Player Matchup

Danzaburou
Danzaburou
Kaira228
Danzaburou
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 4L
1,032 Elo+
Party 1
Baron Samedi
Baron Samedi
Melliudos
Baron Samedi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,032 Elo+
Party 1
Cthulhu
Cthulhu
Peelis
Cthulhu
Level 3
God Stats
1W - 2L
1,274 SR
Queue Stats
4W - 4L
1,032 Elo+
Party 1
Loki
Loki
Slainrenat
Loki
Level 8
God Stats
0W - 4L
1,141 SR
Queue Stats
2W - 6L
1,208 Elo+
Solo
Bellona
Bellona
VanyaPRO1010
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 5
1,383 SR
1,161 Elo+

VS

Team Averages
Level 22
1,553 SR
1,353 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
MESP3R
Cupid
Level 16
God Stats
4W - 3L
1,457 SR
Queue Stats
187W - 176L
1,286 Elo+
Solo
Set
Set
WingNut101
Set
Level 24
God Stats
3W - 3L
1,719 SR
Queue Stats
162W - 215L
1,370 Elo+
Solo
Ymir
Ymir
jolesiz
Ymir
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 46L
1,360 Elo+
Party 2
Nike
Nike
tsotsi44
Nike
Level 13
God Stats
11W - 19L
1,590 SR
Queue Stats
15W - 28L
1,251 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kaira228
Danzaburou
11
2 / 3 / 2
7,551
472
6,380
6,971
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Melliudos
Baron Samedi
11
1 / 6 / 3
7,005
438
3,477
7,969
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Peelis
Cthulhu
10
2 / 1 / 1
7,961
498
5,378
7,679
5,631
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
5 / 6 / 2
7,478
467
7,323
9,880
2,702
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
VanyaPRO1010
Bellona
3
0 / 1 / 0
4,751
297
297
2,128
955
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
7 / 2 / 2
8,730
546
7,786
7,391
2,825
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cupid
MESP3R
Cupid
11
1 / 2 / 5
7,421
464
3,193
7,055
2,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 4 / 5
7,722
483
6,366
12,326
6,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ymir
jolesiz
Ymir
12
1 / 1 / 0
8,004
500
1,241
7,017
5,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nike
15
5 / 1 / 1
8,826
552
5,899
7,672
4,800
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
10
Kills
17
17
Deaths
10
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
7
2
2
4
L
Danzaburou
Kaira228
Danzaburou
2
3
2
1
W
Cupid
MESP3R
Cupid
1
2
5
1.75
L
Baron Samedi
Melliudos
Baron Samedi
1
6
3
0.42
L
Cthulhu
Peelis
Cthulhu
2
1
1
2.5
L
5
6
2
1
L
Bellona
VanyaPRO1010
Bellona
0
1
0
0
W
3
4
5
1.38
W
Ymir
jolesiz
Ymir
1
1
0
1
W
Nike
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,855
Damage
24,485
34,627
Taken
41,461
14,193
Mitigated
21,678
6,870
Healing
13,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
7,786
699
119
1,487
7,391
2,825
280
4,325
3,066
41,525
0
L
Danzaburou
Kaira228
Danzaburou
6,380
3,593
0
1,537
6,971
1,997
265
1,272
5,699
0
31,307
W
Cupid
MESP3R
Cupid
3,193
789
582
2,880
7,055
2,390
1,567
874
6,181
0
34,929
L
Baron Samedi
Melliudos
Baron Samedi
3,477
351
447
801
7,969
2,908
0
4,254
3,715
34,004
0
L
Cthulhu
Peelis
Cthulhu
5,378
650
0
1,976
7,679
5,631
0
2,261
5,418
12,344
0
L
7,323
2,785
0
1,609
9,880
2,702
0
2,061
7,819
0
29,519
L
Bellona
VanyaPRO1010
Bellona
297
53
0
500
2,128
955
0
205
1,923
0
4,492
W
6,366
3,280
0
4,993
12,326
6,563
165
1,893
10,433
0
33,558
W
Ymir
jolesiz
Ymir
1,241
215
0
1,497
7,017
5,100
1,330
774
6,243
23,035
0
W
Nike
5,899
739
0
1,697
7,672
4,800
764
1,169
6,503
10,044
33,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,746
Gold Earned
40,703
210
Minions Killed
338
0
Camps Cleared
0
1,107,358
Distance Traveled
1,436,307
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,730
546
78
5
0
262,156
1
L
Danzaburou
7,551
472
63
4
0
243,876
0
W
Cupid
7,421
464
68
4
0
279,902
1
L
Baron Samedi
7,005
438
58
4
0
255,225
1
L
Cthulhu
7,961
498
24
2
0
300,494
3
L
Loki
7,478
467
58
4
0
231,247
3
L
Bellona
4,751
297
7
0
0
76,516
0
W
Set
7,722
483
60
4
0
304,724
0
W
Ymir
8,004
500
36
2
0
288,416
0
W
Nike
8,826
552
96
6
0
301,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role