Player Matchup

Nike
Nike
Adwenn
Nike
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
112W - 113L
1,392 Elo+
Party 1
Zhong Kui
Zhong Kui
EZmashee
Zhong Kui
Level 15
God Stats
4W - 5L
1,500 SR
Queue Stats
54W - 65L
1,373 Elo+
Party 3
Anubis
Anubis
Huggormen001
Anubis
Level 49
God Stats
12W - 14L
1,365 SR
Queue Stats
106W - 127L
1,362 Elo+
Party 3
Nu Wa
Nu Wa
LucieChausette
Nu Wa
Level 41
God Stats
27W - 46L
1,397 SR
Queue Stats
112W - 113L
1,392 Elo+
Party 1
Freya
Freya
Mumleexpress
Freya
Level 60
God Stats
8W - 24L
1,393 SR
Queue Stats
124W - 146L
1,365 Elo+
Party 3
Team Averages
Level 39
1,431 SR
1,377 Elo+

VS

Team Averages
Level 54
1,494 SR
1,406 Elo+
Cupid
Cupid
 
Cupid
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Gilgamesh
Gilgamesh
CHUJWAMWRYJ
Gilgamesh
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 82L
1,461 Elo+
Solo
Olorun
Olorun
RoustC370
Olorun
Level 89
God Stats
10W - 4L
1,605 SR
Queue Stats
157W - 126L
1,485 Elo+
Party 2
Bacchus
Bacchus
Ty_cus
Bacchus
Level 21
God Stats
10W - 12L
1,446 SR
Queue Stats
173W - 173L
1,377 Elo+
Party 4
Thanatos
Thanatos
altamiranooo99
Thanatos
Level 25
God Stats
6W - 4L
1,417 SR
Queue Stats
41W - 45L
1,207 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Adwenn
Nike
14
5 / 3 / 5
8,429
496
6,758
10,091
6,207
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
EZmashee
Zhong Kui
13
1 / 1 / 0
7,833
461
5,912
9,412
7,603
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Anubis
14
1 / 3 / 1
8,127
478
3,801
8,256
4,094
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
3 / 1 / 5
8,255
486
10,096
5,787
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 1
8,554
503
6,452
10,981
5,178
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
4 / 2 / 3
8,463
498
6,692
10,027
3,155
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
CHUJWAMWRYJ
Gilgamesh
16
1 / 1 / 1
9,060
533
6,513
12,717
8,865
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
RoustC370
Olorun
15
3 / 3 / 2
9,129
537
8,785
10,337
2,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Ty_cus
Bacchus
11
0 / 2 / 5
6,988
411
3,217
8,656
7,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
12
2 / 3 / 1
7,583
446
1,591
11,516
3,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
11
Kills
10
10
Deaths
11
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
4
2
3
2.75
L
Nike
Adwenn
Nike
5
3
5
2.5
W
Gilgamesh
CHUJWAMWRYJ
Gilgamesh
1
1
1
1.5
L
Zhong Kui
EZmashee
Zhong Kui
1
1
0
1
L
Anubis
1
3
1
0.5
L
3
1
5
5.5
L
1
2
1
0.75
W
Olorun
RoustC370
Olorun
3
3
2
1.33
W
Bacchus
Ty_cus
Bacchus
0
2
5
1.25
W
Thanatos
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,019
Damage
26,798
44,527
Taken
53,253
24,974
Mitigated
25,697
15,309
Healing
19,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
6,692
3,793
0
4,814
10,027
3,155
126
4,437
5,288
0
54,213
L
Nike
Adwenn
Nike
6,758
249
0
0
10,091
6,207
170
3,906
6,185
5,301
24,236
W
Gilgamesh
CHUJWAMWRYJ
Gilgamesh
6,513
1,903
0
936
12,717
8,865
0
6,227
6,360
0
66,874
L
Zhong Kui
EZmashee
Zhong Kui
5,912
1,395
0
5,006
9,412
7,603
0
0
9,412
41,980
0
L
Anubis
3,801
111
284
2,964
8,256
4,094
905
4,077
4,179
53,161
0
L
10,096
1,695
0
1,541
5,787
1,892
952
2,605
3,182
48,062
0
L
6,452
1,603
0
5,514
10,981
5,178
0
1,414
9,567
65,489
0
W
Olorun
RoustC370
Olorun
8,785
4,913
101
2,921
10,337
2,748
1,258
8,214
1,951
66,415
0
W
Bacchus
Ty_cus
Bacchus
3,217
0
0
2,441
8,656
7,166
0
4,039
4,398
16,093
0
W
Thanatos
1,591
449
0
8,500
11,516
3,763
0
3,761
7,631
0
37,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,198
Gold Earned
41,223
458
Minions Killed
460
0
Camps Cleared
0
1,489,355
Distance Traveled
1,428,784
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,463
498
97
6
0
314,144
1
L
Nike
8,429
496
52
3
0
319,629
1
W
Gilgamesh
9,060
533
142
8
0
306,475
2
L
Zhong Kui
7,833
461
76
4
0
291,754
7
L
Anubis
8,127
478
112
7
0
246,132
0
L
Nu Wa
8,255
486
87
5
0
305,731
2
L
Freya
8,554
503
131
8
0
326,109
6
W
Olorun
9,129
537
130
8
0
254,079
1
W
Bacchus
6,988
411
19
1
0
248,671
3
W
Thanatos
7,583
446
72
4
0
305,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role