Player Matchup

Thanatos
Thanatos
Eye of Ra
Thanatos
Level 114
God Stats
5W - 14L
1,392 SR
Queue Stats
543W - 521L
1,432 Elo+
Party 1
Chaac
Chaac
PEPETHEHUMAN
Chaac
Level 81
God Stats
12W - 16L
1,498 SR
Queue Stats
452W - 489L
1,439 Elo+
Party 1
Janus
Janus
Suthes
Janus
Level 67
God Stats
1W - 5L
1,117 SR
Queue Stats
279W - 289L
1,415 Elo+
Party 1
Team Averages
Level 87
1,336 SR
1,429 Elo+

VS

Team Averages
Level 94
1,362 SR
1,406 Elo+
Sol
Sol
TonyMuch1421
Sol
Level 80
God Stats
0W - 5L
1,355 SR
Queue Stats
59W - 67L
1,338 Elo+
Party 2
Fenrir
Fenrir
ixObelisk
Fenrir
Level 148
God Stats
0W - 1L
1,231 SR
Queue Stats
3W - 9L
1,434 Elo+
Party 2
Ares
Ares
xKILOELCHAPO
Ares
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Eye of Ra
Thanatos
14
14 / 5 / 6
11,145
857
11,062
11,409
4,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 4 / 15
9,717
747
11,624
16,130
18,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Suthes
Janus
15
5 / 6 / 14
10,767
828
9,956
9,427
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 7 / 8
10,152
781
15,615
14,119
3,846
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
ixObelisk
Fenrir
12
6 / 11 / 3
10,312
793
7,983
13,370
4,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
4 / 6 / 7
10,097
777
4,504
11,757
14,319
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
33
23
Kills
15
15
Deaths
24
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Eye of Ra
Thanatos
14
5
6
3.4
W
4
4
15
2.88
W
Janus
Suthes
Janus
5
6
14
2
L
5
7
8
1.29
L
Fenrir
ixObelisk
Fenrir
6
11
3
0.68
L
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,642
Damage
28,102
36,966
Taken
39,246
25,818
Mitigated
22,718
9,287
Healing
4,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Eye of Ra
Thanatos
11,062
3,622
0
5,338
11,409
4,614
287
6,489
4,920
0
21,429
W
11,624
2,521
0
3,496
16,130
18,424
132
9,307
6,823
40
24,918
W
Janus
Suthes
Janus
9,956
207
0
453
9,427
2,780
303
4,323
5,104
46,304
0
L
15,615
5,771
0
4,123
14,119
3,846
1,315
3,104
10,614
36,480
0
L
Fenrir
ixObelisk
Fenrir
7,983
2,442
0
718
13,370
4,553
0
2,804
10,173
0
20,454
L
4,504
339
0
0
11,757
14,319
250
4,088
7,316
11,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,629
Gold Earned
30,561
105
Minions Killed
75
0
Camps Cleared
0
732,576
Distance Traveled
657,265
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,145
857
19
1
0
249,783
2
W
Chaac
9,717
747
21
2
0
248,321
1
W
Janus
10,767
828
65
5
0
234,472
2
L
Sol
10,152
781
46
4
0
222,929
2
L
Fenrir
10,312
793
17
1
0
201,109
1
L
Ares
10,097
777
12
1
0
233,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role