Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
JugglusJungler
Cupid
Level 41
God Stats
7W - 3L
1,586 SR
Queue Stats
116W - 142L
1,355 Elo+
Party 1
Ymir
Ymir
KRAgitoChef2002
Ymir
Level 69
God Stats
12W - 6L
1,628 SR
Queue Stats
187W - 223L
1,421 Elo+
Party 1
Team Averages
Level 65
1,571 SR
1,425 Elo+

VS

Team Averages
Level 51
1,317 SR
1,179 Elo+
Chiron
Chiron
FireAlphaWolf95
Chiron
Level 63
God Stats
0W - 2L
1,334 SR
Queue Stats
49W - 93L
1,214 Elo+
Solo
Ares
Ares
GeorgesKillian
Ares
Level 44
God Stats
0W - 2L
1,302 SR
Queue Stats
3W - 12L
1,074 Elo+
Party 2
Neith
Neith
xXXKillRageXXx
Neith
Level 47
God Stats
37W - 62L
1,314 SR
Queue Stats
37W - 64L
1,251 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
7 / 1 / 10
10,234
787
14,398
8,605
8,957
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
10 / 3 / 9
10,921
840
17,237
11,623
4,353
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 3 / 15
10,145
780
6,918
15,115
18,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 7 / 1
9,120
702
9,464
14,481
6,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

11
1 / 8 / 5
8,150
627
3,544
16,819
14,704
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 4 / 5
8,504
654
9,811
10,901
4,938
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
19
Kills
7
7
Deaths
19
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
7
1
10
12
L
4
7
1
0.64
L
1
8
5
0.44
W
10
3
9
4.83
W
2
3
15
3.17
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,553
Damage
22,819
35,343
Taken
42,201
32,091
Mitigated
25,853
15,489
Healing
4,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
14,398
359
0
3,786
8,605
8,957
163
770
7,835
40,100
0
L
9,464
3,730
894
2,248
14,481
6,211
132
10,220
4,261
0
23,587
L
3,544
445
0
0
16,819
14,704
0
5,591
11,040
12,744
0
W
17,237
10,538
628
5,591
11,623
4,353
1,629
1,349
10,274
0
38,782
W
6,918
1,058
526
4,958
15,115
18,781
281
1,425
13,690
14,676
0
L
9,811
4,436
168
731
10,901
4,938
0
5,505
5,396
0
34,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,300
Gold Earned
25,774
115
Minions Killed
127
0
Camps Cleared
0
691,313
Distance Traveled
612,118
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,234
787
53
4
0
235,950
5
L
Chiron
9,120
702
56
4
0
191,059
0
L
Ares
8,150
627
13
1
0
197,478
1
W
Cupid
10,921
840
53
4
0
234,752
1
W
Ymir
10,145
780
9
1
0
220,611
2
L
Neith
8,504
654
58
4
0
223,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role