Player Matchup

Tiamat
Tiamat
Platinum IV
Gabrieljunio058
Tiamat
Platinum IV
Level 160
God Stats
51W - 23L
1,489 SR
Queue Stats
615W - 568L
1,746 MMR
Party 1
Medusa
Medusa
Gold IV
xNikolai_935_
Medusa
Gold IV
Level 127
God Stats
21W - 20L
1,644 SR
Queue Stats
166W - 154L
1,486 MMR
Party 1
Ares
Ares
Platinum II
xStrikeeerx
Ares
Platinum II
Level 155
God Stats
50W - 31L
1,772 SR
Queue Stats
867W - 876L
1,884 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,635 SR
1,705 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,625 SR
1,670 MMR
Kuzenbo
Kuzenbo
Gold IV
Gerjunior2
Kuzenbo
Gold IV
Level 51
God Stats
8W - 3L
1,869 SR
Queue Stats
10W - 3L
1,853 MMR
Party 2
Merlin
Merlin
Silver I
InsanE x FroosT
Merlin
Silver I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,628 MMR
Party 2
Neith
Neith
Gold III
karol 515
Neith
Gold III
Level 140
God Stats
81W - 95L
1,506 SR
Queue Stats
405W - 384L
1,530 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 11
11,425
672
11,651
14,178
9,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
11 / 1 / 3
12,938
761
18,133
17,203
7,442
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 0 / 10
11,400
671
5,003
15,927
15,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AphroditeMorgan Le FayChaacAthenaDanzaburou

VS

Bans
CthulhuGilgameshKumbhakarnaChironYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Gerjunior2
Kuzenbo
13
1 / 6 / 0
10,639
626
10,251
18,703
27,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 4 / 0
10,017
589
13,989
9,452
2,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
karol 515
Neith
13
0 / 5 / 1
9,601
565
8,540
14,080
4,279
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
15
Kills
2
2
Deaths
15
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
1
11
8.5
L
Kuzenbo
Gerjunior2
Kuzenbo
1
6
0
0.17
L
1
4
0
0.25
L
Neith
karol 515
Neith
0
5
1
0.1
W
11
1
3
12.5
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,787
Damage
32,780
47,308
Taken
42,235
32,319
Mitigated
34,397
19,524
Healing
6,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,651
679
390
8,800
14,178
9,358
530
7,938
6,240
53,405
0
L
Kuzenbo
Gerjunior2
Kuzenbo
10,251
3,272
0
2,903
18,703
27,410
52
7,895
10,424
20,289
0
L
13,989
263
0
755
9,452
2,708
60
3,042
6,184
48,270
0
L
Neith
karol 515
Neith
8,540
1,556
0
2,721
14,080
4,279
400
4,711
8,973
0
46,528
W
18,133
4,747
0
5,330
17,203
7,442
3,275
9,496
7,707
0
83,907
W
5,003
25
0
5,004
15,927
15,519
181
6,806
9,121
19,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,763
Gold Earned
30,257
248
Minions Killed
192
0
Camps Cleared
0
961,202
Distance Traveled
856,203
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,425
672
79
5
0
317,109
3
L
Kuzenbo
10,639
626
30
2
0
269,213
0
L
Merlin
10,017
589
69
4
0
314,609
6
L
Neith
9,601
565
93
5
0
272,381
4
W
Medusa
12,938
761
139
8
0
322,243
4
W
Ares
11,400
671
30
2
0
321,850
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role