Player Matchup

King Arthur
King Arthur
I-Onii-chan69-I
King Arthur
Level 28
God Stats
38W - 37L
1,581 SR
Queue Stats
148W - 131L
1,491 Elo+
Solo
Arachne
Arachne
Not_A_Pro_Jungle
Arachne
Level 28
God Stats
11W - 8L
1,642 SR
Queue Stats
77W - 65L
1,720 Elo+
Solo
Bakasura
Bakasura
Slug_cat19
Bakasura
Level 14
God Stats
6W - 7L
1,371 SR
Queue Stats
9W - 11L
1,438 Elo+
Solo
Sylvanus
Sylvanus
Zte-junior
Sylvanus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,720 Elo+
Solo
Sol
Sol
bunnyT-T
Sol
Level 15
God Stats
4W - 5L
1,872 SR
Queue Stats
42W - 52L
1,503 Elo+
Solo
Team Averages
Level 18
1,593 SR
1,575 Elo+

VS

Team Averages
Level 17
1,524 SR
1,577 Elo+
Rama
Rama
BeijosMeLiga666
Rama
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,513 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Gatoraaid
Morgan Le Fay
Level 22
God Stats
6W - 6L
1,500 SR
Queue Stats
52W - 59L
1,707 Elo+
Solo
Bellona
Bellona
Siilent_Voiid
Bellona
Level 28
God Stats
5W - 3L
1,474 SR
Queue Stats
101W - 132L
1,596 Elo+
Solo
Kuzenbo
Kuzenbo
Zenon_Blackform
Kuzenbo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 88L
1,508 Elo+
Solo
Thanatos
Thanatos
xLoopsy
Thanatos
Level 14
God Stats
4W - 1L
1,647 SR
Queue Stats
23W - 16L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
I-Onii-chan69-I
King Arthur
15
2 / 5 / 4
9,224
485
12,706
19,204
14,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
3 / 4 / 2
9,678
509
9,278
14,516
5,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
Slug_cat19
Bakasura
12
0 / 11 / 0
7,839
413
3,884
14,643
4,868
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Zte-junior
Sylvanus
10
0 / 12 / 2
7,656
403
5,797
19,861
7,369
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 9 / 0
9,257
487
7,306
16,150
6,637
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 5
12,191
642
16,876
13,848
6,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
Gatoraaid
Morgan Le Fay
16
12 / 3 / 8
11,540
607
19,048
16,558
7,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
17
4 / 1 / 7
11,588
610
7,604
13,521
16,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 0 / 12
10,871
572
6,843
14,146
19,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
xLoopsy
Thanatos
18
14 / 3 / 5
12,755
671
17,694
15,548
7,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
76
9
Kills
39
41
Deaths
9
8
Assists
37
Player
Kills
Deaths
Assists
KDA
W
7
2
5
4.75
W
Morgan Le Fay
Gatoraaid
Morgan Le Fay
12
3
8
5.33
L
King Arthur
I-Onii-chan69-I
King Arthur
2
5
4
0.8
L
3
4
2
1
W
Bellona
4
1
7
7.5
L
Bakasura
Slug_cat19
Bakasura
0
11
0
0
W
2
0
12
8
L
Sylvanus
Zte-junior
Sylvanus
0
12
2
0.08
L
4
9
0
0.44
W
Thanatos
xLoopsy
Thanatos
14
3
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,971
Damage
68,065
84,374
Taken
73,621
38,843
Mitigated
56,896
15,918
Healing
34,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,876
15,684
0
7,199
13,848
6,213
9,913
2,809
10,827
0
94,777
W
Morgan Le Fay
Gatoraaid
Morgan Le Fay
19,048
3,164
0
6,236
16,558
7,332
2,451
5,778
10,560
72,673
0
L
King Arthur
I-Onii-chan69-I
King Arthur
12,706
1,281
0
6,218
19,204
14,120
120
4,025
15,179
6,843
41,627
L
9,278
6,217
0
3,971
14,516
5,849
0
1,593
12,830
0
62,640
W
Bellona
7,604
2,194
0
3,308
13,521
16,546
2,696
1,935
10,796
0
72,652
L
Bakasura
Slug_cat19
Bakasura
3,884
2,377
0
958
14,643
4,868
540
5,085
9,456
0
33,442
W
6,843
2,894
0
893
14,146
19,368
730
2,462
10,974
25,677
0
L
Sylvanus
Zte-junior
Sylvanus
5,797
1,573
438
1,775
19,861
7,369
99
9,529
10,302
15,671
0
L
7,306
1,390
0
2,558
16,150
6,637
1,139
5,434
10,716
40,409
0
W
Thanatos
xLoopsy
Thanatos
17,694
5,034
0
17,226
15,548
7,437
723
2,596
12,231
0
93,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,654
Gold Earned
58,945
368
Minions Killed
579
0
Camps Cleared
0
1,662,700
Distance Traveled
1,742,149
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,191
642
163
9
0
340,135
0
W
Morgan Le Fay
11,540
607
108
6
0
338,880
1
L
King Arthur
9,224
485
77
4
0
384,496
7
L
Arachne
9,678
509
110
6
0
402,174
13
W
Bellona
11,588
610
139
7
0
335,031
2
L
Bakasura
7,839
413
91
5
0
346,402
3
W
Kuzenbo
10,871
572
36
2
0
332,154
5
L
Sylvanus
7,656
403
21
1
0
280,578
0
L
Sol
9,257
487
69
4
0
249,050
1
W
Thanatos
12,755
671
133
7
0
395,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role