Player Matchup

Sylvanus
Sylvanus
AbusingWorrier
Sylvanus
Level 84
God Stats
4W - 5L
1,337 SR
Queue Stats
143W - 106L
1,548 Elo+
Party 1
Bellona
Bellona
DivineTemptres
Bellona
Level 146
God Stats
6W - 9L
1,423 SR
Queue Stats
387W - 357L
1,525 Elo+
Party 1
Skadi
Skadi
The Zonker2408
Skadi
Level 6
God Stats
4W - 2L
1,592 SR
Queue Stats
7W - 4L
1,488 Elo+
Party 1
Olorun
Olorun
TheHugasaurus
Olorun
Level 45
God Stats
1W - 1L
1,223 SR
Queue Stats
23W - 19L
1,598 Elo+
Party 1
Zeus
Zeus
thebearslayer89
Zeus
Level 152
God Stats
28W - 8L
1,788 SR
Queue Stats
279W - 237L
1,576 Elo+
Party 1
Team Averages
Level 87
1,473 SR
1,547 Elo+

VS

Team Averages
Level 44
1,515 SR
1,415 Elo+
Morgan Le Fay
Morgan Le Fay
BrickFlippin
Morgan Le Fay
Level 22
God Stats
12W - 16L
1,297 SR
Queue Stats
29W - 59L
1,330 Elo+
Party 2
Cabrakan
Cabrakan
KMartDiscounts
Cabrakan
Level 89
God Stats
30W - 30L
1,486 SR
Queue Stats
352W - 472L
1,401 Elo+
Party 2
Neith
Neith
KingOreo04
Neith
Level 54
God Stats
17W - 15L
1,583 SR
Queue Stats
36W - 40L
1,476 Elo+
Party 3
Ra
Ra
Mango009
Ra
Level 12
God Stats
2W - 2L
1,652 SR
Queue Stats
19W - 24L
1,430 Elo+
Party 3
Gilgamesh
Gilgamesh
PobodyPerfect
Gilgamesh
Level 44
God Stats
20W - 15L
1,559 SR
Queue Stats
181W - 250L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
3 / 1 / 18
11,054
1,105
8,613
13,153
21,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

16
3 / 3 / 18
10,002
1,000
11,407
13,542
14,559
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
1 / 2 / 15
9,324
932
9,585
8,115
4,127
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 2 / 15
10,368
1,037
11,194
5,731
3,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
15 / 0 / 10
13,237
1,324
41,057
3,001
1,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

276

VS

Team 2 Tickets

122

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BrickFlippin
Morgan Le Fay
15
2 / 3 / 4
9,344
934
7,740
14,279
5,766
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
15
2 / 7 / 4
9,168
917
6,456
22,488
23,453
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
16
1 / 5 / 7
9,572
957
12,860
17,840
6,598
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
1 / 9 / 5
9,537
954
6,571
15,724
5,693
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
PobodyPerfect
Gilgamesh
15
2 / 2 / 4
9,221
922
5,055
18,257
14,135
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
32
26
Kills
8
8
Deaths
26
76
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
3
1
18
12
L
Morgan Le Fay
BrickFlippin
Morgan Le Fay
2
3
4
1.33
W
3
3
18
4
L
Cabrakan
2
7
4
0.57
L
Neith
1
5
7
0.9
L
1
9
5
0.39
L
Gilgamesh
PobodyPerfect
Gilgamesh
2
2
4
2
W
1
2
15
4.25
W
4
2
15
5.75
W
15
0
10
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,856
Damage
38,682
43,542
Taken
88,588
44,862
Mitigated
55,645
10,326
Healing
7,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
8,613
555
2,750
3,659
13,153
21,069
0
6,008
7,145
11,583
0
L
Morgan Le Fay
BrickFlippin
Morgan Le Fay
7,740
898
0
313
14,279
5,766
0
9,076
5,203
13,901
0
W
11,407
4,166
0
785
13,542
14,559
0
6,371
7,171
0
22,511
L
Cabrakan
6,456
201
471
1,025
22,488
23,453
0
15,039
7,449
11,394
0
L
Neith
12,860
6,423
0
1,448
17,840
6,598
0
12,816
5,024
0
34,475
L
6,571
456
1,369
1,698
15,724
5,693
0
11,541
4,183
44,631
0
L
Gilgamesh
PobodyPerfect
Gilgamesh
5,055
518
111
888
18,257
14,135
0
11,434
6,823
0
16,524
W
9,585
4,566
0
553
8,115
4,127
0
3,572
4,543
0
19,875
W
11,194
5,004
182
1,354
5,731
3,431
0
3,468
2,263
35,823
3,146
W
41,057
1,985
334
709
3,001
1,676
0
1,348
1,653
71,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,985
Gold Earned
46,842
202
Minions Killed
168
5
Camps Cleared
4
897,627
Distance Traveled
859,956
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,054
1,105
6
1
0
178,680
0
L
Morgan Le Fay
9,344
934
16
2
0
169,630
0
W
Bellona
10,002
1,000
23
2
0
177,742
0
L
Cabrakan
9,168
917
12
1
1
153,727
0
L
Neith
9,572
957
36
4
1
177,739
1
L
Ra
9,537
954
88
9
1
159,504
0
L
Gilgamesh
9,221
922
16
2
1
199,356
0
W
Skadi
9,324
932
23
2
0
183,433
0
W
Olorun
10,368
1,037
73
7
4
165,157
0
W
Zeus
13,237
1,324
77
8
1
192,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role