Player Matchup

Izanami
Izanami
Këops
Izanami
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 36L
1,330 Elo+
Solo
King Arthur
King Arthur
Luciifuge
King Arthur
Level 30
God Stats
0W - 1L
1,733 SR
Queue Stats
7W - 9L
1,330 Elo+
Solo
Loki
Loki
Slainrenat
Loki
Level 7
God Stats
0W - 4L
1,320 SR
Queue Stats
2W - 6L
1,254 Elo+
Party 3
Susano
Susano
Zoorkutak
Susano
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Raijin
Raijin
zxcsupersf
Raijin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,058 Elo+
Solo
Team Averages
Level 11
1,511 SR
1,294 Elo+

VS

Team Averages
Level 18
1,450 SR
1,230 Elo+
Janus
Janus
ColaXGod
Janus
Level 7
God Stats
1W - 1L
1,265 SR
Queue Stats
5W - 7L
1,200 Elo+
Party 2
Bellona
Bellona
Mypowa
Bellona
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 57L
1,020 Elo+
Solo
Da Ji
Da Ji
SuperSusu
Da Ji
Level 27
God Stats
1W - 1L
1,480 SR
Queue Stats
15W - 13L
1,387 Elo+
Party 1
Cerberus
Cerberus
Valetrzellis
Cerberus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,195 Elo+
Party 2
Neith
Neith
xufengnianmuzi
Neith
Level 14
God Stats
1W - 1L
1,504 SR
Queue Stats
12W - 14L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Këops
Izanami
18
1 / 11 / 5
11,794
421
10,627
19,976
5,632
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Luciifuge
King Arthur
16
0 / 14 / 4
10,544
377
9,251
24,771
16,126
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
11 / 12 / 1
14,117
504
22,932
20,398
6,269
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Susano
Zoorkutak
Susano
16
1 / 13 / 5
10,740
384
7,162
23,983
7,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
zxcsupersf
Raijin
18
2 / 9 / 2
11,682
417
8,240
18,564
5,732
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ColaXGod
Janus
20
4 / 8 / 13
14,181
506
9,279
16,269
6,572
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
Mypowa
Bellona
20
6 / 3 / 9
15,643
559
13,736
27,614
22,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
SuperSusu
Da Ji
20
20 / 2 / 10
17,157
613
21,669
25,122
13,032
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Valetrzellis
Cerberus
20
9 / 1 / 26
15,826
565
12,714
21,319
34,501
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
17 / 3 / 15
16,726
597
23,372
23,735
12,036
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
129
15
Kills
56
59
Deaths
17
17
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Janus
ColaXGod
Janus
4
8
13
1.31
L
Izanami
Këops
Izanami
1
11
5
0.32
L
King Arthur
Luciifuge
King Arthur
0
14
4
0.14
W
Bellona
Mypowa
Bellona
6
3
9
3.5
L
11
12
1
0.96
W
Da Ji
SuperSusu
Da Ji
20
2
10
12.5
W
Cerberus
Valetrzellis
Cerberus
9
1
26
22
L
Susano
Zoorkutak
Susano
1
13
5
0.27
W
17
3
15
8.17
L
Raijin
zxcsupersf
Raijin
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,212
Damage
80,770
107,692
Taken
114,059
41,102
Mitigated
89,082
13,341
Healing
33,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
ColaXGod
Janus
9,279
1,328
422
1,824
16,269
6,572
1,060
3,524
12,745
74,456
0
L
Izanami
Këops
Izanami
10,627
7,112
0
2,573
19,976
5,632
0
4,915
15,061
0
58,278
L
King Arthur
Luciifuge
King Arthur
9,251
1,362
184
1,749
24,771
16,126
806
4,282
20,489
0
51,726
W
Bellona
Mypowa
Bellona
13,736
5,059
0
12,322
27,614
22,941
5,312
1,158
26,456
229
124,536
L
22,932
7,178
0
1,013
20,398
6,269
0
4,820
15,578
0
66,110
W
Da Ji
SuperSusu
Da Ji
21,669
7,800
0
6,014
25,122
13,032
1,032
1,863
23,259
0
160,826
W
Cerberus
Valetrzellis
Cerberus
12,714
934
0
4,618
21,319
34,501
439
2,394
18,414
51,121
0
L
Susano
Zoorkutak
Susano
7,162
1,540
0
5,693
23,983
7,343
0
4,488
19,495
0
52,696
W
23,372
8,514
0
8,170
23,735
12,036
3,842
1,754
21,981
0
131,234
L
Raijin
zxcsupersf
Raijin
8,240
964
0
2,129
18,564
5,732
96
5,046
13,518
63,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,877
Gold Earned
79,533
426
Minions Killed
783
0
Camps Cleared
0
2,163,423
Distance Traveled
2,506,475
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,181
506
143
5
0
468,485
5
L
Izanami
11,794
421
101
4
0
433,712
0
L
King Arthur
10,544
377
62
2
0
450,967
2
W
Bellona
15,643
559
172
6
0
503,590
0
L
Loki
14,117
504
62
2
0
436,838
0
W
Da Ji
17,157
613
174
6
0
538,845
0
W
Cerberus
15,826
565
112
4
0
533,762
0
L
Susano
10,740
384
86
3
0
426,080
3
W
Neith
16,726
597
182
7
0
461,793
3
L
Raijin
11,682
417
115
4
0
415,826
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role