
Level 90
1,495 SR
1,430 Elo+
Nemesis
Nemesis
Lord_Sticks315
Nemesis
Level 100
God Stats
16W - 18L
1,514 SR
Queue Stats
44W - 56L
1,482 Elo+
Party 3
Ganesha
Ganesha
MadladGigachad
Ganesha
Level 121
God Stats
2W - 2L
1,736 SR
Queue Stats
41W - 60L
1,470 Elo+
Party 3
Anhur
Anhur
PapaTut9701
Anhur
Level 28
God Stats
21W - 34L
1,520 SR
Queue Stats
239W - 299L
1,301 Elo+
Party 2
Eset
Eset
SasquatchShaman
Eset
Level 153
God Stats
13W - 15L
1,494 SR
Queue Stats
249W - 266L
1,564 Elo+
Party 3
Fenrir
Fenrir
toastydonkey333
Fenrir
Level 48
God Stats
0W - 5L
1,211 SR
Queue Stats
240W - 301L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
4 / 0 / 0
7,388
672
2,590
3,275
2,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
 
Da Ji
10
1 / 1 / 2
6,043
549
2,639
5,890
1,764
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 0 / 2
6,670
606
6,024
4,139
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 1 / 4
5,835
530
2,365
5,906
1,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
ro-ling-paperz
Aphrodite
9
1 / 1 / 1
5,469
497
1,977
3,238
864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
5,578
507
1,052
7,006
2,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 0 / 2
4,803
437
1,523
3,507
2,281
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

8
0 / 2 / 1
4,586
417
784
3,347
951
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 1 / 2
5,777
525
3,988
6,400
2,071
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 5 / 0
4,876
443
1,208
5,639
2,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
10
Kills
3
3
Deaths
10
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
0
0
4
W
Da Ji
 
Da Ji
1
1
2
2
W
4
0
2
5
L
2
2
0
1
L
0
0
2
1
W
0
1
4
2
L
0
2
1
0.25
L
1
1
2
2
W
Aphrodite
ro-ling-paperz
Aphrodite
1
1
1
1.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,595
Damage
8,555
22,448
Taken
25,899
9,185
Mitigated
9,836
9,969
Healing
4,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
2,590
1,461
0
1,779
3,275
2,422
0
0
3,275
0
46,187
W
Da Ji
 
Da Ji
2,639
236
0
910
5,890
1,764
0
965
4,925
0
32,157
W
6,024
491
0
2,098
4,139
2,488
0
2,406
1,692
34,857
0
L
1,052
232
0
275
7,006
2,351
0
1,549
5,327
0
30,632
L
1,523
38
0
597
3,507
2,281
0
1,170
2,125
13,504
0
W
2,365
807
92
1,895
5,906
1,647
270
1,146
4,701
0
29,197
L
784
465
0
404
3,347
951
0
1,485
1,695
0
13,225
L
3,988
284
128
2,291
6,400
2,071
0
2,702
3,348
34,421
0
W
Aphrodite
ro-ling-paperz
Aphrodite
1,977
207
1,364
1,831
3,238
864
132
1,207
2,031
17,434
0
L
1,208
315
0
392
5,639
2,182
0
216
5,403
0
17,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,405
Gold Earned
25,620
340
Minions Killed
239
0
Camps Cleared
0
1,059,024
Distance Traveled
1,030,873
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,388
672
105
10
0
213,341
3
W
Da Ji
6,043
549
60
5
0
228,157
0
W
Tiamat
6,670
606
69
6
0
220,679
3
L
Nemesis
5,578
507
65
6
0
226,945
0
L
Ganesha
4,803
437
4
0
0
209,457
3
W
Hou Yi
5,835
530
50
5
0
191,951
4
L
Anhur
4,586
417
43
4
0
205,366
0
L
Eset
5,777
525
80
7
0
187,979
5
W
Aphrodite
5,469
497
56
5
0
204,896
5
L
Fenrir
4,876
443
47
4
0
201,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role