Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
AscendRanger
Cu Chulainn
Level 126
God Stats
8W - 6L
1,520 SR
Queue Stats
228W - 178L
1,605 Elo+
Party 1
Artemis
Artemis
BareRays
Artemis
Level 88
God Stats
8W - 3L
1,608 SR
Queue Stats
337W - 253L
1,607 Elo+
Party 1
Ares
Ares
Casinfire24
Ares
Level 28
God Stats
24W - 4L
2,014 SR
Queue Stats
59W - 27L
1,704 Elo+
Party 1
Cthulhu
Cthulhu
browniejack
Cthulhu
Level 86
God Stats
3W - 1L
1,573 SR
Queue Stats
84W - 52L
1,626 Elo+
Party 1
Team Averages
Level 83
1,643 SR
1,608 Elo+

VS

Team Averages
Level 92
1,542 SR
1,529 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
DC3698
Chang'e
Level 140
God Stats
11W - 12L
1,666 SR
Queue Stats
442W - 481L
1,547 Elo+
Party 3
Jing Wei
Jing Wei
KAOS_OreoWitAfro
Jing Wei
Level 92
God Stats
7W - 4L
1,703 SR
Queue Stats
460W - 433L
1,575 Elo+
Party 2
Kali
Kali
SinatraaBurn
Kali
Level 49
God Stats
3W - 3L
1,342 SR
Queue Stats
168W - 167L
1,526 Elo+
Party 2
Ganesha
Ganesha
TheTwistedAngel
Ganesha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
18
5 / 7 / 8
10,878
518
9,192
12,570
5,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
AscendRanger
Cu Chulainn
20
9 / 1 / 8
12,410
591
18,071
19,281
11,799
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
BareRays
Artemis
17
9 / 4 / 8
11,333
540
15,436
14,770
5,031
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
4 / 1 / 12
11,236
535
10,367
19,768
22,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
browniejack
Cthulhu
19
3 / 2 / 4
10,950
521
9,209
16,515
13,393
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
20
3 / 4 / 1
12,527
597
22,314
23,053
13,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
DC3698
Chang'e
18
8 / 4 / 2
11,875
565
15,530
19,942
9,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 8 / 2
9,038
430
10,438
18,547
5,325
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 6 / 2
10,983
523
8,310
19,030
9,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 10 / 1
8,624
411
1,620
14,096
11,502
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
23
30
Kills
15
15
Deaths
32
40
Assists
8
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
5
7
8
1.29
L
Sylvanus
 
Sylvanus
3
4
1
0.88
W
Cu Chulainn
AscendRanger
Cu Chulainn
9
1
8
13
W
Artemis
BareRays
Artemis
9
4
8
3.25
W
4
1
12
10
L
Chang'e
DC3698
Chang'e
8
4
2
2.25
L
0
8
2
0.13
L
4
6
2
0.83
L
0
10
1
0.05
W
Cthulhu
browniejack
Cthulhu
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,275
Damage
58,212
82,904
Taken
94,668
58,236
Mitigated
48,946
19,668
Healing
33,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
9,192
2,565
147
2,447
12,570
5,228
552
6,518
6,052
69,102
4,735
L
Sylvanus
 
Sylvanus
22,314
7,826
94
10,529
23,053
13,026
562
8,520
14,533
97,648
19,852
W
Cu Chulainn
AscendRanger
Cu Chulainn
18,071
4,186
0
3,189
19,281
11,799
0
6,176
13,105
13,782
72,068
W
Artemis
BareRays
Artemis
15,436
9,294
0
5,600
14,770
5,031
0
6,047
8,723
0
75,719
W
10,367
512
0
2,655
19,768
22,785
0
6,744
13,024
33,666
0
L
Chang'e
DC3698
Chang'e
15,530
1,083
1,541
8,519
19,942
9,382
698
7,639
12,303
84,646
0
L
10,438
7,985
0
5,869
18,547
5,325
1,310
5,268
13,279
0
56,894
L
8,310
4,737
0
6,645
19,030
9,711
1,283
4,748
14,282
0
68,317
L
1,620
364
0
0
14,096
11,502
813
5,178
8,918
23,682
0
W
Cthulhu
browniejack
Cthulhu
9,209
416
471
5,159
16,515
13,393
290
12,251
4,264
72,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,807
Gold Earned
53,047
546
Minions Killed
550
0
Camps Cleared
0
2,045,944
Distance Traveled
1,918,546
26
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
10,878
518
131
6
0
374,825
6
L
Sylvanus
12,527
597
192
9
0
294,674
0
W
Cu Chulainn
12,410
591
122
6
0
466,405
0
W
Artemis
11,333
540
118
6
0
378,044
5
W
Ares
11,236
535
23
1
0
407,451
11
L
Chang'e
11,875
565
144
7
0
388,486
0
L
Jing Wei
9,038
430
85
4
0
403,345
5
L
Kali
10,983
523
107
5
0
456,222
0
L
Ganesha
8,624
411
22
1
0
375,819
0
W
Cthulhu
10,950
521
152
7
0
419,219
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role