Player Matchup

Scylla
Scylla
Gold I
Royal Gucc
Scylla
Gold I
Level 105
God Stats
3W - 6L
1,542 SR
Queue Stats
115W - 90L
1,550 MMR
Party 1
Sylvanus
Sylvanus
Gold I
Ryan Woodman
Sylvanus
Gold I
Level 117
God Stats
6W - 1L
1,744 SR
Queue Stats
115W - 91L
1,531 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold I
TheLocalBM
Ah Muzen Cab
Gold I
Level 120
God Stats
0W - 3L
1,164 SR
Queue Stats
114W - 90L
1,601 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 114
1,483 SR
1,560 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,590 SR
1,518 MMR
Vamana
Vamana
Gold V
FreeRanger88
Vamana
Gold V
Level 121
God Stats
4W - 4L
1,631 SR
Queue Stats
46W - 54L
1,394 MMR
Solo
Ullr
Ullr
Gold III
MaxiMusMa
Ullr
Gold III
Level 139
God Stats
2W - 0L
1,523 SR
Queue Stats
141W - 175L
1,516 MMR
Party 2
Sol
Sol
Gold III
Sniigelz
Sol
Gold III
Level 149
God Stats
7W - 3L
1,616 SR
Queue Stats
46W - 55L
1,644 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Royal Gucc
Scylla
19
5 / 5 / 6
14,789
616
16,138
20,010
6,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Ryan Woodman
Sylvanus
20
8 / 4 / 6
15,592
650
17,515
31,217
32,711
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
TheLocalBM
Ah Muzen Cab
19
3 / 2 / 9
14,631
610
26,008
13,088
5,168
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
GilgameshMorgan Le FayAthenaSobekChiron

VS

Bans
HeraYmirCerberusCu ChulainnChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
18
2 / 5 / 5
14,233
593
12,518
27,989
31,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
19
4 / 7 / 6
15,200
633
16,601
21,586
8,453
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
5 / 4 / 5
15,254
636
25,709
20,196
8,375
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
16
Kills
11
11
Deaths
16
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Vamana
2
5
5
0.9
W
Ullr
4
7
6
1
L
Scylla
Royal Gucc
Scylla
5
5
6
1.6
L
Sylvanus
Ryan Woodman
Sylvanus
8
4
6
2.75
W
5
4
5
1.88
L
Ah Muzen Cab
TheLocalBM
Ah Muzen Cab
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,661
Damage
54,828
64,315
Taken
69,771
44,021
Mitigated
47,975
30,824
Healing
22,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
12,518
4,868
1,307
8,629
27,989
31,147
462
12,035
15,430
0
57,937
W
Ullr
16,601
5,434
0
1,986
21,586
8,453
1,810
9,361
12,091
0
67,615
L
Scylla
Royal Gucc
Scylla
16,138
834
514
4,824
20,010
6,142
141
8,250
11,760
66,822
0
L
Sylvanus
Ryan Woodman
Sylvanus
17,515
2,262
5,607
16,433
31,217
32,711
763
13,358
17,859
38,913
5,199
W
25,709
6,491
0
10,291
20,196
8,375
1,671
10,519
9,229
79,612
0
L
Ah Muzen Cab
TheLocalBM
Ah Muzen Cab
26,008
6,759
0
3,446
13,088
5,168
2,071
4,101
8,987
0
96,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,012
Gold Earned
44,687
262
Minions Killed
321
0
Camps Cleared
0
1,275,383
Distance Traveled
1,182,975
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
14,233
593
81
3
0
451,603
2
W
Ullr
15,200
633
106
4
0
369,784
1
L
Scylla
14,789
616
105
4
0
413,328
1
L
Sylvanus
15,592
650
44
2
0
382,407
0
W
Sol
15,254
636
134
6
0
361,588
0
L
Ah Muzen Cab
14,631
610
113
5
0
479,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role