Player Matchup

Merlin
Merlin
 
Merlin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
J_a_Wz_
Da Ji
Level 98
God Stats
72W - 39L
1,650 SR
Queue Stats
586W - 393L
1,612 Elo+
Party 1
Kukulkan
Kukulkan
Lord_Danicus
Kukulkan
Level 134
God Stats
66W - 35L
1,671 SR
Queue Stats
647W - 416L
1,628 Elo+
Party 1
Bellona
Bellona
paolomuhalo
Bellona
Level 145
God Stats
15W - 9L
1,604 SR
Queue Stats
571W - 385L
1,616 Elo+
Party 1
Erlang Shen
Erlang Shen
t33Zeta
Erlang Shen
Level 152
God Stats
1W - 0L
1,586 SR
Queue Stats
49W - 47L
1,536 Elo+
Solo
Team Averages
Level 127
1,602 SR
1,578 Elo+

VS

Team Averages
Level 123
1,499 SR
1,579 Elo+
Hachiman
Hachiman
 
Hachiman
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Arkcadis
Kumbhakarna
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 75L
1,516 Elo+
Party 2
Scylla
Scylla
Invernus
Scylla
Level 83
God Stats
56W - 46L
1,671 SR
Queue Stats
164W - 139L
1,654 Elo+
Solo
Gilgamesh
Gilgamesh
King_Mayhem3
Gilgamesh
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
407W - 381L
1,631 Elo+
Solo
Fenrir
Fenrir
jrogers2691
Fenrir
Level 152
God Stats
0W - 3L
1,322 SR
Queue Stats
106W - 115L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 0 / 13
6,413
1,069
6,926
2,684
963
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
J_a_Wz_
Da Ji
13
7 / 0 / 11
7,795
1,299
7,914
4,803
2,159
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
Lord_Danicus
Kukulkan
13
6 / 0 / 8
7,565
1,261
5,643
1,644
716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
paolomuhalo
Bellona
12
6 / 1 / 9
7,866
1,311
4,480
6,051
4,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
t33Zeta
Erlang Shen
13
0 / 0 / 11
6,982
1,164
5,026
3,898
2,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

390

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
0 / 4 / 1
5,974
996
3,020
6,607
2,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kumbhakarna
Arkcadis
Kumbhakarna
10
0 / 4 / 1
5,408
901
1,308
5,572
3,126
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
Invernus
Scylla
11
0 / 3 / 1
5,904
984
2,644
6,449
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
King_Mayhem3
Gilgamesh
11
0 / 5 / 1
5,984
997
6,378
12,091
8,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
10
1 / 3 / 0
5,689
948
1,821
3,637
1,183
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
5
19
Kills
1
1
Deaths
19
52
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
13
6.5
L
Hachiman
 
Hachiman
0
4
1
0.13
L
Kumbhakarna
Arkcadis
Kumbhakarna
0
4
1
0.13
L
Scylla
Invernus
Scylla
0
3
1
0.17
W
Da Ji
J_a_Wz_
Da Ji
7
0
11
12.5
L
Gilgamesh
King_Mayhem3
Gilgamesh
0
5
1
0.1
W
Kukulkan
Lord_Danicus
Kukulkan
6
0
8
10
L
Fenrir
1
3
0
0.33
W
Bellona
paolomuhalo
Bellona
6
1
9
10.5
W
Erlang Shen
t33Zeta
Erlang Shen
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,989
Damage
15,171
19,080
Taken
34,356
11,242
Mitigated
16,726
1,382
Healing
1,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,926
1,043
0
734
2,684
963
0
1,025
1,659
18,700
0
L
Hachiman
 
Hachiman
3,020
2,125
0
509
6,607
2,138
0
1,501
5,052
0
16,157
L
Kumbhakarna
Arkcadis
Kumbhakarna
1,308
33
162
196
5,572
3,126
0
2,099
3,351
5,880
0
L
Scylla
Invernus
Scylla
2,644
386
0
0
6,449
1,971
0
2,365
4,058
20,881
0
W
Da Ji
J_a_Wz_
Da Ji
7,914
1,891
0
68
4,803
2,159
0
1,119
3,684
0
9,936
L
Gilgamesh
King_Mayhem3
Gilgamesh
6,378
1,099
0
552
12,091
8,308
0
4,731
7,248
2,606
8,790
W
Kukulkan
Lord_Danicus
Kukulkan
5,643
278
0
0
1,644
716
0
496
1,148
20,413
0
L
Fenrir
1,821
120
0
81
3,637
1,183
0
1,533
2,078
0
2,957
W
Bellona
paolomuhalo
Bellona
4,480
1,006
0
69
6,051
4,762
0
1,635
3,928
0
7,923
W
Erlang Shen
t33Zeta
Erlang Shen
5,026
2,151
0
511
3,898
2,642
0
1,300
2,598
0
17,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,621
Gold Earned
28,959
105
Minions Killed
91
9
Camps Cleared
3
608,146
Distance Traveled
438,310
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,413
1,069
22
4
1
108,095
1
L
Hachiman
5,974
996
30
5
3
97,371
0
L
Kumbhakarna
5,408
901
9
2
0
62,199
1
L
Scylla
5,904
984
39
7
0
107,977
2
W
Da Ji
7,795
1,299
3
1
1
125,198
1
L
Gilgamesh
5,984
997
12
2
0
102,907
0
W
Kukulkan
7,565
1,261
48
8
2
114,585
0
L
Fenrir
5,689
948
1
0
0
67,856
0
W
Bellona
7,866
1,311
11
2
0
129,648
0
W
Erlang Shen
6,982
1,164
21
4
5
130,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role