Player Matchup

Sol
Sol
BigBoobieBandit2
Sol
Level 29
God Stats
14W - 7L
1,849 SR
Queue Stats
166W - 78L
1,551 Elo+
Party 1
Janus
Janus
Cuddly Waifu
Janus
Level 107
God Stats
8W - 7L
1,581 SR
Queue Stats
314W - 191L
1,586 Elo+
Party 3
Pele
Pele
HammyIsBetter
Pele
Level 136
God Stats
3W - 0L
1,703 SR
Queue Stats
323W - 286L
1,464 Elo+
Party 1
Izanami
Izanami
PacifisticX
Izanami
Level 46
God Stats
1W - 4L
1,226 SR
Queue Stats
352W - 217L
1,555 Elo+
Party 3
Ymir
Ymir
Steven6897
Ymir
Level 68
God Stats
27W - 7L
1,782 SR
Queue Stats
163W - 93L
1,595 Elo+
Party 3
Team Averages
Level 77
1,628 SR
1,550 Elo+

VS

Team Averages
Level 54
1,481 SR
1,506 Elo+
Danzaburou
Danzaburou
AndyBrown72
Danzaburou
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,473 Elo+
Party 2
Fafnir
Fafnir
GooseBear
Fafnir
Level 59
God Stats
0W - 1L
1,526 SR
Queue Stats
13W - 19L
1,451 Elo+
Solo
Olorun
Olorun
OldBoy NBA
Olorun
Level 115
God Stats
0W - 1L
1,452 SR
Queue Stats
60W - 44L
1,551 Elo+
Party 2
Medusa
Medusa
PhAt DucK 24
Medusa
Level 18
God Stats
1W - 2L
1,271 SR
Queue Stats
25W - 29L
1,413 Elo+
Party 2
Neith
Neith
bungo bill
Neith
Level 65
God Stats
5W - 1L
1,654 SR
Queue Stats
59W - 42L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 3 / 15
12,986
1,181
31,169
11,435
5,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
8 / 0 / 23
12,745
1,159
20,384
3,016
1,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
2 / 3 / 16
10,689
972
5,220
9,002
3,658
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
PacifisticX
Izanami
18
8 / 0 / 17
11,409
1,037
13,867
8,215
3,447
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
3 / 1 / 25
10,922
993
7,077
16,805
17,203
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Team 1 Tickets

237

VS

Team 2 Tickets

80

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AndyBrown72
Danzaburou
16
1 / 10 / 4
10,374
943
7,812
19,402
7,565
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
GooseBear
Fafnir
16
0 / 6 / 3
9,123
829
1,621
15,172
17,745
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
OldBoy NBA
Olorun
17
0 / 7 / 5
10,338
940
10,777
13,842
5,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
16
4 / 12 / 2
10,386
944
8,247
21,761
8,268
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Neith
16
2 / 1 / 3
10,454
950
16,017
10,727
4,102
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
24
36
Kills
7
7
Deaths
36
96
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AndyBrown72
Danzaburou
1
10
4
0.3
W
15
3
15
7.5
W
8
0
23
19.5
L
Fafnir
GooseBear
Fafnir
0
6
3
0.25
W
2
3
16
3.33
L
Olorun
OldBoy NBA
Olorun
0
7
5
0.36
W
Izanami
PacifisticX
Izanami
8
0
17
16.5
L
Medusa
4
12
2
0.42
W
3
1
25
15.5
L
Neith
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,717
Damage
44,474
48,473
Taken
80,904
30,773
Mitigated
43,562
5,301
Healing
9,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AndyBrown72
Danzaburou
7,812
2,107
0
1,491
19,402
7,565
0
14,593
4,493
0
19,273
W
31,169
12,136
0
4,524
11,435
5,289
0
3,111
8,324
52,895
3,402
W
20,384
714
0
414
3,016
1,176
0
643
2,373
34,049
0
L
Fafnir
GooseBear
Fafnir
1,621
80
53
1,086
15,172
17,745
0
10,459
4,445
7,152
0
W
5,220
428
0
363
9,002
3,658
0
3,343
5,659
0
25,521
L
Olorun
OldBoy NBA
Olorun
10,777
4,907
944
1,774
13,842
5,882
0
9,388
4,366
49,166
0
W
Izanami
PacifisticX
Izanami
13,867
10,867
0
0
8,215
3,447
0
1,608
6,607
0
36,323
L
Medusa
8,247
5,736
0
1,517
21,761
8,268
0
14,187
7,276
0
20,662
W
7,077
491
0
0
16,805
17,203
0
3,693
13,112
11,578
0
L
Neith
16,017
7,668
0
2,540
10,727
4,102
0
6,911
3,694
0
40,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,751
Gold Earned
50,675
214
Minions Killed
204
11
Camps Cleared
5
1,045,289
Distance Traveled
929,886
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,374
943
22
2
0
183,332
0
W
Sol
12,986
1,181
51
5
2
172,832
1
W
Janus
12,745
1,159
36
3
3
249,903
2
L
Fafnir
9,123
829
15
1
0
146,865
0
W
Pele
10,689
972
51
5
4
201,157
2
L
Olorun
10,338
940
76
7
1
194,141
1
W
Izanami
11,409
1,037
69
6
1
207,261
0
L
Medusa
10,386
944
31
3
1
195,507
0
W
Ymir
10,922
993
7
1
1
214,136
2
L
Neith
10,454
950
60
5
3
210,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role