Player Matchup

Ymir
Ymir
Agashoth
Ymir
Level 39
God Stats
28W - 30L
1,527 SR
Queue Stats
243W - 347L
1,388 Elo+
Party 2
Nox
Nox
EvilDonkyNuts
Nox
Level 23
God Stats
1W - 1L
1,284 SR
Queue Stats
162W - 239L
1,436 Elo+
Party 2
Anhur
Anhur
EvilMable
Anhur
Level 16
God Stats
23W - 41L
1,421 SR
Queue Stats
394W - 504L
1,392 Elo+
Party 2
Mulan
Mulan
KILLERPANDA961
Mulan
Level 36
God Stats
12W - 10L
1,535 SR
Queue Stats
375W - 485L
1,402 Elo+
Party 2
Bakasura
Bakasura
Merrr213
Bakasura
Level 48
God Stats
6W - 5L
1,474 SR
Queue Stats
210W - 281L
1,426 Elo+
Party 2
Team Averages
Level 32
1,448 SR
1,409 Elo+

VS

Team Averages
Level 45
1,505 SR
1,455 Elo+
Medusa
Medusa
 
Medusa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
HellzAssassin15
Cthulhu
Level 26
God Stats
59W - 59L
1,478 SR
Queue Stats
78W - 88L
1,409 Elo+
Party 1
Bellona
Bellona
Smellylemur9657
Bellona
Level 34
God Stats
1W - 1L
1,542 SR
Queue Stats
40W - 58L
1,376 Elo+
Party 3
Da Ji
Da Ji
Stratsfoe
Da Ji
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 162L
1,491 Elo+
Party 1
Ra
Ra
puppiesrage
Ra
Level 32
God Stats
1W - 2L
1,507 SR
Queue Stats
3W - 3L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
3 / 2 / 1
5,347
535
3,332
5,489
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 1 / 1
5,440
544
35
2,843
1,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Anhur
EvilMable
Anhur
9
1 / 4 / 3
5,410
541
3,528
6,756
1,826
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 3 / 1
6,326
633
4,352
6,191
2,556
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Merrr213
Bakasura
9
3 / 2 / 2
5,815
582
4,753
6,312
2,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
4
0 / 2 / 2
3,981
398
2,168
1,805
243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
5 / 2 / 1
5,484
548
4,150
6,747
4,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 3 / 2
4,584
458
1,614
5,792
2,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
Stratsfoe
Da Ji
10
6 / 1 / 1
6,554
655
3,111
6,420
2,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

9
1 / 2 / 0
5,390
539
3,132
3,035
621
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
10
Kills
12
12
Deaths
10
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
2
0.5
W
Ymir
3
2
1
1.75
W
0
1
1
0.5
W
Anhur
EvilMable
Anhur
1
4
3
0.63
L
5
2
1
2.75
W
3
3
1
1.17
W
Bakasura
Merrr213
Bakasura
3
2
2
2
L
0
3
2
0.33
L
Da Ji
Stratsfoe
Da Ji
6
1
1
6.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,000
Damage
14,175
27,591
Taken
23,799
10,307
Mitigated
9,810
7,398
Healing
4,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,168
1,238
0
30
1,805
243
0
485
1,320
0
8,063
W
Ymir
3,332
883
0
1,115
5,489
1,833
140
2,354
2,823
15,170
0
W
35
35
0
1,054
2,843
1,507
864
596
2,247
22,500
0
W
Anhur
EvilMable
Anhur
3,528
1,978
0
2,160
6,756
1,826
354
2,823
3,615
0
20,831
L
4,150
385
0
871
6,747
4,240
0
2,706
4,005
9,877
0
W
4,352
807
0
972
6,191
2,556
582
0
6,191
0
29,215
W
Bakasura
Merrr213
Bakasura
4,753
3,071
0
2,097
6,312
2,585
15
841
5,433
0
21,057
L
1,614
593
0
2,118
5,792
2,321
0
0
5,762
0
12,023
L
Da Ji
Stratsfoe
Da Ji
3,111
602
0
732
6,420
2,385
0
0
6,035
0
25,729
L
3,132
236
108
168
3,035
621
343
176
2,669
31,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,338
Gold Earned
25,993
212
Minions Killed
167
0
Camps Cleared
0
935,733
Distance Traveled
774,116
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,981
398
14
1
0
96,102
0
W
Ymir
5,347
535
26
3
0
183,830
5
W
Nox
5,440
544
41
4
0
187,403
1
W
Anhur
5,410
541
31
3
0
164,531
3
L
Cthulhu
5,484
548
9
1
0
170,200
1
W
Mulan
6,326
633
59
6
0
194,184
2
W
Bakasura
5,815
582
55
6
0
205,785
2
L
Bellona
4,584
458
26
3
0
124,583
0
L
Da Ji
6,554
655
57
6
0
200,981
1
L
Ra
5,390
539
61
6
0
182,250
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role