Player Matchup

Apollo
Apollo
AlexPuu
Apollo
Level 27
God Stats
20W - 9L
1,668 SR
Queue Stats
95W - 70L
1,584 Elo+
Party 3
Cthulhu
Cthulhu
HughCaliber
Cthulhu
Level 26
God Stats
51W - 37L
1,653 SR
Queue Stats
146W - 119L
1,602 Elo+
Party 3
Sol
Sol
SkyNoir503
Sol
Level 26
God Stats
11W - 13L
1,657 SR
Queue Stats
102W - 86L
1,607 Elo+
Party 3
Bacchus
Bacchus
kirxie
Bacchus
Level 26
God Stats
7W - 5L
1,395 SR
Queue Stats
100W - 106L
1,463 Elo+
Party 1
Kali
Kali
шмаравозио
Kali
Level 24
God Stats
7W - 4L
1,546 SR
Queue Stats
92W - 85L
1,538 Elo+
Party 1
Team Averages
Level 26
1,584 SR
1,559 Elo+

VS

Team Averages
Level 4
1,500 SR
1,353 Elo+
Thor
Thor
Kojal99
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,163 Elo+
Party 2
Olorun
Olorun
Theleczek
Olorun
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 22L
1,367 Elo+
Party 2
Ares
Ares
Vicer0
Ares
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
40W - 35L
1,367 Elo+
Party 2
Guan Yu
Guan Yu
simplywojtek
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 49L
1,500 Elo+
Party 2
Artemis
Artemis
twujhomik
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 34L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AlexPuu
Apollo
9
5 / 2 / 3
6,014
547
5,711
6,404
1,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
HughCaliber
Cthulhu
12
5 / 0 / 3
7,176
652
5,964
5,977
5,037
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
6 / 0 / 2
7,303
664
5,211
3,003
1,153
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
kirxie
Bacchus
9
0 / 1 / 6
5,741
522
1,520
6,987
4,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 2 / 6
6,492
590
5,088
6,833
2,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Kojal99
Thor
7
0 / 5 / 2
4,884
444
2,236
9,325
2,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
Theleczek
Olorun
9
1 / 2 / 0
5,270
479
2,708
3,996
1,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ares
Vicer0
Ares
7
0 / 4 / 3
4,950
450
2,970
8,244
4,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
simplywojtek
Guan Yu
9
1 / 4 / 0
4,882
444
3,514
6,577
3,151
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
twujhomik
Artemis
9
3 / 4 / 1
5,520
502
4,705
5,110
1,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
19
Kills
5
5
Deaths
19
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Apollo
AlexPuu
Apollo
5
2
3
3.25
W
Cthulhu
HughCaliber
Cthulhu
5
0
3
6.5
L
Thor
Kojal99
Thor
0
5
2
0.2
W
6
0
2
7
L
Olorun
Theleczek
Olorun
1
2
0
0.5
L
Ares
Vicer0
Ares
0
4
3
0.38
W
Bacchus
kirxie
Bacchus
0
1
6
3
L
Guan Yu
simplywojtek
Guan Yu
1
4
0
0.25
L
Artemis
twujhomik
Artemis
3
4
1
0.88
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,494
Damage
16,133
29,204
Taken
33,252
14,603
Mitigated
12,536
9,073
Healing
5,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AlexPuu
Apollo
5,711
3,003
0
2,158
6,404
1,862
2,798
616
5,788
0
36,020
W
Cthulhu
HughCaliber
Cthulhu
5,964
481
0
1,472
5,977
5,037
1,659
1,684
4,293
34,294
0
L
Thor
Kojal99
Thor
2,236
922
0
1,573
9,325
2,572
0
2,544
6,781
0
20,847
W
5,211
2,330
0
1,867
3,003
1,153
0
914
2,089
35,936
0
L
Olorun
Theleczek
Olorun
2,708
1,648
56
801
3,996
1,375
0
1,879
2,117
20,406
1,897
L
Ares
Vicer0
Ares
2,970
233
0
978
8,244
4,190
0
3,130
5,023
7,974
0
W
Bacchus
kirxie
Bacchus
1,520
254
0
2,255
6,987
4,520
512
628
6,359
9,149
0
L
Guan Yu
simplywojtek
Guan Yu
3,514
412
441
861
6,577
3,151
0
3,916
2,593
0
13,371
L
Artemis
twujhomik
Artemis
4,705
2,668
0
710
5,110
1,248
0
1,067
4,043
0
18,165
W
5,088
2,133
0
1,321
6,833
2,031
0
1,332
5,501
0
36,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,726
Gold Earned
25,506
293
Minions Killed
165
0
Camps Cleared
0
1,055,853
Distance Traveled
1,023,315
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,014
547
58
5
0
188,578
4
W
Cthulhu
7,176
652
67
6
0
198,194
4
L
Thor
4,884
444
40
4
0
171,631
0
W
Sol
7,303
664
91
8
0
222,012
5
L
Olorun
5,270
479
56
5
0
207,377
1
L
Ares
4,950
450
6
1
0
233,433
1
W
Bacchus
5,741
522
12
1
0
222,746
2
L
Guan Yu
4,882
444
31
3
0
215,001
1
L
Artemis
5,520
502
32
3
0
195,873
0
W
Kali
6,492
590
65
6
0
224,323
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role