Player Matchup

Hun Batz
Hun Batz
DrakeStuh
Hun Batz
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
100W - 79L
1,678 Elo+
Party 2
Bellona
Bellona
Novacaane
Bellona
Level 8
God Stats
10W - 5L
1,568 SR
Queue Stats
152W - 115L
1,675 Elo+
Party 2
Ra
Ra
SkunkRat
Ra
Level 23
God Stats
73W - 63L
1,546 SR
Queue Stats
108W - 98L
1,540 Elo+
Solo
Ymir
Ymir
SmiteElite
Ymir
Level 7
God Stats
6W - 5L
1,710 SR
Queue Stats
14W - 12L
1,685 Elo+
Solo
Neith
Neith
la_digrisita
Neith
Level 26
God Stats
4W - 0L
1,819 SR
Queue Stats
147W - 130L
1,587 Elo+
Solo
Team Averages
Level 16
1,629 SR
1,633 Elo+

VS

Team Averages
Level 27
1,708 SR
1,569 Elo+
Tsukuyomi
Tsukuyomi
BakaShintjee
Tsukuyomi
Level 8
God Stats
15W - 19L
1,713 SR
Queue Stats
95W - 114L
1,559 Elo+
Party 1
Ymir
Ymir
ESCΑNΦR
Ymir
Level 6
God Stats
8W - 8L
1,665 SR
Queue Stats
111W - 128L
1,849 Elo+
Solo
Neith
Neith
Malex01
Neith
Level 25
God Stats
14W - 16L
1,655 SR
Queue Stats
33W - 46L
1,457 Elo+
Solo
Ares
Ares
SeñorFilipino
Ares
Level 5
God Stats
2W - 2L
1,822 SR
Queue Stats
2W - 3L
1,548 Elo+
Solo
Scylla
Scylla
kPrOfBiMpLiZcUiT
Scylla
Level 93
God Stats
1W - 4L
1,687 SR
Queue Stats
566W - 548L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DrakeStuh
Hun Batz
17
8 / 0 / 11
11,526
607
7,685
9,852
4,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bellona
Novacaane
Bellona
18
8 / 0 / 5
11,525
607
10,624
13,921
16,018
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
14 / 2 / 14
11,845
623
20,468
11,103
5,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 2 / 14
10,949
576
7,058
16,182
20,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
8 / 1 / 13
11,316
596
11,095
9,081
3,731
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BakaShintjee
Tsukuyomi
11
0 / 14 / 3
7,022
370
6,648
18,300
6,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
15
1 / 5 / 0
9,130
481
10,445
20,742
17,313
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Malex01
Neith
9
1 / 7 / 2
7,250
382
4,395
9,176
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 8 / 2
6,565
346
1,276
10,357
9,812
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 10 / 0
8,943
471
6,780
13,126
3,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
12
44
Kills
5
5
Deaths
44
57
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BakaShintjee
Tsukuyomi
0
14
3
0.11
W
Hun Batz
DrakeStuh
Hun Batz
8
0
11
13.5
L
Ymir
1
5
0
0.2
L
Neith
Malex01
Neith
1
7
2
0.29
W
Bellona
Novacaane
Bellona
8
0
5
10.5
L
0
8
2
0.13
W
14
2
14
10.5
W
6
2
14
6.5
L
3
10
0
0.3
W
8
1
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,930
Damage
29,544
60,139
Taken
71,701
49,511
Mitigated
39,423
25,462
Healing
7,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BakaShintjee
Tsukuyomi
6,648
2,110
0
2,443
18,300
6,169
165
5,547
12,599
0
33,294
W
Hun Batz
DrakeStuh
Hun Batz
7,685
1,641
0
4,758
9,852
4,156
833
1,988
7,700
0
67,841
L
Ymir
10,445
2,612
0
2,557
20,742
17,313
0
6,488
14,106
69,707
0
L
Neith
Malex01
Neith
4,395
2,280
0
1,330
9,176
2,504
0
4,896
4,178
0
24,111
W
Bellona
Novacaane
Bellona
10,624
2,737
0
5,929
13,921
16,018
2,620
6,105
7,640
0
58,956
L
1,276
167
0
480
10,357
9,812
0
5,700
4,517
6,088
0
W
20,468
1,588
4,727
6,447
11,103
5,152
2,970
4,151
6,718
75,246
0
W
7,058
1,570
0
1,186
16,182
20,454
478
4,803
11,319
47,972
8,093
L
6,780
1,502
0
385
13,126
3,625
0
3,938
8,978
48,508
0
W
11,095
3,222
0
2,415
9,081
3,731
4,335
1,003
8,044
0
75,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,161
Gold Earned
38,910
558
Minions Killed
333
0
Camps Cleared
0
1,759,913
Distance Traveled
1,419,405
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,022
370
53
3
0
264,375
0
W
Hun Batz
11,526
607
129
7
0
414,082
2
L
Ymir
9,130
481
127
7
0
316,843
3
L
Neith
7,250
382
46
2
0
236,916
4
W
Bellona
11,525
607
127
7
0
357,524
1
L
Ares
6,565
346
14
1
0
338,810
5
W
Ra
11,845
623
120
6
0
354,462
0
W
Ymir
10,949
576
70
4
0
309,168
4
L
Scylla
8,943
471
93
5
0
262,461
5
W
Neith
11,316
596
112
6
0
324,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role