Player Matchup

Loki
Loki
Jacobiannn
Loki
Level 3
God Stats
1W - 5L
1,256 SR
Queue Stats
50W - 66L
1,153 Elo+
Party 1
Baba Yaga
Baba Yaga
TikiG
Baba Yaga
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 24L
1,153 Elo+
Party 1
Mulan
Mulan
TrickDaddyYLD
Mulan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 35L
1,348 Elo+
Solo
Merlin
Merlin
squamoose2
Merlin
Level 5
God Stats
0W - 7L
1,159 SR
Queue Stats
15W - 26L
954 Elo+
Party 1
Chiron
Chiron
swxsh
Chiron
Level 16
God Stats
7W - 13L
1,500 SR
Queue Stats
11W - 21L
1,153 Elo+
Party 1
Team Averages
Level 9
1,383 SR
1,152 Elo+

VS

Team Averages
Level 23
1,571 SR
1,401 Elo+
Thor
Thor
Brandonpjb
Thor
Level 23
God Stats
1W - 0L
1,601 SR
Queue Stats
47W - 34L
1,403 Elo+
Solo
Osiris
Osiris
Dramoric
Osiris
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Hel
Hel
H2Ohmlyde145
Hel
Level 24
God Stats
5W - 5L
1,465 SR
Queue Stats
52W - 53L
1,381 Elo+
Solo
Tiamat
Tiamat
Jmages
Tiamat
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,359 Elo+
Solo
Medusa
Medusa
Virtousox
Medusa
Level 16
God Stats
21W - 35L
1,789 SR
Queue Stats
400W - 438L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 7 / 6
11,344
473
9,011
14,539
7,370
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
TikiG
Baba Yaga
16
5 / 11 / 7
11,006
459
12,392
16,686
6,990
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 6 / 5
12,410
517
18,689
19,581
12,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
squamoose2
Merlin
15
2 / 8 / 7
9,958
415
13,270
17,385
7,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
swxsh
Chiron
15
7 / 10 / 5
10,896
454
14,420
17,037
7,142
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 12
13,804
575
10,596
20,431
12,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Dramoric
Osiris
17
4 / 6 / 6
11,726
489
7,444
21,573
14,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
14 / 6 / 13
13,788
575
18,283
23,935
9,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
Jmages
Tiamat
18
5 / 5 / 6
12,191
508
13,617
18,578
13,650
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
Virtousox
Medusa
18
8 / 6 / 15
12,201
508
15,727
15,678
5,729
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
94
27
Kills
42
42
Deaths
27
30
Assists
52
Player
Kills
Deaths
Assists
KDA
W
11
4
12
4.25
W
Osiris
Dramoric
Osiris
4
6
6
1.17
W
14
6
13
3.42
L
6
7
6
1.29
W
Tiamat
Jmages
Tiamat
5
5
6
1.6
L
Baba Yaga
TikiG
Baba Yaga
5
11
7
0.77
L
7
6
5
1.58
W
Medusa
Virtousox
Medusa
8
6
15
2.58
L
Merlin
squamoose2
Merlin
2
8
7
0.69
L
Chiron
swxsh
Chiron
7
10
5
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,782
Damage
65,667
85,228
Taken
100,195
41,507
Mitigated
55,821
11,284
Healing
40,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,596
3,150
0
5,194
20,431
12,152
2,001
3,819
16,332
0
80,348
W
Osiris
Dramoric
Osiris
7,444
2,880
443
7,044
21,573
14,843
2,410
1,067
19,858
0
55,562
W
18,283
1,962
7,843
12,019
23,935
9,447
1,558
7,863
15,996
69,314
0
L
9,011
2,535
0
500
14,539
7,370
308
4,687
9,792
0
33,655
W
Tiamat
Jmages
Tiamat
13,617
2,523
24
5,951
18,578
13,650
725
7,973
10,409
69,930
0
L
Baba Yaga
TikiG
Baba Yaga
12,392
1,903
0
2,513
16,686
6,990
473
6,502
9,911
39,944
0
L
18,689
5,370
0
2,175
19,581
12,558
2,748
4,742
14,777
452
86,833
W
Medusa
Virtousox
Medusa
15,727
9,676
0
2,268
15,678
5,729
2,307
5,376
10,248
0
53,080
L
Merlin
squamoose2
Merlin
13,270
1,310
0
4,068
17,385
7,447
0
8,183
9,090
60,145
0
L
Chiron
swxsh
Chiron
14,420
5,342
329
1,699
17,037
7,142
637
6,876
9,758
0
43,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,614
Gold Earned
63,710
400
Minions Killed
504
0
Camps Cleared
0
1,888,431
Distance Traveled
2,087,325
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,804
575
125
5
0
441,478
1
W
Osiris
11,726
489
80
3
0
422,152
3
W
Hel
13,788
575
109
5
0
439,668
1
L
Loki
11,344
473
51
2
0
377,639
0
W
Tiamat
12,191
508
126
5
0
385,118
1
L
Baba Yaga
11,006
459
52
2
0
368,440
3
L
Mulan
12,410
517
146
6
0
398,266
2
W
Medusa
12,201
508
64
3
0
398,909
3
L
Merlin
9,958
415
92
4
0
363,823
1
L
Chiron
10,896
454
59
2
0
380,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role