Player Matchup

Kuzenbo
Kuzenbo
Electro Wrld981
Kuzenbo
Level 102
God Stats
1W - 3L
1,459 SR
Queue Stats
96W - 104L
1,544 Elo+
Party 2
Thanatos
Thanatos
Spiderzombie2
Thanatos
Level 122
God Stats
5W - 3L
1,308 SR
Queue Stats
151W - 161L
1,485 Elo+
Party 1
Anhur
Anhur
Uhdapt
Anhur
Level 153
God Stats
8W - 5L
1,527 SR
Queue Stats
360W - 358L
1,497 Elo+
Party 2
Ah Puch
Ah Puch
Zojobi
Ah Puch
Level 134
God Stats
8W - 6L
1,272 SR
Queue Stats
244W - 253L
1,499 Elo+
Party 1
Ra
Ra
kinslayer1274
Ra
Level 112
God Stats
1W - 4L
1,321 SR
Queue Stats
154W - 162L
1,565 Elo+
Party 1
Team Averages
Level 125
1,377 SR
1,518 Elo+

VS

Team Averages
Level 110
1,474 SR
1,494 Elo+
Zeus
Zeus
Flash iz Trippy
Zeus
Level 106
God Stats
2W - 1L
1,330 SR
Queue Stats
106W - 117L
1,470 Elo+
Solo
Bakasura
Bakasura
Lightsaber cab
Bakasura
Level 120
God Stats
1W - 2L
1,279 SR
Queue Stats
437W - 421L
1,508 Elo+
Party 3
Amaterasu
Amaterasu
LionKing2393
Amaterasu
Level 99
God Stats
5W - 7L
1,356 SR
Queue Stats
305W - 262L
1,498 Elo+
Solo
Izanami
Izanami
Papa Shaner
Izanami
Level 128
God Stats
61W - 32L
1,710 SR
Queue Stats
349W - 332L
1,483 Elo+
Solo
Khepri
Khepri
vIl MUTE lIv
Khepri
Level 97
God Stats
3W - 2L
1,697 SR
Queue Stats
268W - 262L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
7,439
438
4,279
13,876
11,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Thanatos
Spiderzombie2
Thanatos
14
7 / 7 / 2
8,547
503
8,964
15,073
4,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
Uhdapt
Anhur
13
2 / 3 / 4
7,942
467
4,446
13,618
2,864
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
Zojobi
Ah Puch
14
3 / 6 / 2
8,512
501
11,254
13,020
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 5 / 2
8,523
501
6,629
12,577
4,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 4
9,336
549
13,334
7,140
2,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
17
7 / 7 / 4
10,669
628
12,611
16,413
7,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
LionKing2393
Amaterasu
16
5 / 2 / 5
9,946
585
8,089
15,964
13,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Papa Shaner
Izanami
17
5 / 1 / 2
10,055
591
12,122
10,529
3,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
15
1 / 1 / 8
9,251
544
5,653
9,468
9,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
45
16
Kills
22
22
Deaths
16
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
1
4
4
W
4
5
4
1.2
W
Bakasura
7
7
4
1.29
W
Amaterasu
LionKing2393
Amaterasu
5
2
5
3.75
W
Izanami
Papa Shaner
Izanami
5
1
2
6
L
Thanatos
Spiderzombie2
Thanatos
7
7
2
1.14
L
Anhur
Uhdapt
Anhur
2
3
4
1.33
L
Ah Puch
Zojobi
Ah Puch
3
6
2
0.67
L
2
5
2
0.6
W
Khepri
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,572
Damage
51,809
68,164
Taken
59,514
27,709
Mitigated
36,248
29,830
Healing
18,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,279
1,294
0
4,309
13,876
11,517
8
5,090
8,092
21,409
0
W
13,334
0
0
1,114
7,140
2,442
505
2,386
4,554
60,721
0
W
Bakasura
12,611
8,422
0
2,131
16,413
7,223
398
5,240
11,026
0
64,466
W
Amaterasu
LionKing2393
Amaterasu
8,089
2,324
0
5,922
15,964
13,862
0
8,116
7,790
189
53,618
W
Izanami
Papa Shaner
Izanami
12,122
8,129
0
5,967
10,529
3,594
1,000
1,976
8,553
0
97,270
L
Thanatos
Spiderzombie2
Thanatos
8,964
3,736
69
8,682
15,073
4,703
0
3,062
11,292
0
50,981
L
Anhur
Uhdapt
Anhur
4,446
2,338
0
5,599
13,618
2,864
0
2,057
11,527
0
43,171
L
Ah Puch
Zojobi
Ah Puch
11,254
942
0
5,057
13,020
4,286
24
1,672
11,104
51,526
0
L
6,629
607
1,506
4,608
12,577
4,339
209
6,427
5,323
55,234
0
W
Khepri
5,653
1,045
0
3,632
9,468
9,127
145
4,125
5,193
28,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,963
Gold Earned
49,257
410
Minions Killed
523
0
Camps Cleared
0
1,482,846
Distance Traveled
1,583,114
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,439
438
23
1
0
321,420
3
W
Zeus
9,336
549
104
6
0
296,868
0
W
Bakasura
10,669
628
130
8
0
363,080
2
W
Amaterasu
9,946
585
93
5
0
307,831
4
W
Izanami
10,055
591
157
9
0
294,204
9
L
Thanatos
8,547
503
80
5
0
335,989
2
L
Anhur
7,942
467
94
6
0
272,029
3
L
Ah Puch
8,512
501
91
5
0
257,140
1
L
Ra
8,523
501
122
7
0
296,268
1
W
Khepri
9,251
544
39
2
0
321,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role