Player Matchup

Mulan
Mulan
BlueSpirit BB
Mulan
Level 12
God Stats
0W - 1L
1,805 SR
Queue Stats
5W - 4L
1,656 Elo+
Solo
Khepri
Khepri
Maldita-Play-XD
Khepri
Level 6
God Stats
1W - 2L
1,711 SR
Queue Stats
32W - 42L
1,513 Elo+
Party 2
Cernunnos
Cernunnos
Micka-du-49
Cernunnos
Level 28
God Stats
20W - 11L
1,716 SR
Queue Stats
66W - 47L
1,600 Elo+
Party 1
Ymir
Ymir
Raul2007XD
Ymir
Level 4
God Stats
3W - 6L
1,410 SR
Queue Stats
18W - 28L
1,586 Elo+
Party 2
Arachne
Arachne
miel-bidoof
Arachne
Level 24
God Stats
3W - 1L
1,664 SR
Queue Stats
70W - 52L
1,574 Elo+
Party 1
Team Averages
Level 15
1,661 SR
1,586 Elo+

VS

Team Averages
Level 11
1,482 SR
1,429 Elo+
Fenrir
Fenrir
Alph4 Nox
Fenrir
Level 6
God Stats
5W - 1L
1,500 SR
Queue Stats
6W - 1L
1,676 Elo+
Solo
Erlang Shen
Erlang Shen
SWIFTFIZZ
Erlang Shen
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,416 Elo+
Solo
Hel
Hel
V3N0X-_-33
Hel
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 10L
1,407 Elo+
Solo
Zeus
Zeus
Vzi_zv
Zeus
Level 4
God Stats
1W - 3L
1,271 SR
Queue Stats
3W - 4L
1,209 Elo+
Solo
Izanami
Izanami
daft1409
Izanami
Level 26
God Stats
68W - 36L
1,637 SR
Queue Stats
115W - 96L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 1
7,181
312
4,369
13,909
8,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 6 / 2
8,967
390
4,031
15,153
13,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cernunnos
Micka-du-49
Cernunnos
16
5 / 9 / 4
10,853
472
10,814
18,230
7,757
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 10 / 4
9,368
407
1,488
17,338
14,457
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
miel-bidoof
Arachne
20
17 / 5 / 2
14,290
621
26,499
28,378
15,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alph4 Nox
Fenrir
13
2 / 12 / 9
10,272
447
6,385
15,430
4,687
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
SWIFTFIZZ
Erlang Shen
20
11 / 1 / 3
15,094
656
17,483
18,437
16,499
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
4 / 2 / 12
12,630
549
7,410
15,092
12,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zeus
Vzi_zv
Zeus
15
7 / 8 / 8
11,793
513
15,834
10,824
3,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
daft1409
Izanami
20
11 / 3 / 13
15,669
681
26,045
18,659
7,276
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
80
26
Kills
35
36
Deaths
26
13
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alph4 Nox
Fenrir
2
12
9
0.54
L
1
6
1
0.25
L
2
6
2
0.5
L
Cernunnos
Micka-du-49
Cernunnos
5
9
4
0.78
L
1
10
4
0.3
W
Erlang Shen
SWIFTFIZZ
Erlang Shen
11
1
3
12.5
W
4
2
12
5
W
Zeus
Vzi_zv
Zeus
7
8
8
1.38
W
Izanami
daft1409
Izanami
11
3
13
5.83
L
Arachne
miel-bidoof
Arachne
17
5
2
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,201
Damage
73,157
93,008
Taken
78,442
59,745
Mitigated
43,828
19,058
Healing
30,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alph4 Nox
Fenrir
6,385
1,405
0
1,955
15,430
4,687
1,159
284
15,068
0
24,448
L
4,369
550
0
1,723
13,909
8,279
628
783
12,970
0
22,524
L
4,031
1,188
0
1,034
15,153
13,849
645
3,580
11,340
23,749
0
L
Cernunnos
Micka-du-49
Cernunnos
10,814
6,332
0
4,291
18,230
7,757
1,412
5,623
12,248
0
73,075
L
1,488
728
0
0
17,338
14,457
334
4,687
12,511
12,630
0
W
Erlang Shen
SWIFTFIZZ
Erlang Shen
17,483
9,137
0
9,808
18,437
16,499
1,458
1,089
16,910
0
127,055
W
7,410
450
2,952
7,684
15,092
12,351
1,445
1,444
13,648
60,267
0
W
Zeus
Vzi_zv
Zeus
15,834
3,163
0
677
10,824
3,015
1,010
375
10,449
42,004
0
W
Izanami
daft1409
Izanami
26,045
21,503
0
7,293
18,659
7,276
9,194
2,327
16,251
0
123,722
L
Arachne
miel-bidoof
Arachne
26,499
16,478
0
12,010
28,378
15,403
0
7,472
20,695
0
108,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,659
Gold Earned
65,458
375
Minions Killed
577
0
Camps Cleared
0
1,690,142
Distance Traveled
2,010,741
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,272
447
44
2
0
393,637
0
L
Mulan
7,181
312
37
2
0
199,874
6
L
Khepri
8,967
390
49
2
0
345,608
0
L
Cernunnos
10,853
472
125
5
0
355,658
0
L
Ymir
9,368
407
13
1
0
327,020
0
W
Erlang Shen
15,094
656
156
7
0
406,945
0
W
Hel
12,630
549
109
5
0
411,588
0
W
Zeus
11,793
513
69
3
0
388,869
1
W
Izanami
15,669
681
199
9
0
409,702
2
L
Arachne
14,290
621
151
7
0
461,982
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role